// // "$Id: Fl_Group.cxx,v 1.4 1998/10/21 14:20:07 mike Exp $" // // Group widget for the Fast Light Tool Kit (FLTK). // // Copyright 1998 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@easysw.com". // // The Fl_Group is the only defined container type in fltk. // Fl_Window itself is a subclass of this, and most of the event // handling is designed so windows themselves work correctly. #include #include #include #include #include Fl_Group* Fl_Group::current_; // Hack: A single child is stored in the pointer to the array, while // multiple children are stored in an allocated array: Fl_Widget*const* Fl_Group::array() const { return children_ <= 1 ? (Fl_Widget**)(&array_) : array_; } int Fl_Group::find(const Fl_Widget* o) const { Fl_Widget*const* a = array(); int i; for (i=0; i < children_; i++) if (*a++ == o) break; return i; } extern Fl_Widget* fl_oldfocus; // set by Fl::focus // For back-compatability, we must adjust all events sent to child // windows so they are relative to that window. static int send(Fl_Widget* o, int event) { if (o->type() < FL_WINDOW) return o->handle(event); int save_x = Fl::e_x; Fl::e_x -= o->x(); int save_y = Fl::e_y; Fl::e_y -= o->y(); int ret = o->handle(event); Fl::e_y = save_y; Fl::e_x = save_x; return ret; } int Fl_Group::handle(int event) { Fl_Widget*const* a = array(); int i; Fl_Widget* o; switch (event) { case FL_FOCUS: if (savedfocus_ && savedfocus_->take_focus()) return 1; for (i = children(); i--;) if ((*a++)->take_focus()) return 1; return 0; case FL_UNFOCUS: savedfocus_ = fl_oldfocus; return 0; case FL_KEYBOARD: return navigation(); case FL_SHORTCUT: for (i = children(); i--;) { o = a[i]; if (o->takesevents() && Fl::event_inside(o) && send(o,FL_SHORTCUT)) return 1; } for (i = children(); i--;) { o = a[i]; if (o->takesevents() && !Fl::event_inside(o) && send(o,FL_SHORTCUT)) return 1; } if (Fl::event_key() == FL_Enter) return navigation(FL_Down); return 0; case FL_ENTER: case FL_MOVE: for (i = children(); i--;) { o = a[i]; if (o->takesevents() && Fl::event_inside(o)) { if (o->contains(Fl::belowmouse())) { return send(o,FL_MOVE); } else if (send(o,FL_ENTER)) { if (!o->contains(Fl::belowmouse())) Fl::belowmouse(o); return 1; } } } Fl::belowmouse(this); return 1; case FL_PUSH: for (i = children(); i--;) { o = a[i]; if (o->takesevents() && Fl::event_inside(o)) { if (send(o,FL_PUSH)) { if (Fl::pushed() && !o->contains(Fl::pushed())) Fl::pushed(o); return 1; } } } return 0; case FL_DEACTIVATE: case FL_ACTIVATE: for (i = children(); i--;) { o = *a++; if (o->active()) o->handle(event); } return 1; case FL_SHOW: case FL_HIDE: for (i = children(); i--;) { o = *a++; if (o->visible()) o->handle(event); } return 1; default: return 0; } } // translate the current keystroke into up/down/left/right for navigation: #define ctrl(x) (x^0x40) int navkey() { switch (Fl::event_key()) { case FL_Tab: return (Fl::event_state(FL_SHIFT) ? FL_Left : FL_Right); case FL_Right: return FL_Right; case FL_Left: return FL_Left; case FL_Up: return FL_Up; case FL_Down: return FL_Down; default: switch (Fl::event_text()[0]) { case ctrl('N') : return FL_Down; case ctrl('P') : return FL_Up; case ctrl('F') : return FL_Right; case ctrl('B') : return FL_Left; } } return 0; } //void Fl_Group::focus(Fl_Widget *o) {Fl::focus(o); o->handle(FL_FOCUS);} #if 0 const char *nameof(Fl_Widget *o) { if (!o) return "NULL"; if (!o->label()) return ""; return o->label(); } #endif // try to move the focus in response to a keystroke: int Fl_Group::navigation(int key) { if (children() <= 1) return 0; if (!key) {key = navkey(); if (!key) return 0;} Fl_Widget *focus_ = Fl::focus(); int old_i; for (old_i=0;;old_i++) { if (old_i >= children_) return 0; if (array_[old_i]->contains(focus_)) break; } int i = old_i; for (;;) { switch (key) { case FL_Right: case FL_Down: i++; if (i >= children_) i = 0; break; case FL_Left: case FL_Up: if (i) i--; else i = children_-1; break; default: return 0; } if (i == old_i) return 0; Fl_Widget* o = array_[i]; switch (key) { case FL_Down: case FL_Up: if (o->x() >= focus_->x()+focus_->w() || o->x()+o->w() <= focus_->x()) continue; } if (o->take_focus()) return 1; } } //////////////////////////////////////////////////////////////// Fl_Group::Fl_Group(int X,int Y,int W,int H,const char *l) : Fl_Widget(X,Y,W,H,l) { align(FL_ALIGN_TOP); children_ = 0; array_ = 0; savedfocus_ = 0; resizable_ = this; sizes_ = 0; // this is allocated when first resize() is done // Subclasses may want to construct child objects as part of their // constructor, so make sure they are add()'d to this object. // But you must end() the object! begin(); } void Fl_Group::clear() { Fl_Widget*const* a = array(); for (int i=children(); i--;) { Fl_Widget* o = *a++; // test the parent to see if child already destructed: if (o->parent() == this) delete o; } if (children() > 1) free((void*)array_); children_ = 0; array_ = 0; savedfocus_ = 0; resizable_ = this; init_sizes(); } Fl_Group::~Fl_Group() {clear();} void Fl_Group::insert(Fl_Widget &o, int i) { if (o.parent()) ((Fl_Group*)(o.parent()))->remove(o); o.parent_ = this; if (children_ == 0) { // use array pointer to point at single child array_ = (Fl_Widget**)&o; } else if (children_ == 1) { // go from 1 to 2 children Fl_Widget* t = (Fl_Widget*)array_; array_ = (Fl_Widget**)malloc(2*sizeof(Fl_Widget*)); array_[!i] = t; array_[i] = &o; } else { if (!(children_ & (children_-1))) // double number of children array_ = (Fl_Widget**)realloc((void*)array_, 2*children_*sizeof(Fl_Widget*)); for (int j = children_; j > i; j--) array_[j] = array_[j-1]; array_[i] = &o; } children_++; init_sizes(); } void Fl_Group::add(Fl_Widget &o) {insert(o, children_);} void Fl_Group::remove(Fl_Widget &o) { int i = find(o); if (i >= children_) return; if (&o == savedfocus_) savedfocus_ = 0; o.parent_ = 0; children_--; if (children_ == 1) { // go from 2 to 1 child Fl_Widget *t = array_[!i]; free((void*)array_); array_ = (Fl_Widget**)t; } else if (children_ > 1) { // delete from array for (; i < children_; i++) array_[i] = array_[i+1]; } init_sizes(); } //////////////////////////////////////////////////////////////// // Rather lame kludge here, I need to detect windows and ignore the // changes to X,Y, since all children are relative to X,Y. That // is why I check type(): // sizes array stores the initial positions of widgets as // left,right,top,bottom quads. The first quad is the group, the // second is the resizable (clipped to the group), and the // rest are the children. This is a convienent order for the // algorithim. If you change this be sure to fix Fl_Tile which // also uses this array! void Fl_Group::init_sizes() { delete[] sizes_; sizes_ = 0; } short* Fl_Group::sizes() { if (!sizes_) { short* p = sizes_ = new short[4*(children_+2)]; // first thing in sizes array is the group's size: if (type() < FL_WINDOW) {p[0] = x(); p[2] = y();} else {p[0] = p[2] = 0;} p[1] = p[0]+w(); p[3] = p[2]+h(); // next is the resizable's size: p[4] = p[0]; // init to the group's size p[5] = p[1]; p[6] = p[2]; p[7] = p[3]; Fl_Widget* r = resizable(); if (r && r != this) { // then clip the resizable to it int t; t = r->x(); if (t > p[0]) p[4] = t; t +=r->w(); if (t < p[1]) p[5] = t; t = r->y(); if (t > p[2]) p[6] = t; t +=r->h(); if (t < p[3]) p[7] = t; } // next is all the children's sizes: p += 8; Fl_Widget*const* a = array(); for (int i=children_; i--;) { Fl_Widget* o = *a++; *p++ = o->x(); *p++ = o->x()+o->w(); *p++ = o->y(); *p++ = o->y()+o->h(); } } return sizes_; } void Fl_Group::resize(int X, int Y, int W, int H) { if (!resizable() || W==w() && H==h()) { if (type() < FL_WINDOW) { int dx = X-x(); int dy = Y-y(); Fl_Widget*const* a = array(); for (int i=children_; i--;) { Fl_Widget* o = *a++; o->resize(o->x()+dx, o->y()+dy, o->w(), o->h()); } } } else if (children_) { short* p = sizes(); // get changes in size/position from the initial size: int dx = X - p[0]; int dw = W - (p[1]-p[0]); int dy = Y - p[2]; int dh = H - (p[3]-p[2]); if (type() >= FL_WINDOW) dx = dy = 0; p += 4; // get initial size of resizable(): int IX = *p++; int IR = *p++; int IY = *p++; int IB = *p++; Fl_Widget*const* a = array(); for (int i=children_; i--;) { Fl_Widget* o = *a++; int X = *p++; if (X >= IR) X += dw; else if (X > IX) X = IX+((X-IX)*(IR+dw-IX)+(IR-IX)/2)/(IR-IX); int R = *p++; if (R >= IR) R += dw; else if (R > IX) R = IX+((R-IX)*(IR+dw-IX)+(IR-IX)/2)/(IR-IX); int Y = *p++; if (Y >= IB) Y += dh; else if (Y > IY) Y = IY+((Y-IY)*(IB+dh-IY)+(IB-IY)/2)/(IB-IY); int B = *p++; if (B >= IB) B += dh; else if (B > IY) B = IY+((B-IY)*(IB+dh-IY)+(IB-IY)/2)/(IB-IY); o->resize(X+dx, Y+dy, R-X, B-Y); } } Fl_Widget::resize(X,Y,W,H); } void Fl_Group::draw() { Fl_Widget*const* a = array(); if (damage() & ~FL_DAMAGE_CHILD) { // redraw the entire thing: draw_box(); draw_label(); for (int i=children_; i--;) { Fl_Widget& o = **a++; draw_child(o); draw_outside_label(o); } } else { // only redraw the children that need it: for (int i=children_; i--;) update_child(**a++); } } // Draw a child only if it needs it: void Fl_Group::update_child(Fl_Widget& w) const { if (w.damage() && w.visible() && w.type() < FL_WINDOW && fl_not_clipped(w.x(), w.y(), w.w(), w.h())) { w.draw(); w.clear_damage(); } } // Force a child to redraw: void Fl_Group::draw_child(Fl_Widget& w) const { if (w.visible() && w.type() < FL_WINDOW && fl_not_clipped(w.x(), w.y(), w.w(), w.h())) { w.clear_damage(FL_DAMAGE_ALL); w.draw(); w.clear_damage(); } } extern char fl_draw_shortcut; // Parents normally call this to draw outside labels: void Fl_Group::draw_outside_label(const Fl_Widget& w) const { if (!w.visible()) return; // skip any labels that are inside the widget: if (!(w.align()&15) || (w.align() & FL_ALIGN_INSIDE)) return; // invent a box that is outside the widget: int align = w.align(); int X = w.x(); int Y = w.y(); int W = w.w(); int H = w.h(); if (align & FL_ALIGN_TOP) { align ^= (FL_ALIGN_BOTTOM|FL_ALIGN_TOP); Y = y(); H = w.y()-Y; } else if (align & FL_ALIGN_BOTTOM) { align ^= (FL_ALIGN_BOTTOM|FL_ALIGN_TOP); Y = Y+H; H = y()+h()-Y; } else if (align & FL_ALIGN_LEFT) { align ^= (FL_ALIGN_LEFT|FL_ALIGN_RIGHT); X = x(); W = w.x()-X-3; } else if (align & FL_ALIGN_RIGHT) { align ^= (FL_ALIGN_LEFT|FL_ALIGN_RIGHT); X = X+W+3; W = x()+this->w()-X; } w.draw_label(X,Y,W,H,(Fl_Align)align); } // // End of "$Id: Fl_Group.cxx,v 1.4 1998/10/21 14:20:07 mike Exp $". //