// Fl_Input.H // This is the "user interface", it decodes user actions into what to // do to the text. See also Fl_Input_.H for text manipulation functions. #ifndef Fl_Input_H #define Fl_Input_H #include "Fl_Input_.H" class Fl_Input : public Fl_Input_ { int handle_key(); int shift_position(int p); int shift_up_down_position(int p); void handle_mouse(int keepmark=0); public: void draw(); int handle(int); Fl_Input(int,int,int,int,const char * = 0); }; #endif