From 067d8d2d16d14d7d1ff024653ac383a2662a4806 Mon Sep 17 00:00:00 2001 From: Michael R Sweet Date: Thu, 19 May 2005 16:07:13 +0000 Subject: Fix eol-style in Watcom files... git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4359 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- watcom/readme.wat | 92 +++++++++++++++++++++++++++---------------------------- 1 file changed, 46 insertions(+), 46 deletions(-) (limited to 'watcom') diff --git a/watcom/readme.wat b/watcom/readme.wat index 251ec196f..a87feb8ca 100644 --- a/watcom/readme.wat +++ b/watcom/readme.wat @@ -1,46 +1,46 @@ - -Using Watcom to build and use FLTK 1.1.5 - -Supported targets: Win32 only, static builds (no DLLs). Can be used from any Watcom - supported host (DOS, OS/2, Windows). - -1. To build fltk itself: - - set the environment variable fltk to the root directory of fltk - - go to the Watcom directory, run wmake. - Both debug and release versions of all libs, test programs and FLUID will be built. - -2. To create you own programs using fluid: - - set the environment variable fltk to the root directory of fltk - - make a directory where you want to create the source of your program. - - from fltk's watcom directory, copy file "makefile.example" to "makefile" in your - directory. - - Start fluid, and create your program. - - You can either put in fluid's menu shell->execute command: - "cmd /k "wmake && hello && exit || pause && exit" - to compile and run the program (if you are running under Windows only), - - Or in Fluid do shift-Ctrl-C to create C+= code, and then in a cmd prompt - in your directory enter 'wmake", and then run the program. - I have been able to do most of the Fluid Flash tutorial (no time to do all, - but no error at all for the ones I did do. - -3. Known errors: - - Fluid aborts when exiting. - - Probably a lot more :-( . I cannot test/debug under NT or later, so I must - rely on the help of others to find and fix :-) Watcom-related bugs. - - -Questions about the OpenWatcom port please to the fltk.general newsgroup. -Questions related to Openwatcom itself please to the c/c++ users group at -new.openwatcom.org. - - -Mat Nieuwenhoven, Hilversum, 2004-11-22 - - - - - - - - + +Using Watcom to build and use FLTK 1.1.5 + +Supported targets: Win32 only, static builds (no DLLs). Can be used from any Watcom + supported host (DOS, OS/2, Windows). + +1. To build fltk itself: + - set the environment variable fltk to the root directory of fltk + - go to the Watcom directory, run wmake. + Both debug and release versions of all libs, test programs and FLUID will be built. + +2. To create you own programs using fluid: + - set the environment variable fltk to the root directory of fltk + - make a directory where you want to create the source of your program. + - from fltk's watcom directory, copy file "makefile.example" to "makefile" in your + directory. + - Start fluid, and create your program. + - You can either put in fluid's menu shell->execute command: + "cmd /k "wmake && hello && exit || pause && exit" + to compile and run the program (if you are running under Windows only), + - Or in Fluid do shift-Ctrl-C to create C+= code, and then in a cmd prompt + in your directory enter 'wmake", and then run the program. + I have been able to do most of the Fluid Flash tutorial (no time to do all, + but no error at all for the ones I did do. + +3. Known errors: + - Fluid aborts when exiting. + + Probably a lot more :-( . I cannot test/debug under NT or later, so I must + rely on the help of others to find and fix :-) Watcom-related bugs. + + +Questions about the OpenWatcom port please to the fltk.general newsgroup. +Questions related to Openwatcom itself please to the c/c++ users group at +new.openwatcom.org. + + +Mat Nieuwenhoven, Hilversum, 2004-11-22 + + + + + + + + -- cgit v1.2.3