From 14759eb3872f113b36902e0f165a1224a8065789 Mon Sep 17 00:00:00 2001 From: Manolo Gouy Date: Thu, 25 Feb 2016 07:01:10 +0000 Subject: Mac OS platform: make fl_draw_image() draw correctly depth-4 images with transparent areas. This simplifies the drawing of Fl_Pixmap's. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11214 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- src/drivers/Quartz/Fl_Quartz_Graphics_Driver_image.cxx | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/drivers') diff --git a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_image.cxx b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_image.cxx index 70d7986e1..a72e09b1e 100644 --- a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_image.cxx +++ b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_image.cxx @@ -85,8 +85,7 @@ static void innards(const uchar *buf, int X, int Y, int W, int H, tmpBuf ? dataReleaseCB : NULL ); CGImageRef img = CGImageCreate( W, H, 8, 8*delta, linedelta, - lut, delta&1?kCGImageAlphaNone:kCGImageAlphaNoneSkipLast, - //lut, delta&1?kCGImageAlphaNone:kCGImageAlphaLast, + lut, delta&1?kCGImageAlphaNone:kCGImageAlphaLast, src, 0L, false, kCGRenderingIntentDefault); // draw the image into the destination context if (img) { -- cgit v1.2.3