// // Widget type header file for the Fast Light Tool Kit (FLTK). // // Type for creating all subclasses of Fl_Widget // This should have the widget pointer in it, but it is still in the // Fl_Type base class. // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #ifndef _FLUID_FL_WINDOW_TYPE_H #define _FLUID_FL_WINDOW_TYPE_H #include "Fl_Widget_Type.h" class Fl_Widget_Class_Type; extern int include_H_from_C; extern int use_FL_COMMAND; extern int utf8_in_src; extern int avoid_early_includes; extern Fl_Menu_Item window_type_menu[]; extern Fl_Widget_Class_Type *current_widget_class; void toggle_overlays(Fl_Widget *,void *); void show_project_cb(Fl_Widget *, void *); void show_grid_cb(Fl_Widget *, void *); void show_settings_cb(Fl_Widget *, void *); void show_global_settings_cb(Fl_Widget *, void *); class Fl_Window_Type : public Fl_Widget_Type { protected: Fl_Menu_Item* subtypes() {return window_type_menu;} friend class Overlay_Window; int mx,my; // mouse position during dragging int x1,y1; // initial position of selection box int bx,by,br,bt; // bounding box of selection before snapping int sx,sy,sr,st; // bounding box of selection after snapping to guides int dx,dy; int drag; // which parts of bbox are being moved int numselected; // number of children selected enum {LEFT=1,RIGHT=2,BOTTOM=4,TOP=8,DRAG=16,BOX=32}; void draw_overlay(); void newdx(); void newposition(Fl_Widget_Type *,int &x,int &y,int &w,int &h); int handle(int); virtual void setlabel(const char *); void write_code1(); void write_code2(); Fl_Widget_Type *_make() {return 0;} // we don't call this Fl_Widget *widget(int,int,int,int) {return 0;} int recalc; // set by fix_overlay() void moveallchildren(); int pixmapID() { return 1; } public: Fl_Window_Type() { drag = dx = dy = 0; sr_min_w = sr_min_h = sr_max_w = sr_max_h = 0; } uchar modal, non_modal; Fl_Type *make(Strategy strategy); virtual const char *type_name() {return "Fl_Window";} virtual const char *alt_type_name() {return "fltk::Window";} void open(); void fix_overlay(); // Update the bounding box, etc uchar *read_image(int &ww, int &hh); // Read an image of the window virtual void write_properties(); virtual void read_property(const char *); virtual int read_fdesign(const char*, const char*); void add_child(Fl_Type*, Fl_Type*); void move_child(Fl_Type*, Fl_Type*); void remove_child(Fl_Type*); int is_parent() const {return 1;} int is_group() const {return 1;} int is_window() const {return 1;} Fl_Widget *enter_live_mode(int top=0); void leave_live_mode(); void copy_properties(); int sr_min_w, sr_min_h, sr_max_w, sr_max_h; static int popupx, popupy; }; class Fl_Widget_Class_Type : private Fl_Window_Type { protected: Fl_Menu_Item* subtypes() {return 0;} public: Fl_Widget_Class_Type() { write_public_state = 0; wc_relative = 0; } // state variables for output: char write_public_state; // true when public: has been printed char wc_relative; // if true, reposition all child widgets in an Fl_Group virtual void write_properties(); virtual void read_property(const char *); void write_code1(); void write_code2(); Fl_Type *make(Strategy strategy); virtual const char *type_name() {return "widget_class";} int pixmapID() { return 48; } int is_parent() const {return 1;} int is_code_block() const {return 1;} int is_decl_block() const {return 1;} int is_class() const {return 1;} }; #endif // _FLUID_FL_WINDOW_TYPE_H