// // Button Node header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2025 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #ifndef FLUID_NODES_BUTTON_NODE_H #define FLUID_NODES_BUTTON_NODE_H #include "nodes/Widget_Node.h" /** \brief A handler for the simple push button and a base class for all other buttons. */ class Button_Node : public Widget_Node { public: typedef Widget_Node super; static Button_Node prototype; private: Fl_Menu_Item *subtypes() override; public: void ideal_size(int &w, int &h) override; const char *type_name() override { return "Fl_Button"; } const char *alt_type_name() override { return "fltk::Button"; } Fl_Widget *widget(int x, int y, int w, int h) override; Widget_Node *_make() override { return new Button_Node(); } int is_button() const override { return 1; } Type type() const override { return Type::Button; } bool is_a(Type inType) const override { return (inType==Type::Button) ? true : super::is_a(inType); } void write_properties(fld::io::Project_Writer &f) override; void read_property(fld::io::Project_Reader &f, const char *) override; void copy_properties() override; }; // ---- Return Button ---- /** \brief The Return Button is simply a Button with the return key as a hotkey. */ class Return_Button_Node : public Button_Node { public: typedef Button_Node super; static Return_Button_Node prototype; public: void ideal_size(int &w, int &h) override; const char *type_name() override { return "Fl_Return_Button"; } const char *alt_type_name() override { return "fltk::ReturnButton"; } Fl_Widget *widget(int x, int y, int w, int h) override; Widget_Node *_make() override { return new Return_Button_Node(); } Type type() const override { return Type::Return_Button; } bool is_a(Type inType) const override { return (inType==Type::Return_Button) ? true : super::is_a(inType); } }; // ---- Repeat Button ---- /** \brief Handler for Fl_Repeat_Button. \note Even though Fl_Repeat_Button is somewhat limited compared to Fl_Button, and some settings may not make much sense, it is still derived from it, so the wrapper should be as well. */ class Repeat_Button_Node : public Button_Node { public: typedef Button_Node super; static Repeat_Button_Node prototype; public: const char *type_name() override { return "Fl_Repeat_Button"; } const char *alt_type_name() override { return "fltk::RepeatButton"; } Fl_Widget *widget(int x, int y, int w, int h) override; Widget_Node *_make() override { return new Repeat_Button_Node(); } Type type() const override { return Type::Repeat_Button; } bool is_a(Type inType) const override { return (inType==Type::Repeat_Button) ? true : super::is_a(inType); } }; // ---- Light Button ---- /** \brief A handler for a toggle button with an indicator light. */ class Light_Button_Node : public Button_Node { public: typedef Button_Node super; static Light_Button_Node prototype; public: void ideal_size(int &w, int &h) override; const char *type_name() override { return "Fl_Light_Button"; } const char *alt_type_name() override { return "fltk::LightButton"; } Fl_Widget *widget(int x, int y, int w, int h) override; Widget_Node *_make() override { return new Light_Button_Node(); } Type type() const override { return Type::Light_Button; } bool is_a(Type inType) const override { return (inType==Type::Light_Button) ? true : super::is_a(inType); } }; // ---- Check Button ---- /** \brief Manage buttons with a check mark on its left. */ class Check_Button_Node : public Button_Node { public: typedef Button_Node super; static Check_Button_Node prototype; public: void ideal_size(int &w, int &h) override; const char *type_name() override { return "Fl_Check_Button"; } const char *alt_type_name() override { return "fltk::CheckButton"; } Fl_Widget *widget(int x, int y, int w, int h) override; Widget_Node *_make() override { return new Check_Button_Node(); } Type type() const override { return Type::Check_Button; } bool is_a(Type inType) const override { return (inType==Type::Check_Button) ? true : super::is_a(inType); } }; // ---- Round Button ---- /** \brief Manage buttons with a round indicator on its left. */ class Round_Button_Node : public Button_Node { public: typedef Button_Node super; static Round_Button_Node prototype; public: void ideal_size(int &w, int &h) override; const char *type_name() override { return "Fl_Round_Button"; } const char *alt_type_name() override { return "fltk::RadioButton"; } Fl_Widget *widget(int x, int y, int w, int h) override; Widget_Node *_make() override { return new Round_Button_Node(); } Type type() const override { return Type::Round_Button; } bool is_a(Type inType) const override { return (inType==Type::Round_Button) ? true : super::is_a(inType); } }; #endif // FLUID_NODES_BUTTON_NODE_H