From 85c0090b7c62ad4bc0bc3d0b7c2fcd7460dad2ba Mon Sep 17 00:00:00 2001 From: Michael R Sweet Date: Tue, 23 Nov 2004 18:48:10 +0000 Subject: More watcom fixes (STR #627) git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3915 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- watcom/readme.wat | 72 +++++++++++++++++++++++++++++++++++-------------------- 1 file changed, 46 insertions(+), 26 deletions(-) (limited to 'watcom/readme.wat') diff --git a/watcom/readme.wat b/watcom/readme.wat index 59443594f..251ec196f 100644 --- a/watcom/readme.wat +++ b/watcom/readme.wat @@ -1,26 +1,46 @@ - -Using Watcom to build and use FLTK 1.1.5 - -Supported targets: Win32 only, static builds (no DLLs). Can be used from any Watcom - supported host (DOS, OS/2, Windows). - -1. Unzip the include file in the root of the fltk 1.1.5 directory. It will create a - new directory called watcom, put a makefile.wat in source directories, and update - two sources files which need to be different from the 1.1.5 versions (STR updated), - and put a watcom.mif file in the fltk root directory. - -2. To build: set the environment variable fltk to the root directory of fltk, go - to the Watcom directory, run wmake. Both debug and release versions of all libs, - test programs and FLUID will be built. - -3. To create you own programs: use the supplied watcom.mif file. If you use fluid, - move the two fluid rules from test/makefile.wat into the watcom.mif - file. Look in test/makefile.wat also for rules about building a non-fluid program - with one object (source) file, or with multiple. if you use FLUID, take care in - the order of object files specified (see tes/makefile.wat keyboard.exe). - -Questions about the watcom port please to the fltk.general newsgroup. - -Mat Nieuwenhoven, Hilversum, 2004-10-28 - - + +Using Watcom to build and use FLTK 1.1.5 + +Supported targets: Win32 only, static builds (no DLLs). Can be used from any Watcom + supported host (DOS, OS/2, Windows). + +1. To build fltk itself: + - set the environment variable fltk to the root directory of fltk + - go to the Watcom directory, run wmake. + Both debug and release versions of all libs, test programs and FLUID will be built. + +2. To create you own programs using fluid: + - set the environment variable fltk to the root directory of fltk + - make a directory where you want to create the source of your program. + - from fltk's watcom directory, copy file "makefile.example" to "makefile" in your + directory. + - Start fluid, and create your program. + - You can either put in fluid's menu shell->execute command: + "cmd /k "wmake && hello && exit || pause && exit" + to compile and run the program (if you are running under Windows only), + - Or in Fluid do shift-Ctrl-C to create C+= code, and then in a cmd prompt + in your directory enter 'wmake", and then run the program. + I have been able to do most of the Fluid Flash tutorial (no time to do all, + but no error at all for the ones I did do. + +3. Known errors: + - Fluid aborts when exiting. + + Probably a lot more :-( . I cannot test/debug under NT or later, so I must + rely on the help of others to find and fix :-) Watcom-related bugs. + + +Questions about the OpenWatcom port please to the fltk.general newsgroup. +Questions related to Openwatcom itself please to the c/c++ users group at +new.openwatcom.org. + + +Mat Nieuwenhoven, Hilversum, 2004-11-22 + + + + + + + + -- cgit v1.2.3