From f09e17c3c564e8310125a10c03397cbf473ff643 Mon Sep 17 00:00:00 2001 From: Albrecht Schlosser Date: Wed, 1 Jul 2020 18:03:10 +0200 Subject: Remove $Id$ tags, update URL's, and more - remove obsolete svn '$Id$' tags from all source files - update .fl files and generated files accordingly - replace 'http://www.fltk.org' URL's with 'https://...' - replace bug report URL 'str.php' with 'bugs.php' - remove trailing whitespace - fix other whitespace errors flagged by Git - add and/or fix missing or wrong standard headers - convert tabs to spaces in all source files The only relevant code changes are in the fluid/ folder where some .fl files and other source files were used to generate the '$Id' headers and footers. --- src/drivers/X11/Fl_X11_Window_Driver.H | 20 +++++++------------- 1 file changed, 7 insertions(+), 13 deletions(-) (limited to 'src/drivers/X11/Fl_X11_Window_Driver.H') diff --git a/src/drivers/X11/Fl_X11_Window_Driver.H b/src/drivers/X11/Fl_X11_Window_Driver.H index 604b7d622..098808c72 100644 --- a/src/drivers/X11/Fl_X11_Window_Driver.H +++ b/src/drivers/X11/Fl_X11_Window_Driver.H @@ -1,6 +1,4 @@ // -// "$Id$" -// // Definition of X11 window driver // for the Fast Light Tool Kit (FLTK). // @@ -10,11 +8,11 @@ // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // -// http://www.fltk.org/COPYING.php +// https://www.fltk.org/COPYING.php // -// Please report all bugs and problems on the following page: +// Please see the following page on how to report bugs and issues: // -// http://www.fltk.org/str.php +// https://www.fltk.org/bugs.php // /** @@ -35,13 +33,13 @@ class Fl_Bitmap; There is one window driver for each Fl_Window. Window drivers manage window actions such as resizing, events, decoration, fullscreen modes, etc. . All - drawing and rendering is managed by the Surface device and the associated + drawing and rendering is managed by the Surface device and the associated graphics driver. - window specific event handling - window types and styles, depth, etc. - decorations - + ? where do we handle the interface between OpenGL/DirectX and Cocoa/Windows/Glx? */ @@ -86,7 +84,7 @@ private: char backbuffer_bad; void flush_double_dbe(int erase_overlay); #endif - + public: Fl_X11_Window_Driver(Fl_Window*); virtual ~Fl_X11_Window_Driver(); @@ -95,7 +93,7 @@ public: virtual int screen_num(); static void resize_after_screen_change(void *data); #endif // USE_XFT - + // --- window data virtual int decorated_w(); virtual int decorated_h(); @@ -144,7 +142,3 @@ public: #endif // FL_X11_WINDOW_DRIVER_H - -// -// End of "$Id$". -// -- cgit v1.2.3