/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #if 1 #include #include #include #include #include #include #include Fl_Pack *pack; Fl_Scroll *scroll; void type_cb(Fl_Light_Button*, long v) { for (int i = 0; i < pack->children(); i++) { Fl_Widget* o = pack->child(i); o->resize(0,0,25,25); } pack->resize(scroll->x(),scroll->y(),scroll->w(),scroll->h()); pack->parent()->redraw(); pack->type(uchar(v)); pack->redraw(); } void spacing_cb(Fl_Value_Slider*o, long) { pack->spacing(int(o->value())); scroll->redraw(); } int main(int argc, char **argv) { Fl_Double_Window *w; {Fl_Double_Window* o = new Fl_Double_Window(360, 370); w = o; scroll = new Fl_Scroll(10,10,340,285); {Fl_Pack* o = new Fl_Pack(10, 10, 340, 285); pack = o; o->box(FL_DOWN_FRAME); //o->box(FL_ENGRAVED_FRAME); new Fl_Button(35, 35, 25, 25, "b1"); new Fl_Button(45, 45, 25, 25, "b2"); new Fl_Button(55, 55, 25, 25, "b3"); new Fl_Button(65, 65, 25, 25, "b4"); new Fl_Button(75, 75, 25, 25, "b5"); new Fl_Button(85, 85, 25, 25, "b6"); new Fl_Button(95, 95, 25, 25, "b7"); new Fl_Button(105, 105, 25, 25, "b8"); new Fl_Button(115, 115, 25, 25, "b9"); new Fl_Button(125, 125, 25, 25, "b10"); new Fl_Button(135, 135, 25, 25, "b11"); new Fl_Button(145, 145, 25, 25, "b12"); new Fl_Button(155, 155, 25, 25, "b13"); new Fl_Button(165, 165, 25, 25, "b14"); new Fl_Button(175, 175, 25, 25, "b15"); new Fl_Button(185, 185, 25, 25, "b16"); new Fl_Button(195, 195, 25, 25, "b17"); new Fl_Button(205, 205, 25, 25, "b18"); new Fl_Button(215, 215, 25, 25, "b19"); new Fl_Button(225, 225, 25, 25, "b20"); new Fl_Button(235, 235, 25, 25, "b21"); new Fl_Button(245, 245, 25, 25, "b22"); new Fl_Button(255, 255, 25, 25, "b23"); new Fl_Button(265, 265, 25, 25, "b24"); o->end(); w->resizable(o); } scroll->end(); {Fl_Light_Button* o = new Fl_Light_Button(10, 305, 165, 25, "HORIZONTAL"); o->type(FL_RADIO_BUTTON); o->callback((Fl_Callback*)type_cb, (void*)(Fl_Pack::HORIZONTAL)); } {Fl_Light_Button* o = new Fl_Light_Button(185, 305, 165, 25, "VERTICAL"); o->type(FL_RADIO_BUTTON); o->value(1); o->callback((Fl_Callback*)type_cb, (void*)(Fl_Pack::VERTICAL)); } {Fl_Value_Slider* o = new Fl_Value_Slider(100, 335, 250, 25, "Spacing: "); o->align(FL_ALIGN_LEFT); o->type(FL_HORIZONTAL); o->range(0,30); o->step(1); o->callback((Fl_Callback*)spacing_cb); } w->end(); } w->show(argc, argv); return Fl::run(); } #else #include #include #include #include #include #include Fl_Window *win, *win1, *win2; Fl_Button *btn, *btn2; class MyButton : public Fl_Button { public: MyButton(int x, int y, int w, int h, const char *l) : Fl_Button(x, y, w, h, l) { } void draw() { Fl_Button::draw(); fl_push_clip(x(), y(), w(), h()); fl_color(FL_BLUE); for (int i=0; icolor(FL_BLUE); btn2->redraw(); Fl::remove_timeout(bye_cb, NULL); } void hello_cb(void*) { btn2->color(FL_GREEN); btn2->redraw(); Fl::add_timeout(1.0, bye_cb, NULL); Fl::remove_timeout(hello_cb, NULL); } int xmain(int argc, char **argv) { // Fl::scheme("gleam"); win1 = new Fl_Window(20+50, 10, 200, 200, "back"); win1->color(FL_RED); win1->box(FL_DOWN_BOX); Fl_Button *b1 = new Fl_Button(10, 10, 180, 180, "back"); b1->color(FL_DARK_RED); win1->end(); win1->show(); win = new Fl_Window(50, 150, 500, 400, "Hallo"); btn2 = new Fl_Button(10, 10, 480, 100, "-@circle;-"); btn2->color(FL_BLUE); btn = new MyButton((win->w()-280)/2, 200-45, 280, 80, "Hello, Android!\nWhere have you been so long?"); btn->color(FL_LIGHT2); btn->labelsize(30); btn->align(FL_ALIGN_CLIP); btn->callback( [](Fl_Widget*, void*) { Fl::add_timeout(1.0, hello_cb, NULL); } ); btn = new MyButton((win->w()-280)/2, 200+40, 280, 35, "Hello, \u00c4\u00e4\u00d6\u00f6\u00dc\u00fc\u00df \u2639 \u263a"); btn->labelfont(FL_TIMES_BOLD_ITALIC); btn->labelsize(30); btn = new MyButton((win->w()-280)/2, 200+2*40, 280, 35, "Hello, Font!"); btn->labelfont(FL_COURIER_BOLD_ITALIC); btn->labelsize(30); btn->callback( [](Fl_Widget *w, void*) { // FIXME: we can't seem to re-enter the event loop without locking // the entire app! // fl_alert("This will change\nthe font for the entir\napplication"); Fl::set_font(FL_COURIER_BOLD_ITALIC, "$DancingScript-Regular.ttf"); w->redraw(); } ); btn = new MyButton((win->w()-280)/2, 200+3*40, 280, 35, "Hello, Android!"); btn->box(FL_BORDER_BOX); btn->labelfont(FL_SCREEN); btn->labelsize(30); win->end(); win->show(argc, argv); win2 = new Fl_Window(380-50, 10, 200, 200, "front"); win2->color(FL_LIGHT3); win2->box(FL_UP_BOX); Fl_Button *b2 = new MyButton(10, 10, 180, 180, "front"); b2->color(FL_DARK_BLUE); win2->end(); win2->show(); Fl::run(); return 0; } #endif /* Missing: - screen scale and size: most desktop apps expect to be in a draggable window on a larger desktop surface. For Android, there is usually no desktop, and screen resolution is often very high, so that a regular FLTK window would hide as a tiny gray spot in the top left corner * windows should probably be centered by default ? the screen resolution should adapt to the first opened window ? we should be able to hint at a prefered screen resolution * drawing call must scale at some point (line width!) * rotating the screen must call the app handler and(?) window resize * proportions: pixels should be square Need Work: - Fl_Android_Graphics_Driver::pie(int) needs refactoring - ...::line(...) has round ing issues (see rounded box type) - grab() not working when leaving window (adjuster...) test/CubeMain.cxx test/line_style.cxx test/CubeView.cxx test/list_visuals.cxx test/mandelbrot.cxx test/animated.cxx test/menubar.cxx test/message.cxx test/ask.cxx test/bitmap.cxx test/native-filechooser.cxx test/blocks.cxx test/navigation.cxx test/offscreen.cxx test/browser.cxx test/output.cxx test/overlay.cxx test/cairo_test.cxx test/pixmap.cxx test/checkers.cxx test/pixmap_browser.cxx test/clock.cxx test/resizebox.cxx test/colbrowser.cxx test/rotated_text.cxx test/scroll.cxx test/connect.cxx test/shape.cxx test/cube.cxx test/subwindow.cxx test/cursor.cxx test/sudoku.cxx test/curve.cxx test/demo.cxx test/table.cxx test/device.cxx test/threads.cxx test/doublebuffer.cxx test/tile.cxx test/editor.cxx test/tiled_image.cxx test/file_chooser.cxx test/twowin.cxx test/fonts.cxx test/unittest_about.cxx test/forms.cxx test/unittest_circles.cxx test/fractals.cxx test/unittest_images.cxx test/fracviewer.cxx test/unittest_lines.cxx test/fullscreen.cxx test/unittest_points.cxx test/gl_overlay.cxx test/unittest_rects.cxx test/glpuzzle.cxx test/unittest_schemes.cxx test/unittest_scrollbarsize.cxx test/help_dialog.cxx test/unittest_simple_terminal.cxx test/icon.cxx test/unittest_symbol.cxx test/iconize.cxx test/unittest_text.cxx test/image.cxx test/unittest_viewport.cxx test/input.cxx test/unittests.cxx test/input_choice.cxx test/utf8.cxx test/keyboard.cxx test/windowfocus.cxx * test/pack.cxx : ! must implement scroll function in graphics driver * test/adjuster.cxx : + 'adjuster' works * test/arc.cxx : + 'arc' works as expected * test/minimum.cxx : + 'minimum' works * test/boxtype.cxx : + 'boxtype' works * test/button.cxx : + 'button' works, including beep * test/buttons.cxx : + 'buttons' works * test/color_chooser.cxx:+ 'color_chooser' works * test/symbols.cxx : + 'symbols' working as expected * test/hello.cxx : + 'hello' works fine, italics, shadow, etc. * test/label.cxx : + 'label' works */