// // C function Node header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2025 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #ifndef FLUID_NODES_FUNCTION_NODE_H #define FLUID_NODES_FUNCTION_NODE_H #include "nodes/Node.h" #include "app/Image_Asset.h" #ifdef _WIN32 #include "tools/ExternalCodeEditor_WIN32.h" #else #include "tools/ExternalCodeEditor_UNIX.h" #endif #include #include #include #include #include #include #include extern class Class_Node *current_class; int has_toplevel_function(const char *rtype, const char *sig); const char *c_check(const char *c, int type = 0); // ---- Function_Node declaration class Function_Node : public Node { public: typedef Node super; static Function_Node prototype; private: const char* return_type_; char public_, declare_c_, constructor, havewidgets; public: Function_Node(); ~Function_Node(); Node *make(Strategy strategy) override; void write_code1(fld::io::Code_Writer& f) override; void write_code2(fld::io::Code_Writer& f) override; void open() override; int ismain() {return name_ == nullptr;} const char *type_name() override {return "Function";} const char *title() override { return name() ? name() : "main()"; } int can_have_children() const override {return 1;} int is_code_block() const override {return 1;} int is_public() const override; Type type() const override { return Type::Function; } bool is_a(Type inType) const override { return (inType==Type::Function) ? true : super::is_a(inType); } void write_properties(fld::io::Project_Writer &f) override; void read_property(fld::io::Project_Reader &f, const char *) override; int has_signature(const char *, const char*) const; const char *return_type() { return return_type_; } void return_type(const char *t) { storestring(t, return_type_); } char visibility() { return public_; } void visibility(char v) { public_ = v; } char declare_c() { return declare_c_; } void declare_c(char v) { declare_c_ = v; } }; // ---- Code_Node declaration class Code_Node : public Node { public: typedef Node super; static Code_Node prototype; int cursor_position_; int code_input_scroll_row; int code_input_scroll_col; private: ExternalCodeEditor editor_; public: Code_Node(); Node *make(Strategy strategy) override; void write(fld::io::Project_Writer &f) override; void write_code1(fld::io::Code_Writer& f) override; void write_code2(fld::io::Code_Writer& f) override { } void open() override; const char *type_name() override {return "code";} int is_code_block() const override {return 0;} Type type() const override { return Type::Code; } bool is_a(Type inType) const override { return (inType==Type::Code) ? true : super::is_a(inType); } int is_public() const override { return -1; } int is_editing(); int reap_editor(); int handle_editor_changes(); }; // ---- CodeBlock_Node declaration class CodeBlock_Node : public Node { public: typedef Node super; static CodeBlock_Node prototype; private: const char* after; public: CodeBlock_Node(); ~CodeBlock_Node(); Node *make(Strategy strategy) override; void write_code1(fld::io::Code_Writer& f) override; void write_code2(fld::io::Code_Writer& f) override; void open() override; const char *type_name() override {return "codeblock";} int is_code_block() const override {return 1;} int can_have_children() const override {return 1;} int is_public() const override { return -1; } Type type() const override { return Type::CodeBlock; } bool is_a(Type inType) const override { return (inType==Type::CodeBlock) ? true : super::is_a(inType); } void write_properties(fld::io::Project_Writer &f) override; void read_property(fld::io::Project_Reader &f, const char *) override; const char *end_code() { return after; } void end_code(const char *c) { storestring(c, after); } }; // ---- Decl_Node declaration class Decl_Node : public Node { public: typedef Node super; static Decl_Node prototype; protected: char public_; // public = 0, private = 1, protected = 2 char static_; public: Decl_Node(); Node *make(Strategy strategy) override; void write_code1(fld::io::Code_Writer& f) override; void write_code2(fld::io::Code_Writer& f) override { } void open() override; const char *type_name() override {return "decl";} void write_properties(fld::io::Project_Writer &f) override; void read_property(fld::io::Project_Reader &f, const char *) override; int is_public() const override; Type type() const override { return Type::Decl; } bool is_a(Type inType) const override { return (inType==Type::Decl) ? true : super::is_a(inType); } char visibility() { return public_; } void visibility(char v) { public_ = v; } char output_file() { return (public_&1)|((static_&1)<<1); } void output_file(char f) { public_ = (f&1); static_ = ((f>>1)&1); } }; // ---- Data_Node declaration class Data_Node : public Decl_Node { public: typedef Decl_Node super; static Data_Node prototype; private: const char *filename_ { nullptr }; int output_format_ { 0 }; public: Data_Node(); ~Data_Node(); Node *make(Strategy strategy) override; void write_code1(fld::io::Code_Writer& f) override; void write_code2(fld::io::Code_Writer& f) override {} void open() override; const char *type_name() override {return "data";} void write_properties(fld::io::Project_Writer &f) override; void read_property(fld::io::Project_Reader &f, const char *) override; Type type() const override { return Type::Data; } bool is_a(Type inType) const override { return (inType==Type::Data) ? true : super::is_a(inType); } void filename(const char* fn); const char* filename() { return filename_; } int output_format() { return output_format_; } void output_format(int fmt) { output_format_ = fmt; } }; // ---- DeclBlock_Node declaration class DeclBlock_Node : public Node { public: typedef Node super; static DeclBlock_Node prototype; enum { CODE_IN_HEADER = 1, CODE_IN_SOURCE = 2, STATIC_IN_HEADER = 4, STATIC_IN_SOURCE = 8 }; private: const char* after { nullptr }; ///< code after all children of this block int write_map_ { CODE_IN_SOURCE }; ///< see enum above public: DeclBlock_Node(); ~DeclBlock_Node(); Node *make(Strategy strategy) override; void write_static(fld::io::Code_Writer& f) override; void write_static_after(fld::io::Code_Writer& f) override; void write_code1(fld::io::Code_Writer& f) override; void write_code2(fld::io::Code_Writer& f) override; void open() override; const char *type_name() override {return "declblock";} void write_properties(fld::io::Project_Writer &f) override; void read_property(fld::io::Project_Reader &f, const char *) override; int can_have_children() const override {return 1;} int is_decl_block() const override {return 1;} int is_public() const override; Type type() const override { return Type::DeclBlock; } bool is_a(Type inType) const override { return (inType==Type::DeclBlock) ? true : super::is_a(inType); } const char *end_code() { return after; } void end_code(const char *c) { storestring(c, after); } int write_map() { return write_map_; } void write_map(int v) { write_map_ = v; } }; // ---- Comment_Node declaration class Comment_Node : public Node { public: typedef Node super; static Comment_Node prototype; private: char in_c_, in_h_, style_; public: Comment_Node(); Node *make(Strategy strategy) override; void write_code1(fld::io::Code_Writer& f) override; void write_code2(fld::io::Code_Writer& f) override { } void open() override; const char *type_name() override {return "comment";} void write_properties(fld::io::Project_Writer &f) override; void read_property(fld::io::Project_Reader &f, const char *) override; int is_public() const override { return 1; } Type type() const override { return Type::Comment; } bool is_a(Type inType) const override { return (inType==Type::Comment) ? true : super::is_a(inType); } bool in_h() { return in_h_; } void in_h(bool v) { in_h_ = v; } bool in_c() { return in_c_; } void in_c(bool v) { in_c_ = v; } }; // ---- Class_Node declaration class Class_Node : public Node { public: typedef Node super; static Class_Node prototype; private: const char* subclass_of; char public_; std::string prefix_; public: Class_Node(); ~Class_Node(); // state variables for output: char write_public_state; // true when public: has been printed Class_Node* parent_class; // save class if nested // Node *make(Strategy strategy) override; void write_code1(fld::io::Code_Writer& f) override; void write_code2(fld::io::Code_Writer& f) override; void open() override; const char *type_name() override {return "class";} int can_have_children() const override {return 1;} int is_decl_block() const override {return 1;} int is_class() const override {return 1;} int is_public() const override; Type type() const override { return Type::Class; } bool is_a(Type inType) const override { return (inType==Type::Class) ? true : super::is_a(inType); } void write_properties(fld::io::Project_Writer &f) override; void read_property(fld::io::Project_Reader &f, const char *) override; const char* base_class_name() { return subclass_of; } void base_class_name(const char* name) { storestring(name, subclass_of); } char visibility() { return public_; } void visibility(char v) { public_ = v; } // class prefix attribute access /** Set the text between `class` and the class name */ void prefix(const std::string& p) { prefix_ = p; } /** Get the text between `class` and the class name */ std::string prefix() const { return prefix_; } }; #endif // FLUID_NODES_FUNCTION_NODE_H