// // Widget Node header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2025 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // // Type for creating all subclasses of Fl_Widget // This should have the widget pointer in it, but it is still in the // Node base class. #ifndef FLUID_NODES_WIDGET_NODE_H #define FLUID_NODES_WIDGET_NODE_H #include "nodes/Node.h" #define NUM_EXTRA_CODE 4 class Widget_Node; class Image_Asset; extern void* const LOAD; extern Node* current_node; // one of the selected ones extern Widget_Node* current_widget; // one of the selected ones extern const char* subclassname(Node* l); extern int is_name(const char *c); void selection_changed(Node* new_current); Node *sort(Node *parent); class Widget_Node : public Node { typedef Node super; virtual Fl_Widget *widget(int,int,int,int) = 0; virtual Widget_Node *_make() = 0; // virtual constructor void setlabel(const char *) override; const char *extra_code_[NUM_EXTRA_CODE]; const char *subclass_; const char *tooltip_; const char *image_name_; const char *inactive_name_; uchar hotspot_; bool menu_headline_ { false }; protected: /// This variable is set for visible windows in batch mode. /// We can't open a window in batch mode, even if we want the "visible" flags /// set, so we need a second place to store this information while also /// disabling the output of the "hide" property by the Widget Type. uchar override_visible_; void write_static(fld::io::Code_Writer& f) override; void write_code1(fld::io::Code_Writer& f) override; void write_widget_code(fld::io::Code_Writer& f); void write_extra_code(fld::io::Code_Writer& f); void write_block_close(fld::io::Code_Writer& f); void write_code2(fld::io::Code_Writer& f) override; void write_color(fld::io::Code_Writer& f, const char*, Fl_Color); Fl_Widget *live_widget; public: Fl_Widget *o; int public_; int bind_image_; int compress_image_; int bind_deimage_; int compress_deimage_; int scale_image_w_, scale_image_h_; int scale_deimage_w_, scale_deimage_h_; Image_Asset *image; void setimage(Image_Asset *); Image_Asset *inactive; void setinactive(Image_Asset *); Widget_Node(); Node *make(Strategy strategy) override; void open() override; const char *extra_code(int n) const {return extra_code_[n];} void extra_code(int n,const char *); const char *subclass() const {return subclass_;} void subclass(const char *); const char *tooltip() const {return tooltip_;} void tooltip(const char *); const char *image_name() const {return image_name_;} void image_name(const char *); const char *inactive_name() const {return inactive_name_;} void inactive_name(const char *); // Note: hotspot is misused by menu items to indicate a divider uchar hotspot() const {return hotspot_;} void hotspot(uchar v) {hotspot_ = v;} uchar resizable() const; void resizable(uchar v); bool menu_headline() const { return menu_headline_; } void menu_headline(bool v) { menu_headline_ = v; } virtual int textstuff(int what, Fl_Font &, int &, Fl_Color &); virtual Fl_Menu_Item *subtypes(); Type type() const override { return Type::Widget_; } bool is_a(Type inType) const override { return (inType==Type::Widget_) ? true : super::is_a(inType); } int is_widget() const override; int is_true_widget() const override { return 1; } int is_public() const override; void write_properties(fld::io::Project_Writer &f) override; void read_property(fld::io::Project_Reader &f, const char *) override; int read_fdesign(const char*, const char*) override; Fl_Widget *enter_live_mode(int top=0) override; Fl_Widget *propagate_live_mode(Fl_Group* grp); void leave_live_mode() override; void copy_properties() override; virtual void ideal_size(int &w, int &h); ~Widget_Node(); void redraw(); }; extern Fl_Window *the_panel; #endif // FLUID_NODES_WIDGET_NODE_H