# # CMakeLists.txt to build fluid for the FLTK project using CMake (www.cmake.org) # # Copyright 1998-2025 by Bill Spitzak and others. # # This library is free software. Distribution and use rights are outlined in # the file "COPYING" which should have been included with this file. If this # file is missing or damaged, see the license at: # # https://www.fltk.org/COPYING.php # # Please see the following page on how to report bugs and issues: # # https://www.fltk.org/bugs.php # # Targets that will be built: fluid and fluid-cmd (Windows) set(TARGETS fluid) # Source files for 'fluid-lib' = all source files except the main files # (main.cxx and main.h) # Note: macOS (Xcode) needs at least one source file (main.cxx) to link the main # program fluid properly set(CPPFILES Fluid.cxx Project.cxx app/args.cxx app/Snap_Action.cxx app/Image_Asset.cxx app/history.cxx app/Menu.cxx app/shell_command.cxx app/templates.cxx io/Code_Writer.cxx io/Project_Writer.cxx io/Project_Reader.cxx io/String_Writer.cxx nodes/Tree.cxx nodes/Button_Node.cxx nodes/Function_Node.cxx nodes/Grid_Node.cxx nodes/Group_Node.cxx nodes/Menu_Node.cxx nodes/Node.cxx nodes/Widget_Node.cxx nodes/Window_Node.cxx nodes/callbacks.cxx nodes/factory.cxx panels/about_panel.cxx panels/codeview_panel.cxx panels/function_panel.cxx panels/settings_panel.cxx panels/template_panel.cxx panels/widget_panel.cxx panels/widget_panel/Grid_Tab.cxx panels/widget_panel/Grid_Child_Tab.cxx proj/align_widget.cxx proj/mergeback.cxx proj/undo.cxx rsrcs/pixmaps.cxx tools/autodoc.cxx tools/filename.cxx widgets/Code_Editor.cxx widgets/Code_Viewer.cxx widgets/Text_Viewer.cxx widgets/Formula_Input.cxx widgets/Bin_Button.cxx widgets/Style_Parser.cxx widgets/Node_Browser.cxx ) # List header files in Apple's Xcode IDE set(HEADERFILES Fluid.h Project.h app/args.h app/Snap_Action.h app/Image_Asset.h app/history.h app/Menu.h app/shell_command.h app/templates.h io/Code_Writer.h io/Project_Writer.h io/Project_Reader.h io/String_Writer.h nodes/Tree.h nodes/Button_Node.h nodes/Function_Node.h nodes/Grid_Node.h nodes/Group_Node.h nodes/Menu_Node.h nodes/Node.h nodes/Widget_Node.h nodes/Window_Node.h nodes/callbacks.h nodes/factory.h panels/about_panel.h panels/codeview_panel.h panels/function_panel.h panels/settings_panel.h panels/template_panel.h panels/widget_panel.h panels/widget_panel/Grid_Tab.h panels/widget_panel/Grid_Child_Tab.h proj/align_widget.h proj/mergeback.h proj/undo.h rsrcs/comments.h rsrcs/pixmaps.h tools/autodoc.h tools/filename.h widgets/Code_Editor.h widgets/Code_Viewer.h widgets/Text_Viewer.h widgets/Formula_Input.h widgets/Bin_Button.h widgets/Style_Parser.h widgets/Node_Browser.h ) # Add ExternalCodeEditor: platform specific files if(WIN32) list(APPEND CPPFILES tools/ExternalCodeEditor_WIN32.cxx) list(APPEND HEADERFILES tools/ExternalCodeEditor_WIN32.h) else() list(APPEND CPPFILES tools/ExternalCodeEditor_UNIX.cxx) list(APPEND HEADERFILES tools/ExternalCodeEditor_UNIX.h) endif(WIN32) source_group( TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${CPPFILES} ${HEADERFILES} main.cxx main.h CMakeLists.txt ) # Build a local object library to avoid compiling all source files # multiple times for all fluid targets on Windows (fluid + fluid-cmd). add_library(fluid-lib OBJECT EXCLUDE_FROM_ALL) target_sources(fluid-lib PRIVATE ${CPPFILES} ${HEADERFILES}) target_include_directories(fluid-lib PRIVATE .) target_link_libraries(fluid-lib PUBLIC fltk::images) # Build targets if(APPLE AND NOT FLTK_BACKEND_X11) # macOS set(ICON_NAME fluid.icns) set(ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/icons/${ICON_NAME}") add_executable(fluid MACOSX_BUNDLE main.cxx main.h ${ICON_PATH}) # create macOS bundle wrapper script set(WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/fluid") add_custom_command( TARGET fluid POST_BUILD COMMAND cp ${CMAKE_CURRENT_SOURCE_DIR}/../CMake/macOS-bundle-wrapper.in ${WRAPPER} COMMAND chmod u+x,g+x,o+x ${WRAPPER} BYPRODUCTS ${WRAPPER} VERBATIM ) unset(WRAPPER) else() # Option 'WIN32' builds a Windows GUI program, ignored on other platforms add_executable(fluid WIN32 main.cxx main.h) endif() target_include_directories(fluid PRIVATE .) target_link_libraries(fluid PRIVATE fluid-lib) # Build the console app on Windows # This is done for all Windows targets, even if cross-compiling. if(WIN32) list(APPEND TARGETS fluid-cmd) add_executable(fluid-cmd main.cxx main.h) target_include_directories(fluid-cmd PRIVATE .) target_link_libraries(fluid-cmd PRIVATE fluid-lib) set(FLTK_FLUID_EXECUTABLE fltk::fluid-cmd) else() set(FLTK_FLUID_EXECUTABLE fltk::fluid) endif() set(FLTK_FLUID_EXECUTABLE "${FLTK_FLUID_EXECUTABLE}" PARENT_SCOPE) # Create aliases for all targets foreach(tgt ${TARGETS}) add_executable(fltk::${tgt} ALIAS ${tgt}) endforeach() # Install fluid GUI and commandline tool if(APPLE AND NOT FLTK_BACKEND_X11) # On macOS, fluid will be installed twice: # - The bundled version of Fluid goes into the destination folder ${FLTK_BINDIR}. # - The binary without bundle goes into ${FLTK_BINDIR} as well. # The command line tool is the same executable as the one included in the bundle. # Note: # Both the bundle and the commandline tool are currently installed side by side. # This may be changed in the future. # Set bundle properties set_target_properties(fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fluid.plist") set_target_properties(fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME}) set_target_properties(fluid PROPERTIES XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.fltk.fluid") # Install command line tool install(PROGRAMS $ DESTINATION ${FLTK_BINDIR}) endif(APPLE AND NOT FLTK_BACKEND_X11) # Install the GUI and (on Windows only) the commandline tool 'fluid-cmd' install(TARGETS ${TARGETS} EXPORT FLTK-Targets RUNTIME DESTINATION ${FLTK_BINDIR} LIBRARY DESTINATION ${FLTK_LIBDIR} ARCHIVE DESTINATION ${FLTK_LIBDIR} BUNDLE DESTINATION ${FLTK_BINDIR} # macOS: bundles ) # Install desktop files if(UNIX) install(FILES fluid.desktop DESTINATION ${FLTK_DATADIR}/applications ) # Install mime-type file(x-fluid.desktop method is deprecated) install(FILES fluid.xml DESTINATION ${FLTK_DATADIR}/mime/packages ) # Install desktop icons foreach(icon 32 48 64 128) install(FILES icons/fluid-${icon}.png DESTINATION ${FLTK_DATADIR}/icons/hicolor/${icon}x${icon}/apps RENAME fluid.png ) endforeach() endif(UNIX)