// // Widget Node header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2026 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #ifndef FLUID_NODES_WIDGET_NODE_H #define FLUID_NODES_WIDGET_NODE_H #include "nodes/Node.h" #include #define NUM_EXTRA_CODE 4 class Widget_Node; class Image_Asset; extern void* const LOAD; extern Node* current_node; // one of the selected ones extern Widget_Node* current_widget; // one of the selected ones extern std::string subclassname(Node* l); extern int is_name(const char* c); void selection_changed(Node* new_current); Node* sort(Node* parent); /** Base class for all widget nodes including menu items. */ class Widget_Node : public Node { typedef Node super; virtual Fl_Widget* widget(int,int,int,int) = 0; virtual Widget_Node* _make() = 0; // virtual constructor void setlabel(const char *) override; /// Additional code blocks that can be inserted in the generated code std::string extra_code_[NUM_EXTRA_CODE]; /// User can call the ctor for a class that is derived from the node class std::string subclass_; /// Keep a copy the tooltip here, also always updates the widget's tooltip std::string tooltip_; /// Image name or file name. std::string image_name_; /// Name or file name of deactivated image std::string inactive_name_; /// Set's a widget's hotspot, or adds a divider to a menu item uchar hotspot_ = 0; /// On menu items, set the "headline" flag bool menu_headline_ = false; protected: /// This variable is set for visible windows in batch mode. /// We can't open a window in batch mode, even if we want the "visible" flags /// set, so we need a second place to store this information while also /// disabling the output of the "hide" property by the Widget Type. uchar override_visible_ = 0; void write_static(fld::io::Code_Writer& f) override; void write_code1(fld::io::Code_Writer& f) override; void write_widget_code(fld::io::Code_Writer& f); void write_extra_code(fld::io::Code_Writer& f); void write_block_close(fld::io::Code_Writer& f); void write_code2(fld::io::Code_Writer& f) override; void write_color(fld::io::Code_Writer& f, const char*, Fl_Color); /// Pointer to widget representing this node in live mode. Fl_Widget* live_widget; public: /// Pointer to widget for interactive editing. Fl_Widget* o = nullptr; /// Widget access mode, 0=private, 1=public, 2=protected int public_ = 1; // ---- Image stuff /// Set the bind image flag for the active image int bind_image_ = 0; /// Compress the active image when inlining into source code int compress_image_ = 1; /// Scale the active image, great for hires screens int scale_image_w_ = 0, scale_image_h_ = 0; /// Pointer to the shared image data of the active image Image_Asset* image = nullptr; /// Set the bind image flag for the inactive image int bind_deimage_ = 0; /// Compress the inactive image when inlining into source code int compress_deimage_ = 1; /// Scale the inactive image int scale_deimage_w_ = 0, scale_deimage_h_ = 0; /// Pointer to the shared image data of the inactive image Image_Asset* inactive = nullptr; void setimage(Image_Asset *); std::string image_name() const { return image_name_; } void image_name(const std::string& name); void setinactive(Image_Asset *); std::string inactive_name() const { return inactive_name_; } void inactive_name(const std::string& name); Widget_Node() = default; ~Widget_Node() override; Node* make(Strategy strategy) override; void open() override; const std::string& extra_code(int n) const { return extra_code_[n]; } void extra_code(int n, const std::string& code); std::string subclass() const { return subclass_; } void subclass(const std::string& name); std::string tooltip() const { return tooltip_; } void tooltip(const std::string& text); // Note: hotspot is misused by menu items to indicate a divider uchar hotspot() const { return hotspot_; } void hotspot(uchar v) { hotspot_ = v; } uchar resizable() const; void resizable(uchar v); bool menu_headline() const { return menu_headline_; } void menu_headline(bool v) { menu_headline_ = v; } virtual int textstuff(int what, Fl_Font &, int &, Fl_Color &); virtual Fl_Menu_Item* subtypes(); Type type() const override { return FLD_NODE_TYPE_Widget_; } bool is_a(Type inType) const override { return (inType==FLD_NODE_TYPE_Widget_) ? true : super::is_a(inType); } int is_widget() const override; int is_true_widget() const override { return 1; } int is_public() const override; void write_properties(fld::io::Project_Writer &f) override; void read_property(fld::io::Project_Reader &f, const char *) override; int read_fdesign(const char*, const char*) override; Fl_Widget* enter_live_mode(int top=0) override; Fl_Widget* propagate_live_mode(Fl_Group* grp); void leave_live_mode() override; void copy_properties() override; virtual void ideal_size(int &w, int &h); void redraw(); }; extern Fl_Window* the_panel; #endif // FLUID_NODES_WIDGET_NODE_H