From 3e1da3012a2e722b3bf13217d2013a4895892a68 Mon Sep 17 00:00:00 2001 From: Albrecht Schlosser Date: Thu, 30 Oct 2014 16:05:22 +0000 Subject: Remove Fl::*sleep() method family, as discussed in fltk.coredev. Hopefully this doesn't break Windows or Mac OX IDE builds, please help testing. Short story: these functions showed compatibility problems, lacked some quality (regarding interruption by signals), and maybe more. This is a combined commit that reverts three (3) svn commits. The following lists are extracted from git, but show the svn revisions and files: Remove Fl::*sleep() family, part 1: revert svn r 10287. :100644 100644 a988702... 794920f... M ide/Xcode4/FLTK.xcodeproj/project.pbxproj Remove Fl::*sleep() family, part 2: revert svn r 10151. :100644 100644 cf839e6... bfde9c4... M ide/Xcode3/FLTK.xcodeproj/project.pbxproj :100644 100644 794920f... c0c772a... M ide/Xcode4/FLTK.xcodeproj/project.pbxproj Remove Fl::*sleep() family, part 2b: revert svn r 10151 (continued). :100644 100644 bfde9c4... abf2922... M ide/Xcode3/FLTK.xcodeproj/project.pbxproj Remove Fl::*sleep() family, part 3: revert svn r 10150. :100644 100644 b469018... e76a3e5... M FL/Fl.H :100644 100644 7bb7899... 4d4755d... M ide/VisualC2008/fltk.lib.vcproj :100644 100644 9d9a2cf... 334aef8... M ide/VisualC2008/fltkdll.vcproj :100644 100644 5533a54... e30058b... M ide/VisualC2010/fltk.lib.vcxproj :100644 100644 e49f691... 1259c87... M ide/VisualC2010/fltk.lib.vcxproj.filters :100644 100644 946f31a... d53ab80... M src/CMakeLists.txt :100644 000000 fed36fd... 0000000... D src/Fl_sleep.cxx :100644 100644 3d9656c... 3b265f9... M src/Makefile :100644 100644 6eadbcb... 5dd5872... M test/sudoku.cxx git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10419 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- test/sudoku.cxx | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'test') diff --git a/test/sudoku.cxx b/test/sudoku.cxx index 6eadbcb6a..5dd58724c 100644 --- a/test/sudoku.cxx +++ b/test/sudoku.cxx @@ -418,19 +418,19 @@ SudokuSound::audio_cb(AudioDeviceID device, } #endif // __APPLE__ -#define NOTE_DURATION_MS 50 +#define NOTE_DURATION 50 -// Play a note for 250ms... +// Play a note for ms... void SudokuSound::play(char note) { Fl::check(); - + #ifdef __APPLE__ // Point to the next note... data = sample_data[note - 'A']; remaining = sample_size * 2; // Wait for the sound to complete... - Fl::msleep(NOTE_DURATION_MS); + usleep(NOTE_DURATION*1000); #elif defined(WIN32) if (sample_size) { @@ -438,8 +438,8 @@ void SudokuSound::play(char note) { waveOutWrite(device, header_ptr, sizeof(WAVEHDR)); - Fl::msleep(NOTE_DURATION_MS); - } else Beep(frequencies[note - 'A'], NOTE_DURATION_MS); + Sleep(NOTE_DURATION); + } else Beep(frequencies[note - 'A'], NOTE_DURATION); #else # ifdef HAVE_ALSA_ASOUNDLIB_H @@ -449,7 +449,7 @@ void SudokuSound::play(char note) { snd_pcm_prepare(handle); snd_pcm_writei(handle, sample_data[note - 'A'], sample_size); } - Fl::msleep(NOTE_DURATION_MS); + usleep(NOTE_DURATION*1000); return; } # endif // HAVE_ALSA_ASOUNDLIB_H @@ -464,7 +464,7 @@ void SudokuSound::play(char note) { // Sound a tone for the given note... control.bell_percent = 100; control.bell_pitch = frequencies[note - 'A']; - control.bell_duration = NOTE_DURATION_MS; + control.bell_duration = NOTE_DURATION; XChangeKeyboardControl(fl_display, KBBellPercent | KBBellPitch | KBBellDuration, -- cgit v1.2.3