// Fl_Button.C // There are a lot of subclasses, named Fl_*_Button. Some of // them are implemented by setting the type() value and testing it // here. This includes Fl_Radio_Button and Fl_Toggle_Button #include #include #include int Fl_Button::value(int v) { v = v ? 1 : 0; oldval = v; clear_changed(); if (value_ != v) {value_ = v; redraw(); return 1;} else return 0; } void Fl_Button::setonly() { // set this radio button on, turn others off value(1); Fl_Group* g = (Fl_Group*)parent(); Fl_Widget*const* a = g->array(); for (int i = g->children(); i--;) { Fl_Widget* o = *a++; if (o != this && o->type()==FL_RADIO_BUTTON) ((Fl_Button*)o)->value(0); } } void Fl_Button::draw() { if (type() == FL_HIDDEN_BUTTON) return; Fl_Color col = value() ? selection_color() : color(); //if (col == FL_GRAY && Fl::belowmouse()==this) col = FL_LIGHT1; draw_box(value() ? (down_box()?down_box():down(box())) : box(), col); draw_label(); } int Fl_Button::handle(int event) { int newval; switch (event) { case FL_ENTER: case FL_LEAVE: // if ((value_?selection_color():color())==FL_GRAY) redraw(); return 1; case FL_PUSH: case FL_DRAG: if (Fl::event_inside(this)) { if (type() == FL_RADIO_BUTTON) newval = 1; else newval = !oldval; } else newval = oldval; if (newval != value_) { value_ = newval; redraw(); if (when() & FL_WHEN_CHANGED) do_callback(); } return 1; case FL_RELEASE: if (value_ == oldval) return 1; if (type() == FL_RADIO_BUTTON) setonly(); else if (type() == FL_TOGGLE_BUTTON) oldval = value_; else { value(oldval); if (when() & FL_WHEN_CHANGED) do_callback(); } if (when() & FL_WHEN_RELEASE) do_callback(); else set_changed(); return 1; case FL_SHORTCUT: if (!(shortcut() ? Fl::test_shortcut(shortcut()) : test_shortcut())) return 0; if (type() == FL_RADIO_BUTTON && !value_) { setonly(); if (when() & FL_WHEN_CHANGED) do_callback(); } else if (type() == FL_TOGGLE_BUTTON) { value(!value()); if (when() & FL_WHEN_CHANGED) do_callback(); } if (when() & FL_WHEN_RELEASE) do_callback(); else set_changed(); return 1; default: return 0; } } Fl_Button::Fl_Button(int x,int y,int w,int h, const char *l) : Fl_Widget(x,y,w,h,l) { box(FL_UP_BOX); down_box(FL_NO_BOX); value_ = oldval = 0; shortcut_ = 0; set_flag(SHORTCUT_LABEL); }