// // "$Id$" // // Fl_Group object code for the Fast Light Tool Kit (FLTK). // // Object describing an Fl_Group and links to Fl_Window_Type.C and // the Fl_Tabs widget, with special stuff to select tab items and // insure that only one is visible. // // Copyright 1998-2006 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include #include #include #include "Fl_Widget_Type.h" #include "../src/flstring.h" // Override group's resize behavior to do nothing to children: void igroup::resize(int X, int Y, int W, int H) { Fl_Widget::resize(X,Y,W,H); redraw(); } Fl_Group_Type Fl_Group_type; // the "factory" Fl_Type *Fl_Group_Type::make() { return Fl_Widget_Type::make(); } void fix_group_size(Fl_Type *tt) { if (!tt || !tt->is_group()) return; Fl_Group_Type* t = (Fl_Group_Type*)tt; int X = t->o->x(); int Y = t->o->y(); int R = X+t->o->w(); int B = Y+t->o->h(); for (Fl_Type *nn = t->next; nn && nn->level > t->level; nn = nn->next) { if (!nn->is_widget() || nn->is_menu_item()) continue; Fl_Widget_Type* n = (Fl_Widget_Type*)nn; int x = n->o->x(); if (x < X) X = x; int y = n->o->y(); if (y < Y) Y = y; int r = x+n->o->w();if (r > R) R = r; int b = y+n->o->h();if (b > B) B = b; } t->o->resize(X,Y,R-X,B-Y); } extern int force_parent; void group_cb(Fl_Widget *, void *) { // Find the current widget: Fl_Type *qq = Fl_Type::current; while (qq && (!qq->is_widget() || qq->is_menu_item())) qq = qq->parent; if (!qq || qq->level < 1 || (qq->level == 1 && !strcmp(qq->type_name(), "widget_class"))) { fl_message("Please select widgets to group"); return; } Fl_Widget_Type* q = (Fl_Widget_Type*)qq; force_parent = 1; Fl_Group_Type *n = (Fl_Group_Type*)(Fl_Group_type.make()); n->move_before(q); n->o->resize(q->o->x(),q->o->y(),q->o->w(),q->o->h()); for (Fl_Type *t = Fl_Type::first; t;) { if (t->level != n->level || t == n || !t->selected) { t = t->next; continue;} Fl_Type *nxt = t->remove(); t->add(n); t = nxt; } fix_group_size(n); } void ungroup_cb(Fl_Widget *, void *) { // Find the group: Fl_Type *q = Fl_Type::current; while (q && (!q->is_widget() || q->is_menu_item())) q = q->parent; if (q) q = q->parent; if (!q || q->level < 1 || (q->level == 1 && !strcmp(q->type_name(), "widget_class"))) { fl_message("Please select widgets in a group"); return; } Fl_Type* n; for (n = q->next; n && n->level > q->level; n = n->next) { if (n->level == q->level+1 && !n->selected) { fl_message("Please select all widgets in group"); return; } } for (n = q->next; n && n->level > q->level;) { Fl_Type *nxt = n->remove(); n->insert(q); n = nxt; } delete q; } //////////////////////////////////////////////////////////////// #include void Fl_Group_Type::write_code1() { Fl_Widget_Type::write_code1(); } void Fl_Group_Type::write_code2() { const char *var = name() ? name() : "o"; write_extra_code(); write_c("%s%s->end();\n", indent(), var); if (resizable()) { write_c("%sFl_Group::current()->resizable(%s);\n", indent(), var); } write_block_close(); } //////////////////////////////////////////////////////////////// const char pack_type_name[] = "Fl_Pack"; Fl_Menu_Item pack_type_menu[] = { {"HORIZONTAL", 0, 0, (void*)Fl_Pack::HORIZONTAL}, {"VERTICAL", 0, 0, (void*)Fl_Pack::VERTICAL}, {0}}; Fl_Pack_Type Fl_Pack_type; // the "factory" //////////////////////////////////////////////////////////////// const char tabs_type_name[] = "Fl_Tabs"; // Override group's resize behavior to do nothing to children: void itabs::resize(int X, int Y, int W, int H) { Fl_Widget::resize(X,Y,W,H); redraw(); } Fl_Tabs_Type Fl_Tabs_type; // the "factory" // This is called when user clicks on a widget in the window. See // if it is a tab title, and adjust visibility and return new selection: // If none, return o unchanged: Fl_Type* Fl_Tabs_Type::click_test(int x, int y) { Fl_Tabs *t = (Fl_Tabs*)o; Fl_Widget *a = t->which(x,y); if (!a) return 0; // didn't click on tab // changing the visible tab has an impact on the generated // source code, so mark this project as changed. int changed = (a!=t->value()); // okay, run the tabs ui until they let go of mouse: t->handle(FL_PUSH); Fl::pushed(t); while (Fl::pushed()==t) Fl::wait(); if (changed) set_modflag(1); return (Fl_Type*)(t->value()->user_data()); } //////////////////////////////////////////////////////////////// const char wizard_type_name[] = "Fl_Wizard"; // Override group's resize behavior to do nothing to children: void iwizard::resize(int X, int Y, int W, int H) { Fl_Widget::resize(X,Y,W,H); redraw(); } Fl_Wizard_Type Fl_Wizard_type; // the "factory" // This is called when o is created. If it is in the tab group make // sure it is visible: void Fl_Group_Type::add_child(Fl_Type* cc, Fl_Type* before) { Fl_Widget_Type* c = (Fl_Widget_Type*)cc; Fl_Widget* b = before ? ((Fl_Widget_Type*)before)->o : 0; ((Fl_Group*)o)->insert(*(c->o), b); o->redraw(); } void Fl_Tabs_Type::add_child(Fl_Type* c, Fl_Type* before) { Fl_Group_Type::add_child(c, before); } // This is called when o is deleted. If it is in the tab group make // sure it is not visible: void Fl_Group_Type::remove_child(Fl_Type* cc) { Fl_Widget_Type* c = (Fl_Widget_Type*)cc; ((Fl_Group*)o)->remove(c->o); o->redraw(); } void Fl_Tabs_Type::remove_child(Fl_Type* cc) { Fl_Widget_Type* c = (Fl_Widget_Type*)cc; Fl_Tabs *t = (Fl_Tabs*)o; if (t->value() == c->o) t->value(0); Fl_Group_Type::remove_child(c); } // move, don't change selected value: void Fl_Group_Type::move_child(Fl_Type* cc, Fl_Type* before) { Fl_Widget_Type* c = (Fl_Widget_Type*)cc; Fl_Widget* b = before ? ((Fl_Widget_Type*)before)->o : 0; ((Fl_Group*)o)->remove(c->o); ((Fl_Group*)o)->insert(*(c->o), b); o->redraw(); } //////////////////////////////////////////////////////////////// // live mode support Fl_Widget *Fl_Group_Type::enter_live_mode(int) { Fl_Group *grp = new Fl_Group(o->x(), o->y(), o->w(), o->h()); live_widget = grp; if (live_widget) { copy_properties(); Fl_Type *n; for (n = next; n && n->level > level; n = n->next) { if (n->level == level+1) n->enter_live_mode(); } grp->end(); } return live_widget; } Fl_Widget *Fl_Tabs_Type::enter_live_mode(int) { Fl_Tabs *grp = new Fl_Tabs(o->x(), o->y(), o->w(), o->h()); live_widget = grp; if (live_widget) { copy_properties(); Fl_Type *n; for (n = next; n && n->level > level; n = n->next) { if (n->level == level+1) n->enter_live_mode(); } grp->end(); } grp->value(((Fl_Tabs*)o)->value()); return live_widget; } void Fl_Group_Type::leave_live_mode() { } /** * copy all properties from the edit widget to the live widget */ void Fl_Group_Type::copy_properties() { Fl_Widget_Type::copy_properties(); } //////////////////////////////////////////////////////////////// // some other group subclasses that fluid does not treat specially: #include const char scroll_type_name[] = "Fl_Scroll"; Fl_Widget *Fl_Scroll_Type::enter_live_mode(int) { Fl_Group *grp = new Fl_Scroll(o->x(), o->y(), o->w(), o->h()); grp->show(); live_widget = grp; if (live_widget) { copy_properties(); Fl_Type *n; for (n = next; n && n->level > level; n = n->next) { if (n->level == level+1) n->enter_live_mode(); } grp->end(); } return live_widget; } Fl_Menu_Item scroll_type_menu[] = { {"BOTH", 0, 0, 0/*(void*)Fl_Scroll::BOTH*/}, {"HORIZONTAL", 0, 0, (void*)Fl_Scroll::HORIZONTAL}, {"VERTICAL", 0, 0, (void*)Fl_Scroll::VERTICAL}, {"HORIZONTAL_ALWAYS", 0, 0, (void*)Fl_Scroll::HORIZONTAL_ALWAYS}, {"VERTICAL_ALWAYS", 0, 0, (void*)Fl_Scroll::VERTICAL_ALWAYS}, {"BOTH_ALWAYS", 0, 0, (void*)Fl_Scroll::BOTH_ALWAYS}, {0}}; Fl_Scroll_Type Fl_Scroll_type; // the "factory" void Fl_Scroll_Type::copy_properties() { Fl_Group_Type::copy_properties(); Fl_Scroll *s = (Fl_Scroll*)o, *d = (Fl_Scroll*)live_widget; d->position(s->xposition(), s->yposition()); d->type(s->type()); // TODO: get this flag from Fl_Scroll_Type! d->scrollbar.align(s->scrollbar.align()); d->hscrollbar.align(s->hscrollbar.align()); } //////////////////////////////////////////////////////////////// const char tile_type_name[] = "Fl_Tile"; Fl_Tile_Type Fl_Tile_type; // the "factory" void Fl_Tile_Type::copy_properties() { Fl_Group_Type::copy_properties(); // no additional properties } // // End of "$Id$". //