// Fl_Light_Button.H // Subclass of Fl_Button where the "box" indicates whether it is // pushed or not, and the "down box" is drawn small and square on // the left to indicate the current state. // The default down_box of zero draws a rectangle designed to look // just like Flame's buttons. #ifndef Fl_Light_Button_H #define Fl_Light_Button_H #include "Fl_Button.H" class Fl_Light_Button : public Fl_Button { protected: virtual void draw(); public: virtual int handle(int); Fl_Light_Button(int x,int y,int w,int h,const char *l = 0); }; #endif