/**
\page subclassing 7 - Adding and Extending Widgets
This chapter describes how to add your own widgets or extend existing
widgets in FLTK.
\section subclassing_subclassing Subclassing
New widgets are created by subclassing an existing FLTK widget,
typically Fl_Widget for controls and Fl_Group for
composite widgets.
A control widget typically interacts with the user to receive and/or
display a value of some sort.
A composite widget widget holds a list of child widgets and handles moving,
sizing, showing, or hiding them as needed. Fl_Group is the
main composite widget widget class in FLTK, and all of the other composite
widgets (Fl_Pack, Fl_Scroll, Fl_Tabs,
Fl_Tile, and Fl_Window) are subclasses of it.
You can also subclass other existing widgets to provide a different
look or user-interface. For example, the button widgets are all
subclasses of Fl_Button since they all interact with the user
via a mouse button click. The only difference is the code that draws
the face of the button.
\section subclassing_fl_widget Making a Subclass of Fl_Widget
Your subclasses can directly descend from Fl_Widget or any
subclass of Fl_Widget. Fl_Widget has only four
virtual methods, and overriding some or all of these may be necessary.
\section subclassing_constructor The Constructor
The constructor should have the following arguments:
\code
MyClass(int x, int y, int w, int h, const char *label = 0);
\endcode
This will allow the class to be used in
FLUID
without problems.
The constructor must call the constructor for the base class and
pass the same arguments:
\code
MyClass::MyClass(int x, int y, int w, int h, const char *label)
: Fl_Widget(x, y, w, h, label) {
// do initialization stuff...
}
\endcode
Fl_Widget's protected constructor sets x(), y(),
w(), h(), and label() to the passed values
and initializes the other instance variables to:
\code
type(0);
box(FL_NO_BOX);
color(FL_BACKGROUND_COLOR);
selection_color(FL_BACKGROUND_COLOR);
labeltype(FL_NORMAL_LABEL);
labelstyle(FL_NORMAL_STYLE);
labelsize(FL_NORMAL_SIZE);
labelcolor(FL_FOREGROUND_COLOR);
align(FL_ALIGN_CENTER);
callback(default_callback,0);
flags(ACTIVE|VISIBLE);
image(0);
deimage(0);
\endcode
\section subclassing_protected Protected Methods of Fl_Widget
The following methods are provided for subclasses to use:
\li Fl_Widget::clear_visible
\li Fl_Widget::damage
\li Fl_Widget::draw_box
\li Fl_Widget::draw_focus
\li Fl_Widget::draw_label
\li Fl_Widget::set_flag
\li Fl_Widget::set_visible
\li Fl_Widget::test_shortcut
\li Fl_Widget::type
void Fl_Widget::damage(uchar mask)
void Fl_Widget::damage(uchar mask, int x, int y, int w, int h)
uchar Fl_Widget::damage()
\par
The first form indicates that a partial update of the object is
needed. The bits in mask are OR'd into damage(). Your
draw() routine can examine these bits to limit what it is
drawing. The public method Fl_Widget::redraw() simply does
Fl_Widget::damage(FL_DAMAGE_ALL), but the implementation of
your widget can call the private damage(n).
\par
The second form indicates that a region is damaged. If only these
calls are done in a window (no calls to damage(n)) then FLTK
will clip to the union of all these calls before drawing anything.
This can greatly speed up incremental displays. The mask bits are
OR'd into damage() unless this is a Fl_Window widget.
\par
The third form returns the bitwise-OR of all damage(n)
calls done since the last draw().
\par
When redrawing your widgets you should look at the damage bits to
see what parts of your widget need redrawing. The handle()
method can then set individual damage bits to limit the amount of drawing
that needs to be done:
\code
MyClass::handle(int event) {
...
if (change_to_part1) damage(1);
if (change_to_part2) damage(2);
if (change_to_part3) damage(4);
}
MyClass::draw() {
if (damage() & FL_DAMAGE_ALL) {
... draw frame/box and other static stuff ...
}
if (damage() & (FL_DAMAGE_ALL | 1)) draw_part1();
if (damage() & (FL_DAMAGE_ALL | 2)) draw_part2();
if (damage() & (FL_DAMAGE_ALL | 4)) draw_part3();
}
\endcode
void Fl_Widget::draw_box() const
void Fl_Widget::draw_box(Fl_Boxtype b, ulong c) const
\par
The first form draws this widget's box(), using the
dimensions of the widget. The second form uses b as the box
type and c as the color for the box.
void Fl_Widget::draw_focus() const
void Fl_Widget::draw_focus(Fl_Boxtype b, int x, int y, int w, int h) const
\par
Draws a focus box inside the widgets bounding box. The second
form allows you to specify a different bounding box.
void Fl_Widget::draw_label() const
void Fl_Widget::draw_label(int x, int y, int w, int h) const
void Fl_Widget::draw_label(int x, int y, int w, int h, Fl_Align align) const
\par
This is the usual function for a draw() method to call to
draw the widget's label. It does not draw the label if it is supposed
to be outside the box (on the assumption that the enclosing group will
draw those labels).
\par
The second form uses the passed bounding box instead of the widget's
bounding box. This is useful so "centered" labels are aligned with some
feature, like a moving slider.
\par
The third form draws the label anywhere. It acts as though
FL_ALIGN_INSIDE has been forced on so the label will appear inside
the passed bounding box. This is designed for parent groups to draw
labels with.
void Fl_Widget::set_flag(SHORTCUT_LABEL)
\par
Modifies draw_label() so that '&' characters cause an underscore
to be printed under the next letter.
void Fl_Widget::set_visible()
void Fl_Widget::clear_visible()
\par
Fast inline versions of Fl_Widget::hide() and
Fl_Widget::show(). These do not send the FL_HIDE and
FL_SHOW events to the widget.
int Fl_Widget::test_shortcut() const
static int Fl_Widget::test_shortcut(const char *s)
\par
The first version tests Fl_Widget::label() against the
current event (which should be a FL_SHORTCUT event). If the
label contains a '&' character and the character after it matches the key
press, this returns true. This returns false if the SHORTCUT_LABEL
flag is off, if the label is NULL or does not have a
'&' character in it, or if the keypress does not match the character.
\par
The second version lets you do this test against an arbitrary string.
uchar Fl_Widget::type() const
void Fl_Widget::type(uchar t)
\par
The property Fl_Widget::type() can return an arbitrary 8-bit
identifier, and can be set with the protected method type(uchar t).
This value had to be provided for Forms compatibility, but you can
use it for any purpose you want. Try to keep the value less than 100
to not interfere with reserved values.
\par
FLTK does not use RTTI (Run Time Typing Infomation), to enhance
portability. But this may change in the near future if RTTI becomes
standard everywhere.
\par
If you don't have RTTI you can use the clumsy FLTK mechanisim, by
having type() use a unique value. These unique values must
be greater than the symbol FL_RESERVED_TYPE (which is 100).
Look through the header files for FL_RESERVED_TYPE to find an
unused number. If you make a subclass of Fl_Window
you must use FL_WINDOW + n (n must be in the
range 1 to 7).
\section subclassing_events Handling Events
The virtual method int Fl_Widget::handle(int event) is called
to handle each event passed to the widget. It can:
\li Change the state of the widget.
\li Call
Fl_Widget::redraw()
if the widget needs to be redisplayed.
\li Call
Fl_Widget::damage(n)
if the widget needs a partial-update (assuming you provide support for
this in your
Fl_Widget::draw()
method).
\li Call
Fl_Widget::do_callback()
if a callback should be generated.
\li Call Fl_Widget::handle() on child widgets.
Events are identified by the integer argument. Other information
about the most recent event is stored in static locations and aquired
by calling the
Fl::event_*()
functions. This information remains valid until another event is
handled.
Here is a sample handle() method for a widget that acts as
a pushbutton and also accepts the keystroke 'x' to cause the callback:
\code
int MyClass::handle(int event) {
switch(event) {
case FL_PUSH:
highlight = 1;
redraw();
return 1;
case FL_DRAG: {
int t = Fl::event_inside(this);
if (t != highlight) {
highlight = t;
redraw();
}
}
return 1;
case FL_RELEASE:
if (highlight) {
highlight = 0;
redraw();
do_callback();
// never do anything after a callback, as the callback
// may delete the widget!
}
return 1;
case FL_SHORTCUT:
if (Fl::event_key() == 'x') {
do_callback();
return 1;
}
return 0;
default:
return Fl_Widget::handle(event);
}
}
\endcode
You must return non-zero if your handle() method
uses the event. If you return zero, the parent widget will try
sending the event to another widget.
\section subclassing_drawing Drawing the Widget
The draw() virtual method is called when FLTK wants
you to redraw your widget. It will be called if and only if
damage() is non-zero, and damage() will be
cleared to zero after it returns. The draw() method
should be declared protected so that it can't be called from
non-drawing code.
The damage() value contains the bitwise-OR of all
the damage(n) calls to this widget since it was last
drawn. This can be used for minimal update, by only redrawing
the parts whose bits are set. FLTK will turn on the
FL_DAMAGE_ALL bit if it thinks the entire widget must
be redrawn, e.g. for an expose event.
Expose events (and the above damage(b,x,y,w,h)) will cause
draw() to be called with FLTK's
clipping turned on. You can greatly speed up redrawing in some
cases by testing fl_not_clipped(x,y,w,h) or fl_clip_box(...)
and skipping invisible parts.
Besides the protected methods described above, FLTK provides a large
number of basic drawing functions, which are described
below.
\section subclassing_resizing Resizing the Widget
The resize(int x, int y, int w, int h) method is called when
the widget is being resized or moved. The arguments are the new
position, width, and height. x(), y(), w(),
and h() still remain the old size. You must call resize()
on your base class with the same arguments to get the widget size to
actually change.
This should not call redraw(), at least if only the
x() and y() change. This is because composite widgets like
Fl_Scroll
may have a more efficient way of drawing the new position.
\section subclassing_composite Making a Composite Widget
A "composite" widget contains one or more "child" widgets.
To make a composite widget you should subclass
Fl_Group.
It is possible to make a composite object that is not a subclass of
Fl_Group, but you'll have to duplicate the code in Fl_Group
anyways.
Instances of the child widgets may be included in the parent:
\code
class MyClass : public Fl_Group {
Fl_Button the_button;
Fl_Slider the_slider;
...
};
\endcode
The constructor has to initialize these instances. They are automatically
add()ed to the group, since the Fl_Group constructor does
Fl_Group::begin().
Don't forget to call Fl_Group::end() or use the Fl_End pseudo-class:
\code
MyClass::MyClass(int x, int y, int w, int h) :
Fl_Group(x, y, w, h),
the_button(x + 5, y + 5, 100, 20),
the_slider(x, y + 50, w, 20)
{
...(you could add dynamically created child widgets here)...
end(); // don't forget to do this!
}
\endcode
The child widgets need callbacks. These will be called with a pointer
to the children, but the widget itself may be found in the parent()
pointer of the child. Usually these callbacks can be static private
methods, with a matching private method:
\code
void MyClass::static_slider_cb(Fl_Widget* v, void *) { // static method
((MyClass*)(v->parent())->slider_cb();
}
void MyClass::slider_cb() { // normal method
use(the_slider->value());
}
\endcode
If you make the handle() method, you can quickly pass all the
events to the children using the Fl_Group::handle() method.
You don't need to override handle() if your composite widget
does nothing other than pass events to the children:
\code
int MyClass::handle(int event) {
if (Fl_Group::handle(event)) return 1;
... handle events that children don't want ...
}
\endcode
If you override draw() you need to draw all the
children. If redraw() or damage() is called
on a child, damage(FL_DAMAGE_CHILD) is done to the
group, so this bit of damage() can be used to indicate
that a child needs to be drawn. It is fastest if you avoid
drawing anything else in this case:
\code
int MyClass::draw() {
Fl_Widget *const*a = array();
if (damage() == FL_DAMAGE_CHILD) { // only redraw some children
for (int i = children(); i --; a ++) update_child(**a);
} else { // total redraw
... draw background graphics ...
// now draw all the children atop the background:
for (int i = children_; i --; a ++) {
draw_child(**a);
draw_outside_label(**a); // you may not need to do this
}
}
}
\endcode
Fl_Group provides some protected methods to make drawing
easier:
\li draw_child
\li draw_outside_label
\li update_child
void Fl_Group::draw_child(Fl_Widget&)
\par
This will force the child's damage() bits all to one and call
draw() on it, then clear the damage(). You should call
this on all children if a total redraw of your widget is requested, or
if you draw something (like a background box) that damages the child.
Nothing is done if the child is not visible() or if it is
clipped.
void Fl_Group::draw_outside_label(Fl_Widget&) const
\par
Draw the labels that are not drawn by
draw_label(). If you want more control over the label
positions you might want to call child->draw_label(x,y,w,h,a).
void Fl_Group::update_child(Fl_Widget&)
\par
Draws the child only if its damage() is non-zero. You
should call this on all the children if your own damage is equal to
FL_DAMAGE_CHILD. Nothing is done if the child is not visible()
or if it is clipped.
\section subclassing_cutnpaste Cut and Paste Support
FLTK provides routines to cut and paste 8-bit text (in the future this
may be UTF-8) between applications:
\li Fl::paste
\li Fl::selection
\li Fl::selection_owner
It may be possible to cut/paste non-text data by using
Fl::add_handler().
\section subclassing_dragndrop Drag And Drop Support
FLTK provides routines to drag and drop 8-bit text between applications:
Drag'n'drop operations are are initiated by copying data to the
clipboard and calling the function
Fl::dnd().
Drop attempts are handled via events:
\li FL_DND_ENTER
\li FL_DND_DRAG
\li FL_DND_LEAVE
\li FL_DND_RELEASE
\li FL_PASTE
\section subclassing_fl_window Making a subclass of Fl_Window
You may want your widget to be a subclass of
Fl_Window, Fl_Double_Window, or
FL_Gl_Window. This can be useful if your widget wants
to occupy an entire window, and can also be used to take
advantage of system-provided clipping, or to work with a library
that expects a system window ID to indicate where to draw.
Subclassing Fl_Windowis almost exactly like
subclassing Fl_Group, and in fact you can easily
switch a subclass back and forth. Watch out for the following
differences:
-# Fl_Window is a subclass of Fl_Group so
make sure your constructor calls end()
unless you actually want children added to your window.
-# When handling events and drawing, the upper-left corner is at
0,0, not x(),y() as in other Fl_Widget's.
For instance, to draw a box around the widget, call
draw_box(0, 0, w(), h()), rather than
draw_box(x(), y(), w(), h()).
You may also want to subclass Fl_Window in order to
get access to different visuals or to change other attributes of
the windows. See
"Appendix F - Operating System Issues"
for more information.
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