// // Window type header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2025 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // // // Type for creating all subclasses of Fl_Widget // This should have the widget pointer in it, but it is still in the // Node base class. #ifndef FLUID_NODES_WINDOW_NODE_H #define FLUID_NODES_WINDOW_NODE_H #include "nodes/Group_Node.h" class Widget_Class_Node; extern Fl_Menu_Item window_type_menu[]; extern Widget_Class_Node *current_widget_class; void toggle_overlays(Fl_Widget *,void *); void toggle_guides(Fl_Widget *,void *); void toggle_restricted(Fl_Widget *,void *); void show_project_cb(Fl_Widget *, void *); void show_grid_cb(Fl_Widget *, void *); void show_settings_cb(Fl_Widget *, void *); enum { FD_LEFT = 1, // user drags the left side of the selection box FD_RIGHT = 2, FD_BOTTOM = 4, FD_TOP = 8, FD_DRAG = 16, // user drags the entire selection FD_BOX = 32 // user creates a new selection box }; class Window_Node : public Group_Node { public: typedef Group_Node super; static Window_Node prototype; protected: Fl_Menu_Item* subtypes() override {return window_type_menu;} friend class Overlay_Window; int mx,my; // mouse position during dragging int x1,y1; // initial position of selection box int bx,by,br,bt; // bounding box of selection before snapping int sx,sy,sr,st; // bounding box of selection after snapping to guides int dx,dy; int drag; // which parts of bbox are being moved int numselected; // number of children selected void draw_out_of_bounds(Widget_Node *group, int x, int y, int w, int h); void draw_out_of_bounds(); void draw_overlaps(); void draw_overlay(); void newdx(); void newposition(Widget_Node *,int &x,int &y,int &w,int &h); int handle(int); void setlabel(const char *) override; void write_code1(fld::io::Code_Writer& f) override; void write_code2(fld::io::Code_Writer& f) override; Widget_Node *_make() override {return 0;} // we don't call this Fl_Widget *widget(int,int,int,int) override {return 0;} int recalc; // set by fix_overlay() void moveallchildren(int key=0); Type type() const override { return FLD_NODE_TYPE_Window; } bool is_a(Type inType) const override { return (inType==FLD_NODE_TYPE_Window) ? true : super::is_a(inType); } void open_(); public: Window_Node() : mx(0), my(0), x1(0), y1(0), bx(0), by(0), br(0), bt(0), sx(0), sy(0), sr(0), st(0), dx(0), dy(0), drag(0), numselected(0), recalc(0), modal(0), non_modal(0), xclass(0), sr_min_w(0), sr_min_h(0), sr_max_w(0), sr_max_h(0) { } uchar modal, non_modal; const char *xclass; // junk string, used for shortcut Node *make(Strategy strategy) override; const char *type_name() override {return "Fl_Window";} const char *alt_type_name() override {return "fltk::Window";} void open() override; void ideal_size(int &w, int &h) override; void fix_overlay(); // Update the bounding box, etc uchar *read_image(int &ww, int &hh); // Read an image of the window void write_properties(fld::io::Project_Writer &f) override; void read_property(fld::io::Project_Reader &f, const char *) override; int read_fdesign(const char*, const char*) override; void add_child(Node*, Node*) override; void move_child(Node*, Node*) override; void remove_child(Node*) override; int can_have_children() const override {return 1;} Fl_Widget *enter_live_mode(int top=0) override; void leave_live_mode() override; void copy_properties() override; int sr_min_w, sr_min_h, sr_max_w, sr_max_h; static int popupx, popupy; }; class Widget_Class_Node : private Window_Node { public: typedef Window_Node super; static Widget_Class_Node prototype; protected: Fl_Menu_Item* subtypes() override {return 0;} public: Widget_Class_Node() { write_public_state = 0; wc_relative = 0; } // state variables for output: char write_public_state; // true when public: has been printed char wc_relative; // if 1, reposition all children, if 2, reposition and resize void write_properties(fld::io::Project_Writer &f) override; void read_property(fld::io::Project_Reader &f, const char *) override; void write_code1(fld::io::Code_Writer& f) override; void write_code2(fld::io::Code_Writer& f) override; Node *make(Strategy strategy) override; const char *type_name() override {return "widget_class";} Type type() const override { return FLD_NODE_TYPE_Widget_Class; } bool is_a(Type inType) const override { return (inType==FLD_NODE_TYPE_Widget_Class) ? true : super::is_a(inType); } int can_have_children() const override {return 1;} int is_code_block() const override {return 1;} int is_decl_block() const override {return 1;} int is_class() const override {return 1;} }; #endif // FLUID_NODES_WINDOW_NODE_H