# # A macro used by the CMake build system for the Fast Light Tool Kit (FLTK). # Written by Michael Surette # # Copyright 1998-2020 by Bill Spitzak and others. # # This library is free software. Distribution and use rights are outlined in # the file "COPYING" which should have been included with this file. If this # file is missing or damaged, see the license at: # # https://www.fltk.org/COPYING.php # # Please see the following page on how to report bugs and issues: # # https://www.fltk.org/bugs.php # ################################################################################ # # macro CREATE_EXAMPLE - Create a test/demo (example) program # # Input: # # - NAME: program name, e.g. 'hello' # # - SOURCES: list of source files, separated by ';' (needs quotes) # Sources can be: # - .c/.cxx files, e.g. 'hello.cxx' # - .fl (fluid) files, e.g. 'radio.fl' # - .plist file (macOS), e.g. 'editor-Info.plist' # - .icns file (macOS Icon), e.g. 'checkers.icns' # - .rc file (Windows resource file, e.g. icon definition) # # Order of sources doesn't matter, multiple .cxx and .fl files are # supported, but only one .plist and one .icns file. # # File name (type), e.g. '.icns' matters, it is parsed internally: # File types .fl, .plist, and .icns are treated specifically, # all other file types are added to the target's source files. # # macOS specific .icns and .plist files are ignored on other platforms. # # - LIBRARIES: # List of libraries (CMake target names), separated by ';'. Needs # quotes if more than one library is needed, e.g. "fltk_gl;fltk" # # CREATE_EXAMPLE can have an optional fourth argument with a list of options # - the option ANDROID_OK is set if CREATE_EXAMPLE creates code for Android # builds in addition to the native build # ################################################################################ macro (CREATE_EXAMPLE NAME SOURCES LIBRARIES) set (srcs) # source files set (flsrcs) # fluid source (.fl) files set (TARGET_NAME ${NAME}) # CMake target name set (ICON_NAME) # macOS icon (max. one) set (PLIST) # macOS .plist file (max. one) set (ICON_PATH) # macOS icon resource path # create macOS bundle? 0 = no, 1 = yes if (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL)) set (MAC_BUNDLE 1) else () set (MAC_BUNDLE 0) endif (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL)) # rename target name "help" (reserved since CMake 2.8.12) # FIXME: not necessary in FLTK 1.4 but left for compatibility (06/2020) if (${TARGET_NAME} STREQUAL "help") set (TARGET_NAME "test_help") endif (${TARGET_NAME} STREQUAL "help") # filter input files for different handling (fluid, icon, plist, source) foreach (src ${SOURCES}) if ("${src}" MATCHES "\\.fl$") list (APPEND flsrcs ${src}) elseif ("${src}" MATCHES "\\.icns$") set (ICON_NAME "${src}") elseif ("${src}" MATCHES "\\.plist$") set (PLIST "${src}") else () list (APPEND srcs ${src}) endif ("${src}" MATCHES "\\.fl$") endforeach (src) # generate source files from .fl files, add output to sources if (flsrcs) FLTK_RUN_FLUID (FLUID_SOURCES "${flsrcs}") list (APPEND srcs ${FLUID_SOURCES}) unset (FLUID_SOURCES) endif (flsrcs) # set macOS (icon) resource path if applicable if (MAC_BUNDLE AND ICON_NAME) set (ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/${TARGET_NAME}.app/Contents/Resources/${ICON_NAME}") endif (MAC_BUNDLE AND ICON_NAME) ############################################################################## # copy macOS "bundle wrapper" (shell script) to target (bin) directory ############################################################################## # (1) file (COPY ...) to set execution permissions # (2) file (RENAME ...) to move the file to its final place ############################################################################## if (MAC_BUNDLE) file (COPY ${CMAKE_CURRENT_SOURCE_DIR}/../CMake/macOS-bundle-wrapper.in DESTINATION ${CMAKE_CURRENT_BINARY_DIR} FILE_PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE ) file (RENAME ${CMAKE_CURRENT_BINARY_DIR}/macOS-bundle-wrapper.in ${EXECUTABLE_OUTPUT_PATH}/${TARGET_NAME} ) endif (MAC_BUNDLE) ############################################################################## # add executable target and set properties (all platforms) ############################################################################## add_executable (${TARGET_NAME} WIN32 MACOSX_BUNDLE ${srcs} ${ICON_PATH}) set_target_properties (${TARGET_NAME} PROPERTIES OUTPUT_NAME ${NAME}) target_link_libraries (${TARGET_NAME} ${LIBRARIES}) if (ICON_PATH) set_target_properties (${TARGET_NAME} PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME}) set_target_properties (${TARGET_NAME} PROPERTIES RESOURCE ${ICON_PATH}) endif (ICON_PATH) if (PLIST) set_target_properties (${TARGET_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/${PLIST}") endif (PLIST) ###################################################################### # Parse optional fourth argument "ANDROID_OK", see description above. ###################################################################### if (${ARGC} GREATER 3) foreach (OPTION ${ARGV3}) if (${OPTION} STREQUAL "ANDROID_OK" AND OPTION_CREATE_ANDROID_STUDIO_IDE) CREATE_ANDROID_IDE_FOR_TEST (${NAME} ${SOURCES} ${LIBRARIES}) endif () endforeach () endif () endmacro (CREATE_EXAMPLE NAME SOURCES LIBRARIES)