/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #if 1 #include #include #include #include #include #include #include #include #include #include class Drawing : public Fl_Widget { void draw(); public: Drawing(int X,int Y,int W,int H,const char* L) : Fl_Widget(X,Y,W,H,L) { align(FL_ALIGN_TOP); box(FL_FLAT_BOX); color(FL_WHITE); } }; void Drawing::draw() { draw_box(); fl_push_matrix(); fl_translate(x()+w()/2, y()+h()/2); fl_scale(w()/2, h()/2); fl_color(FL_BLACK); for (int i = 0; i < 20; i++) { for (int j = i+1; j < 20; j++) { fl_begin_line(); fl_vertex(cos(M_PI*i/10+.1), sin(M_PI*i/10+.1)); fl_vertex(cos(M_PI*j/10+.1), sin(M_PI*j/10+.1)); fl_end_line(); } } fl_pop_matrix(); } Fl_Scroll* thescroll; void box_cb(Fl_Widget* o, void*) { thescroll->box(((Fl_Button*)o)->value() ? FL_DOWN_FRAME : FL_NO_BOX); thescroll->redraw(); } void type_cb(Fl_Widget*, void* v) { thescroll->type((uchar)((fl_intptr_t)v)); thescroll->redraw(); } Fl_Menu_Item choices[] = { {"0", 0, type_cb, (void*)0}, {"HORIZONTAL", 0, type_cb, (void*)Fl_Scroll::HORIZONTAL}, {"VERTICAL", 0, type_cb, (void*)Fl_Scroll::VERTICAL}, {"BOTH", 0, type_cb, (void*)Fl_Scroll::BOTH}, {"HORIZONTAL_ALWAYS", 0, type_cb, (void*)Fl_Scroll::HORIZONTAL_ALWAYS}, {"VERTICAL_ALWAYS", 0, type_cb, (void*)Fl_Scroll::VERTICAL_ALWAYS}, {"BOTH_ALWAYS", 0, type_cb, (void*)Fl_Scroll::BOTH_ALWAYS}, {0} }; void align_cb(Fl_Widget*, void* v) { thescroll->scrollbar.align((uchar)((fl_intptr_t)v)); thescroll->redraw(); } Fl_Menu_Item align_choices[] = { {"left+top", 0, align_cb, (void*)(FL_ALIGN_LEFT+FL_ALIGN_TOP)}, {"left+bottom", 0, align_cb, (void*)(FL_ALIGN_LEFT+FL_ALIGN_BOTTOM)}, {"right+top", 0, align_cb, (void*)(FL_ALIGN_RIGHT+FL_ALIGN_TOP)}, {"right+bottom", 0, align_cb, (void*)(FL_ALIGN_RIGHT+FL_ALIGN_BOTTOM)}, {0} }; int main(int argc, char** argv) { Fl_Window window(5*75,400); window.box(FL_NO_BOX); Fl_Scroll scroll(0,0,5*75,300); int n = 0; for (int y=0; y<16; y++) for (int x=0; x<5; x++) { char buf[20]; sprintf(buf,"%d",n++); Fl_Button* b = new Fl_Button(x*75,y*25+(y>=8?5*75:0),75,25); b->copy_label(buf); b->color(n); b->labelcolor(FL_WHITE); } Drawing drawing(0,8*25,5*75,5*75,0); scroll.end(); window.resizable(scroll); Fl_Box box(0,300,5*75,window.h()-300); // gray area below the scroll box.box(FL_FLAT_BOX); Fl_Light_Button but1(150, 310, 200, 25, "box"); but1.callback(box_cb); Fl_Choice choice(150, 335, 200, 25, "type():"); choice.menu(choices); choice.value(3); Fl_Choice achoice(150, 360, 200, 25, "scrollbar.align():"); achoice.menu(align_choices); achoice.value(3); thescroll = &scroll; //scroll.box(FL_DOWN_BOX); //scroll.type(Fl_Scroll::VERTICAL); window.end(); window.show(argc,argv); return Fl::run(); } #else #include #include #include #include #include #include Fl_Window *win, *win1, *win2; Fl_Button *btn, *btn2; class MyButton : public Fl_Button { public: MyButton(int x, int y, int w, int h, const char *l) : Fl_Button(x, y, w, h, l) { } void draw() { Fl_Button::draw(); fl_push_clip(x(), y(), w(), h()); fl_color(FL_BLUE); for (int i=0; icolor(FL_BLUE); btn2->redraw(); Fl::remove_timeout(bye_cb, NULL); } void hello_cb(void*) { btn2->color(FL_GREEN); btn2->redraw(); Fl::add_timeout(1.0, bye_cb, NULL); Fl::remove_timeout(hello_cb, NULL); } int xmain(int argc, char **argv) { // Fl::scheme("gleam"); win1 = new Fl_Window(20+50, 10, 200, 200, "back"); win1->color(FL_RED); win1->box(FL_DOWN_BOX); Fl_Button *b1 = new Fl_Button(10, 10, 180, 180, "back"); b1->color(FL_DARK_RED); win1->end(); win1->show(); win = new Fl_Window(50, 150, 500, 400, "Hallo"); btn2 = new Fl_Button(10, 10, 480, 100, "-@circle;-"); btn2->color(FL_BLUE); btn = new MyButton((win->w()-280)/2, 200-45, 280, 80, "Hello, Android!\nWhere have you been so long?"); btn->color(FL_LIGHT2); btn->labelsize(30); btn->align(FL_ALIGN_CLIP); btn->callback( [](Fl_Widget*, void*) { Fl::add_timeout(1.0, hello_cb, NULL); } ); btn = new MyButton((win->w()-280)/2, 200+40, 280, 35, "Hello, \u00c4\u00e4\u00d6\u00f6\u00dc\u00fc\u00df \u2639 \u263a"); btn->labelfont(FL_TIMES_BOLD_ITALIC); btn->labelsize(30); btn = new MyButton((win->w()-280)/2, 200+2*40, 280, 35, "Hello, Font!"); btn->labelfont(FL_COURIER_BOLD_ITALIC); btn->labelsize(30); btn->callback( [](Fl_Widget *w, void*) { // FIXME: we can't seem to re-enter the event loop without locking // the entire app! // fl_alert("This will change\nthe font for the entir\napplication"); Fl::set_font(FL_COURIER_BOLD_ITALIC, "$DancingScript-Regular.ttf"); w->redraw(); } ); btn = new MyButton((win->w()-280)/2, 200+3*40, 280, 35, "Hello, Android!"); btn->box(FL_BORDER_BOX); btn->labelfont(FL_SCREEN); btn->labelsize(30); win->end(); win->show(argc, argv); win2 = new Fl_Window(380-50, 10, 200, 200, "front"); win2->color(FL_LIGHT3); win2->box(FL_UP_BOX); Fl_Button *b2 = new MyButton(10, 10, 180, 180, "front"); b2->color(FL_DARK_BLUE); win2->end(); win2->show(); Fl::run(); return 0; } #endif /* Missing: - screen scale and size: most desktop apps expect to be in a draggable window on a larger desktop surface. For Android, there is usually no desktop, and screen resolution is often very high, so that a regular FLTK window would hide as a tiny gray spot in the top left corner * windows should probably be centered by default ? the screen resolution should adapt to the first opened window ? we should be able to hint at a prefered screen resolution * drawing call must scale at some point (line width!) * rotating the screen must call the app handler and(?) window resize * proportions: pixels should be square Need Work: - Fl_Android_Graphics_Driver::pie(int) needs refactoring - ...::line(...) has round ing issues (see rounded box type) - grab() not working when leaving window (adjuster...) - scrolling if implemented as a complete redraw. Must implement real scrolling - the 'hotspot' idea to position dialogs under the mouse cursor makes little sense on touch screen devices - fix screen when keyboard pops up in front of the text cursor or input field (temporarily shift up?) - ending 'message' will not quit the app right away, but wait for some timeout test/CubeMain.cxx test/line_style.cxx test/CubeView.cxx test/list_visuals.cxx test/mandelbrot.cxx test/animated.cxx test/native-filechooser.cxx test/blocks.cxx test/navigation.cxx test/offscreen.cxx test/overlay.cxx test/cairo_test.cxx test/pixmap.cxx test/checkers.cxx test/pixmap_browser.cxx test/clock.cxx test/resizebox.cxx test/colbrowser.cxx test/rotated_text.cxx test/scroll.cxx test/connect.cxx test/shape.cxx test/cube.cxx test/subwindow.cxx test/cursor.cxx test/sudoku.cxx test/curve.cxx test/demo.cxx test/table.cxx test/device.cxx test/threads.cxx test/doublebuffer.cxx test/tile.cxx test/editor.cxx test/tiled_image.cxx test/file_chooser.cxx test/twowin.cxx test/fonts.cxx test/unittest_about.cxx test/forms.cxx test/unittest_circles.cxx test/fractals.cxx test/unittest_images.cxx test/fracviewer.cxx test/unittest_lines.cxx test/fullscreen.cxx test/unittest_points.cxx test/gl_overlay.cxx test/unittest_rects.cxx test/glpuzzle.cxx test/unittest_schemes.cxx test/unittest_scrollbarsize.cxx test/help_dialog.cxx test/unittest_simple_terminal.cxx test/icon.cxx test/unittest_symbol.cxx test/iconize.cxx test/unittest_text.cxx test/image.cxx test/unittest_viewport.cxx test/input.cxx test/unittests.cxx test/input_choice.cxx test/utf8.cxx test/keyboard.cxx test/windowfocus.cxx test/browser.cxx * test/scroll.cxx : - works ok - some dirt when a popup draws over another menu button!? - on touch-screens, menuitem should be selected when released - on touch-screens, scroll groups should scroll on multitouch, or when not causing any other action * test/bitmap.cxx : + 'bitmap' works * test/message.cxx : - 'message' mostly works - when ending the app, it will not close right away but instead hang around for a few seconds * test/menubar.cxx : - 'menubar' mostly works including unicode ! pressing 'button' will hang the app - shortcut modifiers don't work - right-click does not work (should this be emulated via click-and-hold?) * test/output.cxx : + 'output' works * test/ask.cxx : + 'ask' works * test/button.cxx : + 'button' works, including beep * test/pack.cxx : + 'pack' works * test/adjuster.cxx : + 'adjuster' works * test/arc.cxx : + 'arc' works as expected * test/minimum.cxx : + 'minimum' works * test/boxtype.cxx : + 'boxtype' works * test/buttons.cxx : + 'buttons' works * test/color_chooser.cxx: + 'color_chooser' works * test/symbols.cxx : + 'symbols' working as expected * test/hello.cxx : + 'hello' works fine, italics, shadow, etc. * test/label.cxx : + 'label' works */