// // "$Id$" // // Double-buffered window code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2005 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". // #include #include #include #include #include // On systems that support double buffering "naturally" the base // Fl_Window class will probably do double-buffer and this subclass // does nothing. #if USE_XDBE #include static int use_xdbe; static int can_xdbe() { static int tried; if (!tried) { tried = 1; int event_base, error_base; if (!XdbeQueryExtension(fl_display, &event_base, &error_base)) return 0; Drawable root = RootWindow(fl_display,fl_screen); int numscreens = 1; XdbeScreenVisualInfo *a = XdbeGetVisualInfo(fl_display,&root,&numscreens); if (!a) return 0; for (int j = 0; j < a->count; j++) if (a->visinfo[j].visual == fl_visual->visualid /*&& a->visinfo[j].perflevel > 0*/) {use_xdbe = 1; break;} XdbeFreeVisualInfo(a); } return use_xdbe; } #endif void Fl_Double_Window::show() { #if !defined(WIN32) && !defined(__APPLE__) if (!shown()) { // don't set the background pixel fl_open_display(); Fl_X::make_xid(this); return; } #endif Fl_Window::show(); } #ifdef WIN32 // Code used to switch output to an off-screen window. See macros in // win32.H which save the old state in local variables. HDC fl_makeDC(HBITMAP bitmap) { HDC new_gc = CreateCompatibleDC(fl_gc); SetTextAlign(new_gc, TA_BASELINE|TA_LEFT); SetBkMode(new_gc, TRANSPARENT); #if USE_COLORMAP if (fl_palette) SelectPalette(new_gc, fl_palette, FALSE); #endif SelectObject(new_gc, bitmap); return new_gc; } void fl_copy_offscreen(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy) { HDC new_gc = CreateCompatibleDC(fl_gc); SelectObject(new_gc, bitmap); BitBlt(fl_gc, x, y, w, h, new_gc, srcx, srcy, SRCCOPY); DeleteDC(new_gc); } extern void fl_restore_clip(); #elif defined(__APPLE_QD__) GWorldPtr fl_create_offscreen(int w, int h) { GWorldPtr gw; Rect bounds; bounds.left=0; bounds.right=w; bounds.top=0; bounds.bottom=h; QDErr err = NewGWorld(&gw, 0, &bounds, 0L, 0L, 0); // 'useTempMem' should not be used (says the Carbon port manual) if ( err == -108 ) { } // fl_message( "The application memory is low. Please increase the initial memory assignment.\n" ); if (err!=noErr || gw==0L) return 0L; return gw; } void fl_copy_offscreen(int x,int y,int w,int h,GWorldPtr gWorld,int srcx,int srcy) { Rect src; if ( !gWorld ) return; src.top = srcy; src.left = srcx; src.bottom = srcy+h; src.right = srcx+w; Rect dst; GrafPtr dstPort; GetPort(&dstPort); dst.top = y; dst.left = x; dst.bottom = y+h; dst.right = x+w; RGBColor rgb, oldbg, oldfg; GetForeColor(&oldfg); GetBackColor(&oldbg); rgb.red = 0xffff; rgb.green = 0xffff; rgb.blue = 0xffff; RGBBackColor( &rgb ); rgb.red = 0x0000; rgb.green = 0x0000; rgb.blue = 0x0000; RGBForeColor( &rgb ); CopyBits(GetPortBitMapForCopyBits(gWorld), GetPortBitMapForCopyBits(dstPort), &src, &dst, srcCopy, 0L); RGBBackColor(&oldbg); RGBForeColor(&oldfg); } void fl_delete_offscreen(GWorldPtr gWorld) { DisposeGWorld(gWorld); } static GrafPtr prevPort; static GDHandle prevGD; void fl_begin_offscreen(GWorldPtr gWorld) { GetGWorld( &prevPort, &prevGD ); if ( gWorld ) { SetGWorld( gWorld, 0 ); // sets the correct port PixMapHandle pm = GetGWorldPixMap(gWorld); Boolean ret = LockPixels(pm); if ( ret == false ) { Rect rect; GetPortBounds( gWorld, &rect ); UpdateGWorld( &gWorld, 0, &rect, 0, 0, 0 ); pm = GetGWorldPixMap( gWorld ); LockPixels( pm ); } fl_window = 0; } fl_push_no_clip(); } void fl_end_offscreen() { GWorldPtr currPort; GDHandle currGD; GetGWorld( &currPort, &currGD ); fl_pop_clip(); PixMapHandle pm = GetGWorldPixMap(currPort); UnlockPixels(pm); SetGWorld( prevPort, prevGD ); fl_window = GetWindowFromPort( prevPort ); } extern void fl_restore_clip(); #elif defined(__APPLE_QUARTZ__) Fl_Offscreen fl_create_offscreen(int w, int h) { void *data = calloc(w*h,4); CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB(); CGContextRef ctx = CGBitmapContextCreate( data, w, h, 8, w*4, lut, kCGImageAlphaNoneSkipLast); CGColorSpaceRelease(lut); return (Fl_Offscreen)ctx; } Fl_Offscreen fl_create_offscreen_with_alpha(int w, int h) { void *data = calloc(w*h,4); CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB(); CGContextRef ctx = CGBitmapContextCreate( data, w, h, 8, w*4, lut, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease(lut); return (Fl_Offscreen)ctx; } void fl_copy_offscreen(int x,int y,int w,int h,Fl_Offscreen osrc,int srcx,int srcy) { CGContextRef src = (CGContextRef)osrc; void *data = CGBitmapContextGetData(src); int sw = CGBitmapContextGetWidth(src); int sh = CGBitmapContextGetHeight(src); CGImageAlphaInfo alpha = CGBitmapContextGetAlphaInfo(src); CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB(); CGDataProviderRef src_bytes = CGDataProviderCreateWithData( 0L, data, sw*sh*4, 0L); CGImageRef img = CGImageCreate( sw, sh, 8, 4*8, 4*sw, lut, alpha, src_bytes, 0L, false, kCGRenderingIntentDefault); // fl_push_clip(); CGRect rect = { x, y, w, h }; Fl_X::q_begin_image(rect, srcx, srcy, sw, sh); CGContextDrawImage(fl_gc, rect, img); Fl_X::q_end_image(); CGImageRelease(img); CGColorSpaceRelease(lut); CGDataProviderRelease(src_bytes); } void fl_delete_offscreen(Fl_Offscreen ctx) { if (!ctx) return; void *data = CGBitmapContextGetData((CGContextRef)ctx); CGContextRelease((CGContextRef)ctx); if (!data) return; free(data); } static CGContextRef prev_gc = 0; static Window prev_window = 0; void fl_begin_offscreen(Fl_Offscreen ctx) { prev_gc = fl_gc; prev_window = fl_window; fl_gc = (CGContextRef)ctx; fl_window = 0; //fl_push_no_clip(); CGContextSaveGState(fl_gc); Fl_X::q_fill_context(); } void fl_end_offscreen() { Fl_X::q_release_context(); //fl_pop_clip(); fl_gc = prev_gc; fl_window = prev_window; } extern void fl_restore_clip(); #endif // Fl_Overlay_Window relies on flush(1) copying the back buffer to the // front everywhere, even if damage() == 0, thus erasing the overlay, // and leaving the clip region set to the entire window. void Fl_Double_Window::flush() {flush(0);} void Fl_Double_Window::flush(int eraseoverlay) { make_current(); // make sure fl_gc is non-zero Fl_X *myi = Fl_X::i(this); if (!myi->other_xid) { #if USE_XDBE if (can_xdbe()) myi->other_xid = XdbeAllocateBackBufferName(fl_display, fl_xid(this), XdbeUndefined); else #endif #ifdef __APPLE_QD__ if ( ( !QDIsPortBuffered( GetWindowPort(myi->xid) ) ) || force_doublebuffering_ ) { myi->other_xid = fl_create_offscreen(w(), h()); clear_damage(FL_DAMAGE_ALL); } #elif defined(__APPLE_QUARTZ__) if (force_doublebuffering_) { myi->other_xid = fl_create_offscreen(w(), h()); clear_damage(FL_DAMAGE_ALL); } #else myi->other_xid = fl_create_offscreen(w(), h()); clear_damage(FL_DAMAGE_ALL); #endif } #if USE_XDBE if (use_xdbe) { // if this is true, copy rather than swap so back buffer is preserved: int copy = (myi->region || eraseoverlay); if (myi->backbuffer_bad) { // make sure we do a complete redraw... if (myi->region) {XDestroyRegion(myi->region); myi->region = 0;} clear_damage(FL_DAMAGE_ALL); } if (damage()) { fl_clip_region(myi->region); myi->region = 0; fl_window = myi->other_xid; draw(); fl_window = myi->xid; } if (!copy) { XdbeSwapInfo s; s.swap_window = fl_xid(this); s.swap_action = XdbeUndefined; XdbeSwapBuffers(fl_display, &s, 1); myi->backbuffer_bad = 1; return; } // otherwise just use normal copy from back to front: myi->backbuffer_bad = 0; // which won't destroy the back buffer... } else #endif if (damage() & ~FL_DAMAGE_EXPOSE) { fl_clip_region(myi->region); myi->region = 0; #ifdef WIN32 HDC _sgc = fl_gc; fl_gc = fl_makeDC(myi->other_xid); fl_restore_clip(); // duplicate region into new gc draw(); DeleteDC(fl_gc); fl_gc = _sgc; #elif defined(__APPLE__) if ( myi->other_xid ) { fl_begin_offscreen( myi->other_xid ); fl_clip_region( 0 ); draw(); fl_end_offscreen(); } else { draw(); } #else // X: fl_window = myi->other_xid; draw(); fl_window = myi->xid; #endif } if (eraseoverlay) fl_clip_region(0); // on Irix (at least) it is faster to reduce the area copied to // the current clip region: int X,Y,W,H; fl_clip_box(0,0,w(),h(),X,Y,W,H); if (myi->other_xid) fl_copy_offscreen(X, Y, W, H, myi->other_xid, X, Y); } void Fl_Double_Window::resize(int X,int Y,int W,int H) { int ow = w(); int oh = h(); Fl_Window::resize(X,Y,W,H); #if USE_XDBE if (use_xdbe) return; #endif Fl_X* myi = Fl_X::i(this); if (myi && myi->other_xid && (ow != w() || oh != h())) { fl_delete_offscreen(myi->other_xid); myi->other_xid = 0; } } void Fl_Double_Window::hide() { Fl_X* myi = Fl_X::i(this); if (myi && myi->other_xid) { #if USE_XDBE if (!use_xdbe) #endif fl_delete_offscreen(myi->other_xid); } Fl_Window::hide(); } Fl_Double_Window::~Fl_Double_Window() { hide(); } // // End of "$Id$". //