/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #if 0 #include #include #include #include #include class MyBox : public Fl_Box { public: MyBox(int x, int y, int w, int h) : Fl_Box(x, y, w, h) { box(FL_DOWN_BOX); } void draw() { Fl_Box::draw(); fl_color(FL_BLUE); fl_pie(x()+20, y()+20, w()-40, h()-40, a1, a2); } double a1 = 0.0; double a2 = 240.0; }; Fl_Window *win; MyBox *box = 0L; char s1Label[80] = { 0 }; char s2Label[80] = { 0 }; int main(int argc, char **argv) { win = new Fl_Window(0, 0, 600, 800); box = new MyBox(10, 10, 580, 580); auto s1 = new Fl_Hor_Slider(210, 600, 380, 45, s1Label); s1->range(-360, 360); s1->value(0.0); s1->labelsize(35); s1->align(FL_ALIGN_LEFT); s1->increment(1, 0); s1->callback( [](Fl_Widget *w, void*) { auto s = (Fl_Slider*)w; box->a1 = s->value(); sprintf(s1Label, "%g", s->value()); win->redraw(); } ); auto s2 = new Fl_Hor_Slider(210, 660, 380, 45, s2Label); s2->range(-360, 360); s2->value(240.0); s2->labelsize(35); s2->align(FL_ALIGN_LEFT); s2->callback( [](Fl_Widget *w, void*) { auto s = (Fl_Slider*)w; box->a2 = s->value(); sprintf(s2Label, "%g", s->value()); win->redraw(); } ); win->show(argc, argv); Fl::run(); return 0; } #elif 1 #include #include #include #include #include #include int N = 0; #define W 200 #define H 50 #define ROWS 14 // Note: Run the program with command line '-s abc' to view boxtypes // with scheme 'abc'. // class BoxGroup - minimal class to enable visible box size debugging // // Set the following static variables to 0 (default) to disable // or 1 to enable the given feature. // // If you enable the 'outline' variable, then a red frame should be drawn // around each box, and it should ideally be fully visible. // // The white background is optional (otherwise you see the window background). // // Set BOTH variables = 0 to show the default image for the FLTK manual. // // Note: As of FLTK 1.3.3 (probably since FLTK 1.0/1.1) there are some // shadows 'leaking' outside their widget bounding boxes (x,y,w,h). // Is this intentional? static const int outline = 0; // draw 1-px red frame around all boxes static const int box_bg = 0; // draw white background inside all boxes static const int inactive = 0; // deactivate boxes and use green background class BoxGroup : public Fl_Group { public: BoxGroup(int x, int y, int w, int h) : Fl_Group(x,y,w,h) {}; void draw() { draw_box(); if (outline + box_bg) { // outline or box_bg or both Fl_Widget*const* a = array(); for (int i=children(); i--;) { Fl_Widget& o = **a++; if (outline) { fl_color(FL_RED); fl_rect(o.x()-1,o.y()-1,o.w()+2,o.h()+2); } if (box_bg) { fl_color(FL_WHITE); fl_rectf(o.x(),o.y(),o.w(),o.h()); } fl_color(FL_BLACK); } } // outline or box_bg or both Fl_Group::draw_children(); } // draw() }; // class BoxGroup Fl_Double_Window *window; void bt(const char *name, Fl_Boxtype type, int square=0) { int x = N%4; int y = N/4; N++; x = x*W+10; y = y*H+10; Fl_Box *b = new Fl_Box(type,x,y,square ? H-20 : W-20,H-20,name); b->labelsize(11); if (inactive) { b->color(FL_GREEN); b->deactivate(); } if (square) b->align(FL_ALIGN_RIGHT); } int main(int argc, char ** argv) { window = new Fl_Double_Window(-W, 0, 4*W,ROWS*H); window->box(FL_FLAT_BOX); #if 0 // this code uses the command line arguments to set arbitrary color schemes Fl::args(argc, argv); Fl::get_system_colors(); #elif 0 // this code uses a single color to define a scheme Fl::args(argc, argv); Fl::get_system_colors(); Fl::background(113,113,198); #else // this code uses the nice bright blue background to show box vs. frame types Fl::args(argc, argv); Fl::get_system_colors(); window->color(12);// light blue #endif // set window title to show active scheme Fl::scheme(Fl::scheme()); // init scheme char title[100]; sprintf(title,"FLTK boxtypes: scheme = '%s'",Fl::scheme()?Fl::scheme():"none"); window->label(title); // create special container group for box size debugging BoxGroup *bg = new BoxGroup(0,0,window->w(),window->h()); bg->box(FL_NO_BOX); // create demo boxes bt("FL_NO_BOX",FL_NO_BOX); bt("FL_FLAT_BOX",FL_FLAT_BOX); N += 2; // go to start of next row to line up boxes & frames bt("FL_UP_BOX",FL_UP_BOX); bt("FL_DOWN_BOX",FL_DOWN_BOX); bt("FL_UP_FRAME",FL_UP_FRAME); bt("FL_DOWN_FRAME",FL_DOWN_FRAME); bt("FL_THIN_UP_BOX",FL_THIN_UP_BOX); bt("FL_THIN_DOWN_BOX",FL_THIN_DOWN_BOX); bt("FL_THIN_UP_FRAME",FL_THIN_UP_FRAME); bt("FL_THIN_DOWN_FRAME",FL_THIN_DOWN_FRAME); bt("FL_ENGRAVED_BOX",FL_ENGRAVED_BOX); bt("FL_EMBOSSED_BOX",FL_EMBOSSED_BOX); bt("FL_ENGRAVED_FRAME",FL_ENGRAVED_FRAME); bt("FL_EMBOSSED_FRAME",FL_EMBOSSED_FRAME); bt("FL_BORDER_BOX",FL_BORDER_BOX); bt("FL_SHADOW_BOX",FL_SHADOW_BOX); bt("FL_BORDER_FRAME",FL_BORDER_FRAME); bt("FL_SHADOW_FRAME",FL_SHADOW_FRAME); bt("FL_ROUNDED_BOX",FL_ROUNDED_BOX); bt("FL_RSHADOW_BOX",FL_RSHADOW_BOX); bt("FL_ROUNDED_FRAME",FL_ROUNDED_FRAME); bt("FL_RFLAT_BOX",FL_RFLAT_BOX); bt("FL_OVAL_BOX",FL_OVAL_BOX); bt("FL_OSHADOW_BOX",FL_OSHADOW_BOX); bt("FL_OVAL_FRAME",FL_OVAL_FRAME); bt("FL_OFLAT_BOX",FL_OFLAT_BOX); bt("FL_ROUND_UP_BOX",FL_ROUND_UP_BOX); bt("FL_ROUND_DOWN_BOX",FL_ROUND_DOWN_BOX); bt("FL_DIAMOND_UP_BOX",FL_DIAMOND_UP_BOX); bt("FL_DIAMOND_DOWN_BOX",FL_DIAMOND_DOWN_BOX); bt("FL_PLASTIC_UP_BOX",FL_PLASTIC_UP_BOX); bt("FL_PLASTIC_DOWN_BOX",FL_PLASTIC_DOWN_BOX); bt("FL_PLASTIC_UP_FRAME",FL_PLASTIC_UP_FRAME); bt("FL_PLASTIC_DOWN_FRAME",FL_PLASTIC_DOWN_FRAME); bt("FL_PLASTIC_THIN_UP_BOX",FL_PLASTIC_THIN_UP_BOX); bt("FL_PLASTIC_THIN_DOWN_BOX",FL_PLASTIC_THIN_DOWN_BOX); N += 2; bt("FL_PLASTIC_ROUND_UP_BOX",FL_PLASTIC_ROUND_UP_BOX); bt("FL_PLASTIC_ROUND_DOWN_BOX",FL_PLASTIC_ROUND_DOWN_BOX); N += 2; bt("FL_GTK_UP_BOX",FL_GTK_UP_BOX); bt("FL_GTK_DOWN_BOX",FL_GTK_DOWN_BOX); bt("FL_GTK_UP_FRAME",FL_GTK_UP_FRAME); bt("FL_GTK_DOWN_FRAME",FL_GTK_DOWN_FRAME); bt("FL_GTK_THIN_UP_BOX",FL_GTK_THIN_UP_BOX); bt("FL_GTK_THIN_DOWN_BOX",FL_GTK_THIN_DOWN_BOX); bt("FL_GTK_THIN_UP_FRAME",FL_GTK_THIN_UP_FRAME); bt("FL_GTK_THIN_DOWN_FRAME",FL_GTK_THIN_DOWN_FRAME); bt("FL_GTK_ROUND_UP_BOX",FL_GTK_ROUND_UP_BOX); bt("FL_GTK_ROUND_DOWN_BOX",FL_GTK_ROUND_DOWN_BOX); bg->end(); window->resizable(window); window->end(); window->show(); return Fl::run(); } #else #include #include #include #include #include #include Fl_Window *win, *win1, *win2; Fl_Button *btn, *btn2; class MyButton : public Fl_Button { public: MyButton(int x, int y, int w, int h, const char *l) : Fl_Button(x, y, w, h, l) { } void draw() { Fl_Button::draw(); fl_push_clip(x(), y(), w(), h()); fl_color(FL_BLUE); for (int i=0; icolor(FL_BLUE); btn2->redraw(); Fl::remove_timeout(bye_cb, NULL); } void hello_cb(void*) { btn2->color(FL_GREEN); btn2->redraw(); Fl::add_timeout(1.0, bye_cb, NULL); Fl::remove_timeout(hello_cb, NULL); } int xmain(int argc, char **argv) { // Fl::scheme("gleam"); win1 = new Fl_Window(20+50, 10, 200, 200, "back"); win1->color(FL_RED); win1->box(FL_DOWN_BOX); Fl_Button *b1 = new Fl_Button(10, 10, 180, 180, "back"); b1->color(FL_DARK_RED); win1->end(); win1->show(); win = new Fl_Window(50, 150, 500, 400, "Hallo"); btn2 = new Fl_Button(10, 10, 480, 100, "-@circle;-"); btn2->color(FL_BLUE); btn = new MyButton((win->w()-280)/2, 200-45, 280, 80, "Hello, Android!\nWhere have you been so long?"); btn->color(FL_LIGHT2); btn->labelsize(30); btn->align(FL_ALIGN_CLIP); btn->callback( [](Fl_Widget*, void*) { Fl::add_timeout(1.0, hello_cb, NULL); } ); btn = new MyButton((win->w()-280)/2, 200+40, 280, 35, "Hello, \u00c4\u00e4\u00d6\u00f6\u00dc\u00fc\u00df \u2639 \u263a"); btn->labelfont(FL_TIMES_BOLD_ITALIC); btn->labelsize(30); btn = new MyButton((win->w()-280)/2, 200+2*40, 280, 35, "Hello, Font!"); btn->labelfont(FL_COURIER_BOLD_ITALIC); btn->labelsize(30); btn->callback( [](Fl_Widget *w, void*) { // FIXME: we can't seem to re-enter the event loop without locking // the entire app! // fl_alert("This will change\nthe font for the entir\napplication"); Fl::set_font(FL_COURIER_BOLD_ITALIC, "$DancingScript-Regular.ttf"); w->redraw(); } ); btn = new MyButton((win->w()-280)/2, 200+3*40, 280, 35, "Hello, Android!"); btn->box(FL_BORDER_BOX); btn->labelfont(FL_SCREEN); btn->labelsize(30); win->end(); win->show(argc, argv); win2 = new Fl_Window(380-50, 10, 200, 200, "front"); win2->color(FL_LIGHT3); win2->box(FL_UP_BOX); Fl_Button *b2 = new MyButton(10, 10, 180, 180, "front"); b2->color(FL_DARK_BLUE); win2->end(); win2->show(); Fl::run(); return 0; } #endif /* Missing: - screen scale and size: most desktop apps expect to be in a draggable window on a larger desktop surface. For Android, there is usually no desktop, and screen resolution is often very high, so that a regular FLTK window would hide as a tiny gray spot in the top left corner * windows should probably be centered by default ? the screen resolution should adapt to the first opened window ? we should be able to hint at a prefered screen resolution * drawing call must scale at some point (line width!) * rotating the screen must call the app handler and(?) window resize * proportions: pixels should be square Need Work: - Fl_Android_Graphics_Driver::pie(int) needs refactoring test/CubeMain.cxx test/line_style.cxx test/CubeView.cxx test/list_visuals.cxx test/adjuster.cxx test/mandelbrot.cxx test/animated.cxx test/menubar.cxx * test/arc.cxx : + 'arc' works as expected test/message.cxx test/ask.cxx test/minimum.cxx test/bitmap.cxx test/native-filechooser.cxx test/blocks.cxx test/navigation.cxx * test/boxtype.cxx : !! 'boxtype': must fix diamond box, plastic up frame, see fourth column test/offscreen.cxx test/browser.cxx test/output.cxx test/button.cxx test/overlay.cxx test/buttons.cxx test/pack.cxx test/cairo_test.cxx test/pixmap.cxx test/checkers.cxx test/pixmap_browser.cxx test/clock.cxx test/resizebox.cxx test/colbrowser.cxx test/rotated_text.cxx test/color_chooser.cxx test/scroll.cxx test/connect.cxx test/shape.cxx test/cube.cxx test/subwindow.cxx test/cursor.cxx test/sudoku.cxx test/curve.cxx test/symbols.cxx test/demo.cxx test/table.cxx test/device.cxx test/threads.cxx test/doublebuffer.cxx test/tile.cxx test/editor.cxx test/tiled_image.cxx test/file_chooser.cxx test/twowin.cxx test/fonts.cxx test/unittest_about.cxx test/forms.cxx test/unittest_circles.cxx test/fractals.cxx test/unittest_images.cxx test/fracviewer.cxx test/unittest_lines.cxx test/fullscreen.cxx test/unittest_points.cxx test/gl_overlay.cxx test/unittest_rects.cxx test/glpuzzle.cxx test/unittest_schemes.cxx test/hello.cxx : + 'hello' works fine, italics, shadow, etc. test/unittest_scrollbarsize.cxx test/help_dialog.cxx test/unittest_simple_terminal.cxx test/icon.cxx test/unittest_symbol.cxx test/iconize.cxx test/unittest_text.cxx test/image.cxx test/unittest_viewport.cxx test/input.cxx test/unittests.cxx test/input_choice.cxx test/utf8.cxx test/keyboard.cxx test/windowfocus.cxx test/label.cxx */