/* Fl_Bitmap.C Draw a bitmap in a box. */ #include #include #include #include #include #include void Fl_Bitmap::draw(int XP, int YP, int WP, int HP, int cx, int cy) { // account for current clip region (faster on Irix): int X,Y,W,H; fl_clip_box(XP,YP,WP,HP,X,Y,W,H); cx += X-XP; cy += Y-YP; // clip the box down to the size of image, quit if empty: if (cx < 0) {W += cx; X -= cx; cx = 0;} if (cx+W > w) W = w-cx; if (W <= 0) return; if (cy < 0) {H += cy; Y -= cy; cy = 0;} if (cy+H > h) H = h-cy; if (H <= 0) return; #ifdef WIN32 if (!id) { // we need to pad the lines out to words & swap the bits // in each byte. int w1 = (w+7)/8; int w2 = ((w+15)/16)*2; uchar* newarray = new uchar[w2*h]; const uchar* src = array; uchar* dest = newarray; for (int y=0; y < h; y++) { for (int n = 0; n < w1; n++) { *dest++ = ((*src&0x01) << 7) + ((*src&0x02) << 5) + ((*src&0x04) << 3) + ((*src&0x08) << 1) + ((*src&0x10) >> 1) + ((*src&0x20) >> 3) + ((*src&0x40) >> 5) + ((*src&0x80) >> 7); src++; } dest += w2-w1; } id = (ulong)CreateBitmap(w, h, 1, 1, newarray); array = newarray; // keep the pointer so I can free it later } HDC tempdc = CreateCompatibleDC(fl_gc); SelectObject(tempdc, (HGDIOBJ)id); SelectObject(fl_gc, fl_brush()); // secret bitblt code found in old MSWindows reference manual: BitBlt(fl_gc, X, Y, W, H, tempdc, cx, cy, 0xE20746L); DeleteDC(tempdc); #else if (!id) id = XCreateBitmapFromData(fl_display, fl_window, (const char*)array, (w+7)&-8, h); XSetStipple(fl_display, fl_gc, id); int ox = X-cx; if (ox < 0) ox += w; int oy = Y-cy; if (oy < 0) oy += h; XSetTSOrigin(fl_display, fl_gc, ox, oy); XSetFillStyle(fl_display, fl_gc, FillStippled); XFillRectangle(fl_display, fl_window, fl_gc, X, Y, W, H); XSetFillStyle(fl_display, fl_gc, FillSolid); #endif } Fl_Bitmap::~Fl_Bitmap() { #ifdef WIN32 if (id) { DeleteObject((HGDIOBJ)id); delete[] (uchar*)array; } #else if (id) fl_delete_offscreen((Fl_Offscreen)id); #endif } static void bitmap_labeltype( const Fl_Label* o, int x, int y, int w, int h, Fl_Align a) { Fl_Bitmap* b = (Fl_Bitmap*)(o->value); int cx; if (a & FL_ALIGN_LEFT) cx = 0; else if (a & FL_ALIGN_RIGHT) cx = b->w-w; else cx = (b->w-w)/2; int cy; if (a & FL_ALIGN_TOP) cy = 0; else if (a & FL_ALIGN_BOTTOM) cy = b->h-h; else cy = (b->h-h)/2; fl_color((Fl_Color)o->color); b->draw(x,y,w,h,cx,cy); } static void bitmap_measure(const Fl_Label* o, int& w, int& h) { Fl_Bitmap* b = (Fl_Bitmap*)(o->value); w = b->w; h = b->h; } void Fl_Bitmap::label(Fl_Widget* o) { Fl::set_labeltype(_FL_BITMAP_LABEL, bitmap_labeltype, bitmap_measure); o->label(_FL_BITMAP_LABEL, (const char*)this); } void Fl_Bitmap::label(Fl_Menu_Item* o) { Fl::set_labeltype(_FL_BITMAP_LABEL, bitmap_labeltype, bitmap_measure); o->label(_FL_BITMAP_LABEL, (const char*)this); }