// // "$Id: Fl_Type.h,v 1.5.2.11.2.5 2002/04/27 18:34:11 easysw Exp $" // // Widget type header file for the Fast Light Tool Kit (FLTK). // // Each object described by Fluid is one of these objects. They // are all stored in a double-linked list. // // There is also a single "factory" instance of each type of this. // The method "make()" is called on this factory to create a new // instance of this object. It could also have a "copy()" function, // but it was easier to implement this by using the file read/write // that is needed to save the setup anyways. // Copyright 1998-2002 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". // #include #include #include "Fluid_Image.h" class Fl_Type { friend class Widget_Browser; friend Fl_Widget *make_type_browser(int,int,int,int,const char *l=0); friend class Fl_Window_Type; virtual void setlabel(const char *); // virtual part of label(char*) protected: Fl_Type(); const char *name_; const char *label_; const char *callback_; const char *user_data_; const char *user_data_type_; public: // things that should not be public: Fl_Type *parent; // parent, which is previous in list char new_selected; // browser highlight char selected; // copied here by selection_changed() char open_; // state of triangle in browser char visible; // true if all parents are open char rtti; // hack because I have no rtti, this is 0 for base class int level; // number of parents over this static Fl_Type *first, *last; // linked list of all objects Fl_Type *next, *prev; // linked list of all objects Fl_Type *factory; const char *callback_name(); public: virtual ~Fl_Type(); virtual Fl_Type *make() = 0; void add(Fl_Type *parent); // add as new child void insert(Fl_Type *n); // insert into list before n Fl_Type* remove(); // remove from list void move_before(Fl_Type*); // move before a sibling virtual const char *title(); // string for browser virtual const char *type_name() = 0; // type for code output const char *name() const {return name_;} void name(const char *); const char *label() const {return label_;} void label(const char *); const char *callback() const {return callback_;} void callback(const char *); const char *user_data() const {return user_data_;} void user_data(const char *); const char *user_data_type() const {return user_data_type_;} void user_data_type(const char *); virtual Fl_Type* click_test(int,int); virtual void add_child(Fl_Type*, Fl_Type* beforethis); virtual void move_child(Fl_Type*, Fl_Type* beforethis); virtual void remove_child(Fl_Type*); static Fl_Type *current; // most recently picked object virtual void open(); // what happens when you double-click // read and write data to a saved file: void write(); virtual void write_properties(); virtual void read_property(const char *); virtual int read_fdesign(const char*, const char*); // write code, these are called in order: virtual void write_static(); // write static stuff to .c file virtual void write_code1(); // code and .h before children virtual void write_code2(); // code and .h after children // get message number for I18N int msgnum(); // fake rtti: virtual int is_parent() const; virtual int is_widget() const; virtual int is_button() const; virtual int is_valuator() const; virtual int is_menu_item() const; virtual int is_menu_button() const; virtual int is_group() const; virtual int is_window() const; virtual int is_code_block() const; virtual int is_decl_block() const; virtual int is_class() const; virtual int is_public() const; const char* class_name(const int need_nest) const; }; class Fl_Function_Type : public Fl_Type { const char* return_type; char public_, cdecl_, constructor, havewidgets; public: Fl_Type *make(); void write_code1(); void write_code2(); void open(); int ismain() {return name_ == 0;} virtual const char *type_name() {return "Function";} virtual const char *title() { return name() ? name() : "main()"; } int is_parent() const {return 1;} int is_code_block() const {return 1;} virtual int is_public() const; void write_properties(); void read_property(const char *); }; class Fl_Code_Type : public Fl_Type { public: Fl_Type *make(); void write_code1(); void write_code2(); void open(); virtual const char *type_name() {return "code";} int is_code_block() const {return 0;} virtual int is_public() const; }; class Fl_CodeBlock_Type : public Fl_Type { const char* after; public: Fl_Type *make(); void write_code1(); void write_code2(); void open(); virtual const char *type_name() {return "codeblock";} int is_code_block() const {return 1;} int is_parent() const {return 1;} virtual int is_public() const; void write_properties(); void read_property(const char *); }; class Fl_Decl_Type : public Fl_Type { char public_; public: Fl_Type *make(); void write_code1(); void write_code2(); void open(); virtual const char *type_name() {return "decl";} void write_properties(); void read_property(const char *); virtual int is_public() const; }; class Fl_DeclBlock_Type : public Fl_Type { const char* after; public: Fl_Type *make(); void write_code1(); void write_code2(); void open(); virtual const char *type_name() {return "declblock";} void write_properties(); void read_property(const char *); int is_parent() const {return 1;} int is_decl_block() const {return 1;} }; class Fl_Class_Type : public Fl_Type { const char* subclass_of; char public_; public: // state variables for output: char write_public_state; // true when public: has been printed Fl_Class_Type* parent_class; // save class if nested // Fl_Type *make(); void write_code1(); void write_code2(); void open(); virtual const char *type_name() {return "class";} int is_parent() const {return 1;} int is_decl_block() const {return 1;} int is_class() const {return 1;} virtual int is_public() const; void write_properties(); void read_property(const char *); }; #define NUM_EXTRA_CODE 4 class Fl_Widget_Type : public Fl_Type { virtual Fl_Widget *widget(int,int,int,int) = 0; virtual Fl_Widget_Type *_make() = 0; // virtual constructor virtual void setlabel(const char *); const char *extra_code_[NUM_EXTRA_CODE]; const char *subclass_; const char *tooltip_; const char *image_name_; const char *inactive_name_; uchar hotspot_; protected: void write_static(); void write_code1(); void write_widget_code(); void write_extra_code(); void write_block_close(); void write_code2(); public: const char *xclass; // junk string, used for shortcut Fl_Widget *o; int public_; Fluid_Image *image; void setimage(Fluid_Image *); Fluid_Image *inactive; void setinactive(Fluid_Image *); Fl_Widget_Type(); Fl_Type *make(); void open(); const char *extra_code(int n) const {return extra_code_[n];} void extra_code(int n,const char *); const char *subclass() const {return subclass_;} void subclass(const char *); const char *tooltip() const {return tooltip_;} void tooltip(const char *); const char *image_name() const {return image_name_;} void image_name(const char *); const char *inactive_name() const {return inactive_name_;} void inactive_name(const char *); uchar hotspot() const {return hotspot_;} void hotspot(uchar v) {hotspot_ = v;} uchar resizable() const; void resizable(uchar v); virtual int textstuff(int what, Fl_Font &, int &, Fl_Color &); virtual Fl_Menu_Item *subtypes(); virtual int is_widget() const; virtual int is_public() const; virtual void write_properties(); virtual void read_property(const char *); virtual int read_fdesign(const char*, const char*); ~Fl_Widget_Type(); void redraw(); }; #include #include #include class igroup : public Fl_Group { public: void resize(int,int,int,int); igroup(int x,int y,int w,int h) : Fl_Group(x,y,w,h) {Fl_Group::current(0);} }; class itabs : public Fl_Tabs { public: void resize(int,int,int,int); itabs(int x,int y,int w,int h) : Fl_Tabs(x,y,w,h) {} }; class iwizard : public Fl_Wizard { public: void resize(int,int,int,int); iwizard(int x,int y,int w,int h) : Fl_Wizard(x,y,w,h) {} }; class Fl_Group_Type : public Fl_Widget_Type { public: virtual const char *type_name() {return "Fl_Group";} Fl_Widget *widget(int x,int y,int w,int h) { igroup *g = new igroup(x,y,w,h); Fl_Group::current(0); return g;} Fl_Widget_Type *_make() {return new Fl_Group_Type();} Fl_Type *make(); void write_code1(); void write_code2(); void add_child(Fl_Type*, Fl_Type*); void move_child(Fl_Type*, Fl_Type*); void remove_child(Fl_Type*); int is_parent() const {return 1;} int is_group() const {return 1;} }; extern const char pack_type_name[]; extern Fl_Menu_Item pack_type_menu[]; class Fl_Pack_Type : public Fl_Group_Type { Fl_Menu_Item *subtypes() {return pack_type_menu;} public: virtual const char *type_name() {return pack_type_name;} Fl_Widget_Type *_make() {return new Fl_Pack_Type();} }; extern const char tabs_type_name[]; class Fl_Tabs_Type : public Fl_Group_Type { public: virtual const char *type_name() {return tabs_type_name;} Fl_Widget *widget(int x,int y,int w,int h) { itabs *g = new itabs(x,y,w,h); Fl_Group::current(0); return g;} Fl_Widget_Type *_make() {return new Fl_Tabs_Type();} Fl_Type* click_test(int,int); void add_child(Fl_Type*, Fl_Type*); void remove_child(Fl_Type*); }; extern const char scroll_type_name[]; extern Fl_Menu_Item scroll_type_menu[]; class Fl_Scroll_Type : public Fl_Group_Type { Fl_Menu_Item *subtypes() {return scroll_type_menu;} public: virtual const char *type_name() {return scroll_type_name;} Fl_Widget_Type *_make() {return new Fl_Scroll_Type();} }; extern const char tile_type_name[]; class Fl_Tile_Type : public Fl_Group_Type { public: virtual const char *type_name() {return tile_type_name;} Fl_Widget_Type *_make() {return new Fl_Tile_Type();} }; extern const char wizard_type_name[]; class Fl_Wizard_Type : public Fl_Group_Type { public: virtual const char *type_name() {return wizard_type_name;} Fl_Widget *widget(int x,int y,int w,int h) { iwizard *g = new iwizard(x,y,w,h); Fl_Group::current(0); return g;} Fl_Widget_Type *_make() {return new Fl_Wizard_Type();} }; extern Fl_Menu_Item window_type_menu[]; class Fl_Window_Type : public Fl_Widget_Type { Fl_Menu_Item* subtypes() {return window_type_menu;} friend class Overlay_Window; int mx,my; // mouse position during dragging int x1,y1; // initial position of selection box int bx,by,br,bt; // bounding box of selection int dx,dy; int drag; // which parts of bbox are being moved int numselected; // number of children selected enum {LEFT=1,RIGHT=2,BOTTOM=4,TOP=8,DRAG=16,BOX=32}; void draw_overlay(); void newdx(); void newposition(Fl_Widget_Type *,int &x,int &y,int &w,int &h); int handle(int); virtual void setlabel(const char *); void write_code1(); void write_code2(); Fl_Widget_Type *_make() {return 0;} // we don't call this Fl_Widget *widget(int,int,int,int) {return 0;} int recalc; // set by fix_overlay() void moveallchildren(); public: uchar modal, non_modal; Fl_Type *make(); virtual const char *type_name() {return "Fl_Window";} void open(); void fix_overlay(); // update the bounding box, etc virtual void write_properties(); virtual void read_property(const char *); virtual int read_fdesign(const char*, const char*); void add_child(Fl_Type*, Fl_Type*); void move_child(Fl_Type*, Fl_Type*); void remove_child(Fl_Type*); int is_parent() const {return 1;} int is_group() const {return 1;} int is_window() const {return 1;} }; extern Fl_Menu_Item menu_item_type_menu[]; class Fl_Menu_Item_Type : public Fl_Widget_Type { public: Fl_Menu_Item* subtypes() {return menu_item_type_menu;} const char* type_name() {return "menuitem";} Fl_Type* make(); int is_menu_item() const {return 1;} int is_button() const {return 1;} // this gets shortcut to work Fl_Widget* widget(int,int,int,int) {return 0;} Fl_Widget_Type* _make() {return 0;} const char* menu_name(int& i); int flags(); void write_static(); void write_item(); void write_code1(); void write_code2(); }; class Fl_Submenu_Type : public Fl_Menu_Item_Type { public: Fl_Menu_Item* subtypes() {return 0;} const char* type_name() {return "submenu";} int is_parent() const {return 1;} int is_button() const {return 0;} // disable shortcut Fl_Type* make(); // changes to submenu must propagate up so build_menu is called // on the parent Fl_Menu_Type: void add_child(Fl_Type*a, Fl_Type*b) {parent->add_child(a,b);} void move_child(Fl_Type*a, Fl_Type*b) {parent->move_child(a,b);} void remove_child(Fl_Type*a) {parent->remove_child(a);} }; #include class Fl_Menu_Type : public Fl_Widget_Type { int textstuff(int w, Fl_Font& f, int& s, Fl_Color& c) { Fl_Menu_ *myo = (Fl_Menu_*)(w==4 ? ((Fl_Widget_Type*)this->factory)->o : this->o); switch (w) { case 4: case 0: f = myo->textfont(); s = myo->textsize(); c = myo->textcolor(); break; case 1: myo->textfont(f); break; case 2: myo->textsize(s); break; case 3: myo->textcolor(c); break; } return 1; } public: int is_menu_button() const {return 1;} int is_parent() const {return 1;} int menusize; void build_menu(); Fl_Menu_Type() : Fl_Widget_Type() {menusize = 0;} ~Fl_Menu_Type() { if (menusize) delete[] (Fl_Menu_Item*)(((Fl_Menu_*)o)->menu()); } void add_child(Fl_Type*, Fl_Type*) {build_menu();} void move_child(Fl_Type*, Fl_Type*) {build_menu();} void remove_child(Fl_Type*) {build_menu();} Fl_Type* click_test(int x, int y); void write_code2(); }; extern Fl_Menu_Item button_type_menu[]; #include class Fl_Menu_Button_Type : public Fl_Menu_Type { Fl_Menu_Item *subtypes() {return button_type_menu;} public: virtual const char *type_name() {return "Fl_Menu_Button";} Fl_Widget *widget(int x,int y,int w,int h) { return new Fl_Menu_Button(x,y,w,h,"menu");} Fl_Widget_Type *_make() {return new Fl_Menu_Button_Type();} }; extern Fl_Menu_Item dummymenu[]; #include class Fl_Choice_Type : public Fl_Menu_Type { public: virtual const char *type_name() {return "Fl_Choice";} Fl_Widget *widget(int x,int y,int w,int h) { Fl_Choice *myo = new Fl_Choice(x,y,w,h,"choice:"); myo->menu(dummymenu); return myo; } Fl_Widget_Type *_make() {return new Fl_Choice_Type();} }; #include class Fl_Menu_Bar_Type : public Fl_Menu_Type { public: virtual const char *type_name() {return "Fl_Menu_Bar";} Fl_Widget *widget(int x,int y,int w,int h) { return new Fl_Menu_Bar(x,y,w,h);} Fl_Widget_Type *_make() {return new Fl_Menu_Bar_Type();} }; // object list operations: Fl_Widget *make_widget_browser(int x,int y,int w,int h); extern int modflag; void delete_all(int selected_only=0); void selection_changed(Fl_Type* new_current); // file operations: void write_word(const char *); void write_string(const char *,...); int write_file(const char *, int selected_only = 0); int write_code(const char *cfile, const char *hfile); int write_strings(const char *sfile); int write_declare(const char *, ...); int is_id(char); const char* unique_id(void* o, const char*, const char*, const char*); void write_c(const char*, ...); void write_h(const char*, ...); void write_cstring(const char *); void write_cstring(const char *,int length); void write_indent(int n); void write_open(int); void write_close(int n); extern int write_number; void write_public(int state); // writes pubic:/private: as needed extern int indentation; extern const char* indent(); int read_file(const char *, int merge); const char *read_word(int wantbrace = 0); void read_error(const char *format, ...); // check legality of c code (sort of) and return error: const char *c_check(const char *c, int type = 0); // replace a string pointer with new value, strips leading/trailing blanks: int storestring(const char *n, const char * & p, int nostrip=0); extern int include_H_from_C; // // End of "$Id: Fl_Type.h,v 1.5.2.11.2.5 2002/04/27 18:34:11 easysw Exp $". //