/** \page editor 4 - Designing a Simple Text Editor

This chapter takes you through the design of a simple FLTK-based text editor.

Determining the Goals of the Text Editor

Since this will be the first big project you'll be doing with FLTK, lets define what we want our text editor to do:

  1. Provide a menubar/menus for all functions.
  2. Edit a single text file, possibly with multiple views.
  3. Load from a file.
  4. Save to a file.
  5. Cut/copy/delete/paste functions.
  6. Search and replace functions.
  7. Keep track of when the file has been changed.

Designing the Main Window

Now that we've outlined the goals for our editor, we can begin with the design of our GUI. Obviously the first thing that we need is a window, which we'll place inside a class called EditorWindow: \code class EditorWindow : public Fl_Double_Window { public: EditorWindow(int w, int h, const char* t); ~EditorWindow(); Fl_Window *replace_dlg; Fl_Input *replace_find; Fl_Input *replace_with; Fl_Button *replace_all; Fl_Return_Button *replace_next; Fl_Button *replace_cancel; Fl_Text_Editor *editor; char search[256]; }; \endcode

Variables

Our text editor will need some global variables to keep track of things: \code int changed = 0; char filename[256] = ""; Fl_Text_Buffer *textbuf; \endcode

The textbuf variable is the text editor buffer for our window class described previously. We'll cover the other variables as we build the application.

Menubars and Menus

The first goal requires us to use a menubar and menus that define each function the editor needs to perform. The Fl_Menu_Item structure is used to define the menus and items in a menubar:

\code Fl_Menu_Item menuitems[] = { { "&File", 0, 0, 0, FL_SUBMENU }, { "&New File", 0, (Fl_Callback *)new_cb }, { "&Open File...", FL_CTRL + 'o', (Fl_Callback *)open_cb }, { "&Insert File...", FL_CTRL + 'i', (Fl_Callback *)insert_cb, 0, FL_MENU_DIVIDER }, { "&Save File", FL_CTRL + 's', (Fl_Callback *)save_cb }, { "Save File &As...", FL_CTRL + FL_SHIFT + 's', (Fl_Callback *)saveas_cb, 0, FL_MENU_DIVIDER }, { "New &View", FL_ALT + 'v', (Fl_Callback *)view_cb, 0 }, { "&Close View", FL_CTRL + 'w', (Fl_Callback *)close_cb, 0, FL_MENU_DIVIDER }, { "E&xit", FL_CTRL + 'q', (Fl_Callback *)quit_cb, 0 }, { 0 }, { "&Edit", 0, 0, 0, FL_SUBMENU }, { "&Undo", FL_CTRL + 'z', (Fl_Callback *)undo_cb, 0, FL_MENU_DIVIDER }, { "Cu&t", FL_CTRL + 'x', (Fl_Callback *)cut_cb }, { "&Copy", FL_CTRL + 'c', (Fl_Callback *)copy_cb }, { "&Paste", FL_CTRL + 'v', (Fl_Callback *)paste_cb }, { "&Delete", 0, (Fl_Callback *)delete_cb }, { 0 }, { "&Search", 0, 0, 0, FL_SUBMENU }, { "&Find...", FL_CTRL + 'f', (Fl_Callback *)find_cb }, { "F&ind Again", FL_CTRL + 'g', find2_cb }, { "&Replace...", FL_CTRL + 'r', replace_cb }, { "Re&place Again", FL_CTRL + 't', replace2_cb }, { 0 }, { 0 } }; \endcode

Once we have the menus defined we can create the Fl_Menu_Bar widget and assign the menus to it with:

\code Fl_Menu_Bar *m = new Fl_Menu_Bar(0, 0, 640, 30); m->copy(menuitems); \endcode

We'll define the callback functions later.

Editing the Text

To keep things simple our text editor will use the Fl_Text_Editor widget to edit the text: \code w->editor = new Fl_Text_Editor(0, 30, 640, 370); w->editor->buffer(textbuf); \endcode

So that we can keep track of changes to the file, we also want to add a "modify" callback:

\code textbuf->add_modify_callback(changed_cb, w); textbuf->call_modify_callbacks(); \endcode

Finally, we want to use a mono-spaced font like FL_COURIER: \code w->editor->textfont(FL_COURIER); \endcode

The Replace Dialog

We can use the FLTK convenience functions for many of the editor's dialogs, however the replace dialog needs its own custom window. To keep things simple we will have a "find" string, a "replace" string, and "replace all", "replace next", and "cancel" buttons. The strings are just Fl_Input widgets, the "replace all" and "cancel" buttons are Fl_Button widgets, and the "replace next " button is a Fl_Return_Button widget:

\image html editor-replace.gif "Figure 4-1: The search and replace dialog" \code Fl_Window *replace_dlg = new Fl_Window(300, 105, "Replace"); Fl_Input *replace_find = new Fl_Input(70, 10, 200, 25, "Find:"); Fl_Input *replace_with = new Fl_Input(70, 40, 200, 25, "Replace:"); Fl_Button *replace_all = new Fl_Button(10, 70, 90, 25, "Replace All"); Fl_Button *replace_next = new Fl_Button(105, 70, 120, 25, "Replace Next"); Fl_Button *replace_cancel = new Fl_Button(230, 70, 60, 25, "Cancel"); \endcode

Callbacks

Now that we've defined the GUI components of our editor, we need to define our callback functions.

changed_cb()

This function will be called whenever the user changes any text in the editor widget: \code void changed_cb(int, int nInserted, int nDeleted,int, const char*, void* v) { if ((nInserted || nDeleted) && !loading) changed = 1; EditorWindow *w = (EditorWindow *)v; set_title(w); if (loading) w->editor->show_insert_position(); } \endcode

The set_title() function is one that we will write to set the changed status on the current file. We're doing it this way because we want to show the changed status in the window's title bar.

copy_cb()

This callback function will call kf_copy() to copy the currently selected text to the clipboard:

\code void copy_cb(Fl_Widget*, void* v) { EditorWindow* e = (EditorWindow*)v; Fl_Text_Editor::kf_copy(0, e->editor); } \endcode

cut_cb()

This callback function will call kf_cut() to cut the currently selected text to the clipboard:

\code void cut_cb(Fl_Widget*, void* v) { EditorWindow* e = (EditorWindow*)v; Fl_Text_Editor::kf_cut(0, e->editor); } \endcode

delete_cb()

This callback function will call remove_selection() to delete the currently selected text to the clipboard:

\code void delete_cb(Fl_Widget*, void* v) { textbuf->remove_selection(); } \endcode

find_cb()

This callback function asks for a search string using the fl_input() convenience function and then calls the find2_cb() function to find the string: \code void find_cb(Fl_Widget* w, void* v) { EditorWindow* e = (EditorWindow*)v; const char *val; val = fl_input("Search String:", e->search); if (val != NULL) { // User entered a string - go find it! strcpy(e->search, val); find2_cb(w, v); } \endcode

find2_cb()

This function will find the next occurrence of the search string. If the search string is blank then we want to pop up the search dialog: \code void find2_cb(Fl_Widget* w, void* v) { EditorWindow* e = (EditorWindow*)v; if (e->search[0] == '\0') { // Search string is blank; get a new one... find_cb(w, v); return; } int pos = e->editor->insert_position(); int found = textbuf->search_forward(pos, e->search, &pos); if (found) { // Found a match; select and update the position... textbuf->select(pos, pos+strlen(e->search)); e->editor->insert_position(pos+strlen(e->search)); e->editor->show_insert_position(); } else fl_alert("No occurrences of \'%s\' found!", e->search); } \endcode

If the search string cannot be found we use the fl_alert() convenience function to display a message to that effect.

new_cb()

This callback function will clear the editor widget and current filename. It also calls the check_save() function to give the user the opportunity to save the current file first as needed: \code void new_cb(Fl_Widget*, void*) { if (!check_save()) return; filename[0] = '\0'; textbuf->select(0, textbuf->length()); textbuf->remove_selection(); changed = 0; textbuf->call_modify_callbacks(); } \endcode

open_cb()

This callback function will ask the user for a filename and then load the specified file into the input widget and current filename. It also calls the check_save() function to give the user the opportunity to save the current file first as needed: \code void open_cb(Fl_Widget*, void*) { if (!check_save()) return; char *newfile = fl_file_chooser("Open File?", "*", filename); if (newfile != NULL) load_file(newfile, -1); } \endcode

We call the load_file() function to actually load the file.

paste_cb()

This callback function will call kf_paste() to paste the clipboard at the current position:

\code void paste_cb(Fl_Widget*, void* v) { EditorWindow* e = (EditorWindow*)v; Fl_Text_Editor::kf_paste(0, e->editor); } \endcode

quit_cb()

The quit callback will first see if the current file has been modified, and if so give the user a chance to save it. It then exits from the program: \code void quit_cb(Fl_Widget*, void*) { if (changed && !check_save()) return; exit(0); } \endcode

replace_cb()

The replace callback just shows the replace dialog: \code void replace_cb(Fl_Widget*, void* v) { EditorWindow* e = (EditorWindow*)v; e->replace_dlg->show(); } \endcode

replace2_cb()

This callback will replace the next occurrence of the replacement string. If nothing has been entered for the replacement string, then the replace dialog is displayed instead: \code void replace2_cb(Fl_Widget*, void* v) { EditorWindow* e = (EditorWindow*)v; const char *find = e->replace_find->value(); const char *replace = e->replace_with->value(); if (find[0] == '\0') { // Search string is blank; get a new one... e->replace_dlg->show(); return; } e->replace_dlg->hide(); int pos = e->editor->insert_position(); int found = textbuf->search_forward(pos, find, &pos); if (found) { // Found a match; update the position and replace text... textbuf->select(pos, pos+strlen(find)); textbuf->remove_selection(); textbuf->insert(pos, replace); textbuf->select(pos, pos+strlen(replace)); e->editor->insert_position(pos+strlen(replace)); e->editor->show_insert_position(); } else fl_alert("No occurrences of \'%s\' found!", find); } \endcode

replall_cb()

This callback will replace all occurrences of the search string in the file: \code void replall_cb(Fl_Widget*, void* v) { EditorWindow* e = (EditorWindow*)v; const char *find = e->replace_find->value(); const char *replace = e->replace_with->value(); find = e->replace_find->value(); if (find[0] == '\0') { // Search string is blank; get a new one... e->replace_dlg->show(); return; } e->replace_dlg->hide(); e->editor->insert_position(0); int times = 0; // Loop through the whole string for (int found = 1; found;) { int pos = e->editor->insert_position(); found = textbuf->search_forward(pos, find, &pos); if (found) { // Found a match; update the position and replace text... textbuf->select(pos, pos+strlen(find)); textbuf->remove_selection(); textbuf->insert(pos, replace); e->editor->insert_position(pos+strlen(replace)); e->editor->show_insert_position(); times++; } } if (times) fl_message("Replaced %d occurrences.", times); else fl_alert("No occurrences of \'%s\' found!", find); } \endcode

replcan_cb()

This callback just hides the replace dialog: \code void replcan_cb(Fl_Widget*, void* v) { EditorWindow* e = (EditorWindow*)v; e->replace_dlg->hide(); } \endcode

save_cb()

This callback saves the current file. If the current filename is blank it calls the "save as" callback: \code void save_cb(void) { if (filename[0] == '\0') { // No filename - get one! saveas_cb(); return; } else save_file(filename); } \endcode

The save_file() function saves the current file to the specified filename.

saveas_cb()

This callback asks the user for a filename and saves the current file: \code void saveas_cb(void) { char *newfile; newfile = fl_file_chooser("Save File As?", "*", filename); if (newfile != NULL) save_file(newfile); } \endcode

The save_file() function saves the current file to the specified filename.

Other Functions

Now that we've defined the callback functions, we need our support functions to make it all work:

check_save()

This function checks to see if the current file needs to be saved. If so, it asks the user if they want to save it: \code int check_save(void) { if (!changed) return 1; int r = fl_choice("The current file has not been saved.\n" "Would you like to save it now?", "Cancel", "Save", "Discard"); if (r == 1) { save_cb(); // Save the file... return !changed; } return (r == 2) ? 1 : 0; } \endcode

load_file()

This function loads the specified file into the textbuf class: \code int loading = 0; void load_file(char *newfile, int ipos) { loading = 1; int insert = (ipos != -1); changed = insert; if (!insert) strcpy(filename, ""); int r; if (!insert) r = textbuf->loadfile(newfile); else r = textbuf->insertfile(newfile, ipos); if (r) fl_alert("Error reading from file \'%s\':\n%s.", newfile, strerror(errno)); else if (!insert) strcpy(filename, newfile); loading = 0; textbuf->call_modify_callbacks(); } \endcode

When loading the file we use the loadfile() method to "replace" the text in the buffer, or the insertfile() method to insert text in the buffer from the named file.

save_file()

This function saves the current buffer to the specified file: \code void save_file(char *newfile) { if (textbuf->savefile(newfile)) fl_alert("Error writing to file \'%s\':\n%s.", newfile, strerror(errno)); else strcpy(filename, newfile); changed = 0; textbuf->call_modify_callbacks(); } \endcode

set_title()

This function checks the changed variable and updates the window label accordingly: \code void set_title(Fl_Window* w) { if (filename[0] == '\0') strcpy(title, "Untitled"); else { char *slash; slash = strrchr(filename, '/'); #ifdef WIN32 if (slash == NULL) slash = strrchr(filename, '\\'); #endif if (slash != NULL) strcpy(title, slash + 1); else strcpy(title, filename); } if (changed) strcat(title, " (modified)"); w->label(title); } \endcode

The main() Function

Once we've created all of the support functions, the only thing left is to tie them all together with the main() function. The main() function creates a new text buffer, creates a new view (window) for the text, shows the window, loads the file on the command-line (if any), and then enters the FLTK event loop: \code int main(int argc, char **argv) { textbuf = new Fl_Text_Buffer; Fl_Window* window = new_view(); window->show(1, argv); if (argc > 1) load_file(argv[1], -1); return Fl::run(); } \endcode

Compiling the Editor

The complete source for our text editor can be found in the test/editor.cxx source file. Both the Makefile and Visual C++ workspace include the necessary rules to build the editor. You can also compile it using a standard compiler with: \code CC -o editor editor.cxx -lfltk -lXext -lX11 -lm \endcode

or by using the fltk-config script with: \code fltk-config --compile editor.cxx \endcode

As noted in Chapter 1, you may need to include compiler and linker options to tell them where to find the FLTK library. Also, the CC command may also be called gcc or c++ on your system.

Congratulations, you've just built your own text editor!

The Final Product

The final editor window should look like the image in Figure 4-2. \image html editor.gif "Figure 4-2: The completed editor window"

Advanced Features

Now that we've implemented the basic functionality, it is time to show off some of the advanced features of the Fl_Text_Editor widget.

Syntax Highlighting

The Fl_Text_Editor widget supports highlighting of text with different fonts, colors, and sizes. The implementation is based on the excellent NEdit text editor core, which uses a parallel "style" buffer which tracks the font, color, and size of the text that is drawn.

Styles are defined using the Fl_Text_Display::Style_Table_Entry structure defined in : \code struct Style_Table_Entry { Fl_Color color; Fl_Font font; int size; unsigned attr; }; \endcode

The color member sets the color for the text, the font member sets the FLTK font index to use, and the size member sets the pixel size of the text. The attr member is currently not used.

For our text editor we'll define 7 styles for plain code, comments, keywords, and preprocessor directives: \code Fl_Text_Display::Style_Table_Entry styletable[] = { // Style table { FL_BLACK, FL_COURIER, FL_NORMAL_SIZE }, // A - Plain { FL_DARK_GREEN, FL_COURIER_ITALIC, FL_NORMAL_SIZE }, // B - Line comments { FL_DARK_GREEN, FL_COURIER_ITALIC, FL_NORMAL_SIZE }, // C - Block comments { FL_BLUE, FL_COURIER, FL_NORMAL_SIZE }, // D - Strings { FL_DARK_RED, FL_COURIER, FL_NORMAL_SIZE }, // E - Directives { FL_DARK_RED, FL_COURIER_BOLD, FL_NORMAL_SIZE }, // F - Types { FL_BLUE, FL_COURIER_BOLD, FL_NORMAL_SIZE } // G - Keywords }; \endcode

You'll notice that the comments show a letter next to each style - each style in the style buffer is referenced using a character starting with the letter 'A'.

You call the highlight_data() method to associate the style data and buffer with the text editor widget: \code Fl_Text_Buffer *stylebuf; w->editor->highlight_data(stylebuf, styletable, sizeof(styletable) / sizeof(styletable[0]), 'A', style_unfinished_cb, 0); \endcode

Finally, you need to add a callback to the main text buffer so that changes to the text buffer are mirrored in the style buffer: \code textbuf->add_modify_callback(style_update, w->editor); \endcode

The style_update() function, like the change_cb() function described earlier, is called whenever text is added or removed from the text buffer. It mirrors the changes in the style buffer and then updates the style data as necessary: \code // // 'style_update()' - Update the style buffer... // void style_update(int pos, // I - Position of update int nInserted, // I - Number of inserted chars int nDeleted, // I - Number of deleted chars int nRestyled, // I - Number of restyled chars const char *deletedText, // I - Text that was deleted void *cbArg) { // I - Callback data int start, // Start of text end; // End of text char last, // Last style on line *style, // Style data *text; // Text data // If this is just a selection change, just unselect the style buffer... if (nInserted == 0 && nDeleted == 0) { stylebuf->unselect(); return; } // Track changes in the text buffer... if (nInserted > 0) { // Insert characters into the style buffer... style = new char[nInserted + 1]; memset(style, 'A', nInserted); style[nInserted] = '\0'; stylebuf->replace(pos, pos + nDeleted, style); delete[] style; } else { // Just delete characters in the style buffer... stylebuf->remove(pos, pos + nDeleted); } // Select the area that was just updated to avoid unnecessary // callbacks... stylebuf->select(pos, pos + nInserted - nDeleted); // Re-parse the changed region; we do this by parsing from the // beginning of the line of the changed region to the end of // the line of the changed region... Then we check the last // style character and keep updating if we have a multi-line // comment character... start = textbuf->line_start(pos); end = textbuf->line_end(pos + nInserted - nDeleted); text = textbuf->text_range(start, end); style = stylebuf->text_range(start, end); last = style[end - start - 1]; style_parse(text, style, end - start); stylebuf->replace(start, end, style); ((Fl_Text_Editor *)cbArg)->redisplay_range(start, end); if (last != style[end - start - 1]) { // The last character on the line changed styles, so reparse the // remainder of the buffer... free(text); free(style); end = textbuf->length(); text = textbuf->text_range(start, end); style = stylebuf->text_range(start, end); style_parse(text, style, end - start); stylebuf->replace(start, end, style); ((Fl_Text_Editor *)cbArg)->redisplay_range(start, end); } free(text); free(style); } \endcode

The style_parse() function scans a copy of the text in the buffer and generates the necessary style characters for display. It assumes that parsing begins at the start of a line: \code // // 'style_parse()' - Parse text and produce style data. // void style_parse(const char *text, char *style, int length) { char current; int col; int last; char buf[255], *bufptr; const char *temp; for (current = *style, col = 0, last = 0; length > 0; length --, text ++) { if (current == 'A') { // Check for directives, comments, strings, and keywords... if (col == 0 && *text == '#') { // Set style to directive current = 'E'; } else if (strncmp(text, "//", 2) == 0) { current = 'B'; } else if (strncmp(text, "/*", 2) == 0) { current = 'C'; } else if (strncmp(text, "\\\"", 2) == 0) { // Quoted quote... *style++ = current; *style++ = current; text ++; length --; col += 2; continue; } else if (*text == '\"') { current = 'D'; } else if (!last && islower(*text)) { // Might be a keyword... for (temp = text, bufptr = buf; islower(*temp) && bufptr < (buf + sizeof(buf) - 1); *bufptr++ = *temp++); if (!islower(*temp)) { *bufptr = '\0'; bufptr = buf; if (bsearch(&bufptr, code_types, sizeof(code_types) / sizeof(code_types[0]), sizeof(code_types[0]), compare_keywords)) { while (text < temp) { *style++ = 'F'; text ++; length --; col ++; } text --; length ++; last = 1; continue; } else if (bsearch(&bufptr, code_keywords, sizeof(code_keywords) / sizeof(code_keywords[0]), sizeof(code_keywords[0]), compare_keywords)) { while (text < temp) { *style++ = 'G'; text ++; length --; col ++; } text --; length ++; last = 1; continue; } } } } else if (current == 'C' && strncmp(text, "*/", 2) == 0) { // Close a C comment... *style++ = current; *style++ = current; text ++; length --; current = 'A'; col += 2; continue; } else if (current == 'D') { // Continuing in string... if (strncmp(text, "\\\"", 2) == 0) { // Quoted end quote... *style++ = current; *style++ = current; text ++; length --; col += 2; continue; } else if (*text == '\"') { // End quote... *style++ = current; col ++; current = 'A'; continue; } } // Copy style info... if (current == 'A' && (*text == '{' || *text == '}')) *style++ = 'G'; else *style++ = current; col ++; last = isalnum(*text) || *text == '.'; if (*text == '\n') { // Reset column and possibly reset the style col = 0; if (current == 'B' || current == 'E') current = 'A'; } } } \endcode


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