// // "$Id: Fl_Image.cxx,v 1.5.2.3.2.10 2001/11/26 18:56:26 easysw Exp $" // // Image drawing code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2001 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". // #include #include #include #include #include #include #include void fl_restore_clip(); // in fl_rect.cxx Fl_Image::~Fl_Image() { } void Fl_Image::draw(int XP, int YP, int WP, int HP, int cx, int cy) { draw_empty(XP, YP); } void Fl_Image::draw_empty(int X, int Y) { if (w() > 0 && h() > 0) { fl_color(FL_BLACK); fl_rect(X, Y, w(), h()); fl_line(X, Y, X + w() - 1, Y + h() - 1); fl_line(X, Y + h() - 1, X + w() - 1, Y); } } Fl_Image *Fl_Image::copy(int W, int H) { return new Fl_Image(W, H, d()); } void Fl_Image::color_average(Fl_Color c, float i) { } void Fl_Image::desaturate() { } void Fl_Image::label(Fl_Widget* w) { w->image(this); } void Fl_Image::label(Fl_Menu_Item* m) { } Fl_RGB_Image::~Fl_RGB_Image() { if (id) fl_delete_offscreen((Fl_Offscreen)id); if (alloc_array) delete[] (uchar *)array; } Fl_Image *Fl_RGB_Image::copy(int W, int H) { // Optimize the simple copy where the width and height are the same... if (W == w() && H == h()) return new Fl_RGB_Image(array, w(), h(), d(), ld()); // OK, need to resize the image data; allocate memory and Fl_RGB_Image *new_image; // New RGB image uchar *new_array, // New array for image data *new_ptr; // Pointer into new array const uchar *old_ptr; // Pointer into old array int c, // Channel number sy, // Source coordinate dx, dy, // Destination coordinates xerr, yerr, // X & Y errors xmod, ymod, // X & Y moduli xstep, ystep; // X & Y step increments // Figure out Bresenheim step/modulus values... xmod = w() % W; xstep = (w() / W) * d(); ymod = h() % H; ystep = h() / H; // Allocate memory for the new image... new_array = new uchar [W * H * d()]; new_image = new Fl_RGB_Image(new_array, W, H, d()); new_image->alloc_array = 1; // Scale the image using a nearest-neighbor algorithm... for (dy = H, sy = 0, yerr = H / 2, new_ptr = new_array; dy > 0; dy --) { for (dx = W, xerr = W / 2, old_ptr = array + sy * (w() * d() + ld()); dx > 0; dx --) { for (c = 0; c < d(); c ++) *new_ptr++ = old_ptr[c]; old_ptr += xstep; xerr -= xmod; if (xerr <= 0) { xerr += W; old_ptr += d(); } } sy += ystep; yerr -= ymod; if (yerr <= 0) { yerr += H; sy ++; } } return new_image; } void Fl_RGB_Image::color_average(Fl_Color c, float i) { // Delete any existing pixmap/mask objects... if (id) { fl_delete_offscreen(id); id = 0; } if (mask) { fl_delete_bitmask(mask); mask = 0; } // Allocate memory as needed... uchar *new_array, *new_ptr; if (!alloc_array) new_array = new uchar[h() * w() * d()]; else new_array = (uchar *)array; // Get the color to blend with... uchar r, g, b; unsigned ia, ir, ig, ib; Fl::get_color(c, r, g, b); if (i < 0.0f) i = 0.0f; else if (i > 1.0f) i = 1.0f; ia = (unsigned)(256 * i); ir = r * (256 - ia); ig = g * (256 - ia); ib = b * (256 - ia); // Update the image data to do the blend... const uchar *old_ptr; int x, y; if (d() < 3) { ig = (r * 31 + g * 61 + b * 8) / 100 * (256 - ia); for (new_ptr = new_array, old_ptr = array, y = 0; y < h(); y ++, old_ptr += ld()) for (x = 0; x < w(); x ++) { *new_ptr++ = (*old_ptr++ * ia + ig) >> 8; if (d() > 1) *new_ptr++ = *old_ptr++; } } else { for (new_ptr = new_array, old_ptr = array, y = 0; y < h(); y ++, old_ptr += ld()) for (x = 0; x < w(); x ++) { *new_ptr++ = (*old_ptr++ * ia + ir) >> 8; *new_ptr++ = (*old_ptr++ * ia + ig) >> 8; *new_ptr++ = (*old_ptr++ * ia + ib) >> 8; if (d() > 3) *new_ptr++ = *old_ptr++; } } // Set the new pointers/values as needed... if (!alloc_array) { array = new_array; alloc_array = 1; ld(0); } } void Fl_RGB_Image::desaturate() { // Can only desaturate color images... if (d() < 3) return; // Delete any existing pixmap/mask objects... if (id) { fl_delete_offscreen(id); id = 0; } if (mask) { fl_delete_bitmask(mask); mask = 0; } // Allocate memory for a grayscale image... uchar *new_array, *new_ptr; int new_d; new_d = d() - 2; new_array = new uchar[h() * w() * new_d]; // Copy the image data, converting to grayscale... const uchar *old_ptr; int x, y; for (new_ptr = new_array, old_ptr = array, y = 0; y < h(); y ++, old_ptr += ld()) for (x = 0; x < w(); x ++, old_ptr += d()) { *new_ptr++ = (31 * old_ptr[0] + 61 * old_ptr[1] + 8 * old_ptr[2]) / 100; if (d() > 3) *new_ptr++ = old_ptr[3]; } // Free the old array as needed, and then set the new pointers/values... if (alloc_array) delete[] (uchar *)array; array = new_array; alloc_array = 1; ld(0); d(new_d); } void Fl_RGB_Image::draw(int XP, int YP, int WP, int HP, int cx, int cy) { if (!array) { draw_empty(XP, YP); return; } // account for current clip region (faster on Irix): int X,Y,W,H; fl_clip_box(XP,YP,WP,HP,X,Y,W,H); cx += X-XP; cy += Y-YP; // clip the box down to the size of image, quit if empty: if (cx < 0) {W += cx; X -= cx; cx = 0;} if (cx+W > w()) W = w()-cx; if (W <= 0) return; if (cy < 0) {H += cy; Y -= cy; cy = 0;} if (cy+H > h()) H = h()-cy; if (H <= 0) return; if (!id) { id = fl_create_offscreen(w(), h()); fl_begin_offscreen((Fl_Offscreen)id); fl_draw_image(array, 0, 0, w(), h(), d(), ld()); fl_end_offscreen(); if (d() == 2 || d() == 4) { // Create alpha mask... int bmw = (w() + 7) / 8; uchar *bitmap = new uchar[bmw * h()]; uchar *bitptr, bit; const uchar *dataptr; int x, y; static uchar dither[16][16] = { // Simple 16x16 Floyd dither { 0, 128, 32, 160, 8, 136, 40, 168, 2, 130, 34, 162, 10, 138, 42, 170 }, { 192, 64, 224, 96, 200, 72, 232, 104, 194, 66, 226, 98, 202, 74, 234, 106 }, { 48, 176, 16, 144, 56, 184, 24, 152, 50, 178, 18, 146, 58, 186, 26, 154 }, { 240, 112, 208, 80, 248, 120, 216, 88, 242, 114, 210, 82, 250, 122, 218, 90 }, { 12, 140, 44, 172, 4, 132, 36, 164, 14, 142, 46, 174, 6, 134, 38, 166 }, { 204, 76, 236, 108, 196, 68, 228, 100, 206, 78, 238, 110, 198, 70, 230, 102 }, { 60, 188, 28, 156, 52, 180, 20, 148, 62, 190, 30, 158, 54, 182, 22, 150 }, { 252, 124, 220, 92, 244, 116, 212, 84, 254, 126, 222, 94, 246, 118, 214, 86 }, { 3, 131, 35, 163, 11, 139, 43, 171, 1, 129, 33, 161, 9, 137, 41, 169 }, { 195, 67, 227, 99, 203, 75, 235, 107, 193, 65, 225, 97, 201, 73, 233, 105 }, { 51, 179, 19, 147, 59, 187, 27, 155, 49, 177, 17, 145, 57, 185, 25, 153 }, { 243, 115, 211, 83, 251, 123, 219, 91, 241, 113, 209, 81, 249, 121, 217, 89 }, { 15, 143, 47, 175, 7, 135, 39, 167, 13, 141, 45, 173, 5, 133, 37, 165 }, { 207, 79, 239, 111, 199, 71, 231, 103, 205, 77, 237, 109, 197, 69, 229, 101 }, { 63, 191, 31, 159, 55, 183, 23, 151, 61, 189, 29, 157, 53, 181, 21, 149 }, { 254, 127, 223, 95, 247, 119, 215, 87, 253, 125, 221, 93, 245, 117, 213, 85 } }; // Right now do a "screen door" alpha mask; not always pretty, but // definitely fast... In the future we should look at supporting // the RENDER extension in XFree86, when available, to provide // true RGBA-blended rendering. See: // // http://www.xfree86.org/~keithp/render/protocol.html // // for more info... memset(bitmap, 0, bmw * h()); for (dataptr = array + d() - 1, y = 0; y < h(); y ++, dataptr += ld()) for (bitptr = bitmap + y * bmw, bit = 128, x = 0; x < w(); x ++, dataptr += d()) { if (*dataptr > dither[x & 15][y & 15]) *bitptr |= bit; if (bit > 1) bit >>= 1; else { bit = 128; bitptr ++; } } mask = fl_create_bitmask(w(), h(), bitmap); delete[] bitmap; } } #ifdef WIN32 if (mask) { HDC new_gc = CreateCompatibleDC(fl_gc); SelectObject(new_gc, (void*)mask); BitBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, SRCAND); SelectObject(new_gc, (void*)id); BitBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, SRCPAINT); DeleteDC(new_gc); } else { fl_copy_offscreen(X, Y, W, H, id, cx, cy); } #else if (mask) { // I can't figure out how to combine a mask with existing region, // so cut the image down to a clipped rectangle: int nx, ny; fl_clip_box(X,Y,W,H,nx,ny,W,H); cx += nx-X; X = nx; cy += ny-Y; Y = ny; // make X use the bitmap as a mask: XSetClipMask(fl_display, fl_gc, mask); int ox = X-cx; if (ox < 0) ox += w(); int oy = Y-cy; if (oy < 0) oy += h(); XSetClipOrigin(fl_display, fl_gc, X-cx, Y-cy); } fl_copy_offscreen(X, Y, W, H, id, cx, cy); if (mask) { // put the old clip region back XSetClipOrigin(fl_display, fl_gc, 0, 0); fl_restore_clip(); } #endif } void Fl_RGB_Image::label(Fl_Widget* w) { w->image(this); } void Fl_RGB_Image::label(Fl_Menu_Item* m) { } // // End of "$Id: Fl_Image.cxx,v 1.5.2.3.2.10 2001/11/26 18:56:26 easysw Exp $". //