// // "$Id: Fl_Double_Window.cxx,v 1.12.2.3 2000/11/20 19:02:20 easysw Exp $" // // Double-buffered window code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2000 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". // #include #include #include #include #include // On systems that support double buffering "naturally" the base // Fl_Window class will probably do double-buffer and this subclass // does nothing. #if USE_XDBE #include static int use_xdbe; static int can_xdbe() { static int tried; if (!tried) { tried = 1; int event_base, error_base; if (!XdbeQueryExtension(fl_display, &event_base, &error_base)) return 0; Drawable root = RootWindow(fl_display,fl_screen); int numscreens = 1; XdbeScreenVisualInfo *a = XdbeGetVisualInfo(fl_display,&root,&numscreens); if (!a) return 0; for (int j = 0; j < a->count; j++) if (a->visinfo[j].visual == fl_visual->visualid /*&& a->visinfo[j].perflevel > 0*/) {use_xdbe = 1; break;} XdbeFreeVisualInfo(a); } return use_xdbe; } #endif void Fl_Double_Window::show() { #ifndef WIN32 if (!shown()) { // don't set the background pixel fl_open_display(); Fl_X::make_xid(this); return; } #endif Fl_Window::show(); } #ifdef WIN32 // Code used to switch output to an off-screen window. See macros in // win32.H which save the old state in local variables. HDC fl_makeDC(HBITMAP bitmap) { HDC new_gc = CreateCompatibleDC(fl_gc); SetTextAlign(new_gc, TA_BASELINE|TA_LEFT); SetBkMode(new_gc, TRANSPARENT); #if USE_COLORMAP if (fl_palette) SelectPalette(new_gc, fl_palette, FALSE); #endif SelectObject(new_gc, bitmap); return new_gc; } void fl_copy_offscreen(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy) { HDC new_gc = CreateCompatibleDC(fl_gc); SelectObject(new_gc, bitmap); BitBlt(fl_gc, x, y, w, h, new_gc, srcx, srcy, SRCCOPY); DeleteDC(new_gc); } extern void fl_restore_clip(); #endif // Fl_Overlay_Window relies on flush(1) copying the back buffer to the // front everywhere, even if damage() == 0, thus erasing the overlay, // and leaving the clip region set to the entire window. void Fl_Double_Window::flush() {flush(0);} void Fl_Double_Window::flush(int eraseoverlay) { make_current(); // make sure fl_gc is non-zero Fl_X *myi = Fl_X::i(this); if (!myi->other_xid) { #if USE_XDBE if (can_xdbe()) myi->other_xid = XdbeAllocateBackBufferName(fl_display, fl_xid(this), XdbeUndefined); else #endif myi->other_xid = fl_create_offscreen(w(), h()); clear_damage(FL_DAMAGE_ALL); } #if USE_XDBE if (use_xdbe) { // if this is true, copy rather than swap so back buffer is preserved: int copy = (myi->region || eraseoverlay); if (myi->backbuffer_bad) { // make sure we do a complete redraw... if (myi->region) {XDestroyRegion(myi->region); myi->region = 0;} clear_damage(FL_DAMAGE_ALL); } if (damage()) { fl_clip_region(myi->region); myi->region = 0; fl_window = myi->other_xid; draw(); fl_window = myi->xid; } if (!copy) { XdbeSwapInfo s; s.swap_window = fl_xid(this); s.swap_action = XdbeUndefined; XdbeSwapBuffers(fl_display, &s, 1); myi->backbuffer_bad = 1; return; } // otherwise just use normal copy from back to front: myi->backbuffer_bad = 0; // which won't destroy the back buffer... } else #endif if (damage() & ~FL_DAMAGE_EXPOSE) { fl_clip_region(myi->region); myi->region = 0; #ifdef WIN32 HDC _sgc = fl_gc; fl_gc = fl_makeDC(myi->other_xid); fl_restore_clip(); // duplicate region into new gc draw(); DeleteDC(fl_gc); fl_gc = _sgc; #else // X: fl_window = myi->other_xid; draw(); fl_window = myi->xid; #endif } if (eraseoverlay) fl_clip_region(0); // on Irix (at least) it is faster to reduce the area copied to // the current clip region: int X,Y,W,H; fl_clip_box(0,0,w(),h(),X,Y,W,H); fl_copy_offscreen(X, Y, W, H, myi->other_xid, X, Y); } void Fl_Double_Window::resize(int X,int Y,int W,int H) { int ow = w(); int oh = h(); Fl_Window::resize(X,Y,W,H); #if USE_XDBE if (use_xdbe) return; #endif Fl_X* myi = Fl_X::i(this); if (myi && myi->other_xid && (ow != w() || oh != h())) { fl_delete_offscreen(myi->other_xid); myi->other_xid = 0; } } void Fl_Double_Window::hide() { Fl_X* myi = Fl_X::i(this); if (myi && myi->other_xid) { #if USE_XDBE if (!use_xdbe) #endif fl_delete_offscreen(myi->other_xid); } Fl_Window::hide(); } Fl_Double_Window::~Fl_Double_Window() { hide(); } // // End of "$Id: Fl_Double_Window.cxx,v 1.12.2.3 2000/11/20 19:02:20 easysw Exp $". //