// // "$Id$" // // Double-buffered window code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /** \file Fl_Double_Window implementation. */ #include "config_lib.h" #include #include #include #include #include #include // On systems that support double buffering "naturally" the base // Fl_Window class will probably do double-buffer and this subclass // does nothing. #if USE_XDBE #include static int use_xdbe; static int can_xdbe() { static int tried; if (!tried) { tried = 1; int event_base, error_base; if (!XdbeQueryExtension(fl_display, &event_base, &error_base)) return 0; Drawable root = RootWindow(fl_display,fl_screen); int numscreens = 1; XdbeScreenVisualInfo *a = XdbeGetVisualInfo(fl_display,&root,&numscreens); if (!a) return 0; for (int j = 0; j < a->count; j++) { if (a->visinfo[j].visual == fl_visual->visualid /*&& a->visinfo[j].perflevel > 0*/) { use_xdbe = 1; break; } } XdbeFreeVisualInfo(a); } return use_xdbe; } #endif Fl_Double_Window::Fl_Double_Window(int W, int H, const char *l) : Fl_Window(W,H,l), force_doublebuffering_(0) { type(FL_DOUBLE_WINDOW); } Fl_Double_Window::Fl_Double_Window(int X, int Y, int W, int H, const char *l) : Fl_Window(X,Y,W,H,l), force_doublebuffering_(0) { type(FL_DOUBLE_WINDOW); } void Fl_Double_Window::show() { Fl_Window::show(); } /** see fl_copy_offscreen() */ void Fl_Graphics_Driver::copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy) { fl_begin_offscreen(pixmap); uchar *img = fl_read_image(NULL, srcx, srcy, w, h, 0); fl_end_offscreen(); fl_draw_image(img, x, y, w, h, 3, 0); delete[] img; } char fl_can_do_alpha_blending() { return Fl_Display_Device::display_device()->driver()->can_do_alpha_blending(); } /** Forces the window to be redrawn. */ void Fl_Double_Window::flush() {flush(0);} /** Forces the window to be redrawn. \param[in] eraseoverlay non-zero to erase overlay, zero to ignore Fl_Overlay_Window relies on flush(1) copying the back buffer to the front everywhere, even if damage() == 0, thus erasing the overlay, and leaving the clip region set to the entire window. */ void Fl_Double_Window::flush(int eraseoverlay) { if (!shown()) return; make_current(); // make sure fl_gc is non-zero Fl_X *myi = Fl_X::i(this); if (!myi) return; // window not yet created if (!myi->other_xid) { #if USE_XDBE if (can_xdbe()) { myi->other_xid = XdbeAllocateBackBufferName(fl_display, fl_xid(this), XdbeCopied); myi->backbuffer_bad = 1; } else #endif #if defined(USE_X11) || defined(WIN32) myi->other_xid = fl_create_offscreen(w(), h()); clear_damage(FL_DAMAGE_ALL); #elif defined(__APPLE_QUARTZ__) // PORTME: platform double buffering if (force_doublebuffering_) { myi->other_xid = fl_create_offscreen(w(), h()); clear_damage(FL_DAMAGE_ALL); } #elif defined(FL_PORTING) # pragma message "FL_PORTING: Fl_Window_Driver - call a function to clear any graphics port damage flags" #else # error unsupported platform #endif } #if USE_XDBE if (use_xdbe) { if (myi->backbuffer_bad || eraseoverlay) { // Make sure we do a complete redraw... if (myi->region) {XDestroyRegion(myi->region); myi->region = 0;} clear_damage(FL_DAMAGE_ALL); myi->backbuffer_bad = 0; } // Redraw as needed... if (damage()) { fl_clip_region(myi->region); myi->region = 0; fl_window = myi->other_xid; draw(); fl_window = myi->xid; } // Copy contents of back buffer to window... XdbeSwapInfo s; s.swap_window = fl_xid(this); s.swap_action = XdbeCopied; XdbeSwapBuffers(fl_display, &s, 1); return; } else #endif if (damage() & ~FL_DAMAGE_EXPOSE) { fl_clip_region(myi->region); myi->region = 0; #ifdef WIN32 void* _sgc = fl_graphics_driver->gc(); HDC gc = fl_makeDC(myi->other_xid); fl_graphics_driver->gc(gc); int save = SaveDC(gc); fl_restore_clip(); // duplicate region into new gc draw(); RestoreDC(gc, save); DeleteDC(gc); fl_graphics_driver->gc(_sgc); //# if defined(FLTK_USE_CAIRO) //if Fl::cairo_autolink_context() Fl::cairo_make_current(this); // capture gc changes automatically to update the cairo context adequately //# endif #elif defined(__APPLE__) // PORTME: Fl_Window_Driver - platform double buffering if ( myi->other_xid ) { fl_begin_offscreen( myi->other_xid ); fl_clip_region( 0 ); draw(); fl_end_offscreen(); } else { draw(); } #elif defined(FL_PORTING) # pragma message "FL_PORTING: manage double buffered drawing" #else // X: fl_window = myi->other_xid; draw(); fl_window = myi->xid; #endif } if (eraseoverlay) fl_clip_region(0); // on Irix (at least) it is faster to reduce the area copied to // the current clip region: int X,Y,W,H; fl_clip_box(0,0,w(),h(),X,Y,W,H); if (myi->other_xid) fl_graphics_driver->copy_offscreen(X, Y, W, H, myi->other_xid, X, Y); } void Fl_Double_Window::resize(int X,int Y,int W,int H) { int ow = w(); int oh = h(); Fl_Window::resize(X,Y,W,H); #if USE_XDBE if (use_xdbe) { Fl_X* myi = Fl_X::i(this); if (myi && myi->other_xid && (ow < w() || oh < h())) { // STR #2152: Deallocate the back buffer to force creation of a new one. XdbeDeallocateBackBufferName(fl_display,myi->other_xid); myi->other_xid = 0; } return; } #endif Fl_X* myi = Fl_X::i(this); if (myi && myi->other_xid && (ow != w() || oh != h())) { fl_delete_offscreen(myi->other_xid); myi->other_xid = 0; } } void Fl_Double_Window::hide() { Fl_X* myi = Fl_X::i(this); if (myi && myi->other_xid) { #if USE_XDBE if (!use_xdbe) #endif fl_delete_offscreen(myi->other_xid); } Fl_Window::hide(); } /** The destructor also deletes all the children. This allows a whole tree to be deleted at once, without having to keep a pointer to all the children in the user code. */ Fl_Double_Window::~Fl_Double_Window() { hide(); } Fl_Overlay_Window::Fl_Overlay_Window(int W, int H, const char *l) : Fl_Double_Window(W,H,l) { overlay_ = 0; force_doublebuffering_=1; image(0); } Fl_Overlay_Window::Fl_Overlay_Window(int X, int Y, int W, int H, const char *l) : Fl_Double_Window(X,Y,W,H,l) { overlay_ = 0; force_doublebuffering_=1; image(0); } // // End of "$Id$". //