// // "$Id$" // // Input widget for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2005 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". // // This is the "user interface", it decodes user actions into what to // do to the text. See also Fl_Input_.cxx, where the text is actually // manipulated (and some ui, in particular the mouse, is done...). // In theory you can replace this code with another subclass to change // the keybindings. #include #include #include #include #include #include "flstring.h" void Fl_Input::draw() { if (input_type() == FL_HIDDEN_INPUT) return; Fl_Boxtype b = box(); if (damage() & FL_DAMAGE_ALL) draw_box(b, color()); Fl_Input_::drawtext(x()+Fl::box_dx(b), y()+Fl::box_dy(b), w()-Fl::box_dw(b), h()-Fl::box_dh(b)); } // kludge so shift causes selection to extend: int Fl_Input::shift_position(int p) { return position(p, Fl::event_state(FL_SHIFT) ? mark() : p); } int Fl_Input::shift_up_down_position(int p) { return up_down_position(p, Fl::event_state(FL_SHIFT)); } // If you define this symbol as zero you will get the peculiar fltk // behavior where moving off the end of an input field will move the // cursor into the next field: // define it as 1 to prevent cursor movement from going to next field: #define NORMAL_INPUT_MOVE 0 #define ctrl(x) ((x)^0x40) int Fl_Input::handle_key() { char ascii = Fl::event_text()[0]; int repeat_num=1; int del; if (Fl::compose(del)) { // Insert characters into numeric fields after checking for legality: if (input_type() == FL_FLOAT_INPUT || input_type() == FL_INT_INPUT) { Fl::compose_reset(); // ignore any foreign letters... // This is complex to allow "0xff12" hex to be typed: if (!position() && (ascii == '+' || ascii == '-') || (ascii >= '0' && ascii <= '9') || (position()==1 && index(0)=='0' && (ascii=='x' || ascii == 'X')) || (position()>1 && index(0)=='0' && (index(1)=='x'||index(1)=='X') && (ascii>='A'&& ascii<='F' || ascii>='a'&& ascii<='f')) || input_type()==FL_FLOAT_INPUT && ascii && strchr(".eE+-", ascii)) { if (readonly()) fl_beep(); else replace(position(), mark(), &ascii, 1); } return 1; } if (del || Fl::event_length()) { if (readonly()) fl_beep(); else replace(position(), del ? position()-del : mark(), Fl::event_text(), Fl::event_length()); } return 1; } switch (Fl::event_key()) { case FL_Insert: if (Fl::event_state() & FL_CTRL) ascii = ctrl('C'); else if (Fl::event_state() & FL_SHIFT) ascii = ctrl('V'); break; case FL_Delete: if (Fl::event_state() & FL_SHIFT) ascii = ctrl('X'); else ascii = ctrl('D'); break; case FL_Left: ascii = ctrl('B'); break; case FL_Right: ascii = ctrl('F'); break; case FL_Page_Up: fl_font(textfont(),textsize()); //ensure current font is set to ours repeat_num=h()/fl_height(); // number of lines to scroll if (!repeat_num) repeat_num=1; case FL_Up: ascii = ctrl('P'); break; case FL_Page_Down: fl_font(textfont(),textsize()); repeat_num=h()/fl_height(); if (!repeat_num) repeat_num=1; case FL_Down: ascii = ctrl('N'); break; case FL_Home: if (Fl::event_state() & FL_CTRL) { shift_position(0); return 1; } ascii = ctrl('A'); break; case FL_End: if (Fl::event_state() & FL_CTRL) { shift_position(size()); return 1; } ascii = ctrl('E'); break; case FL_BackSpace: ascii = ctrl('H'); break; case FL_Enter: case FL_KP_Enter: if (when() & FL_WHEN_ENTER_KEY) { position(size(), 0); maybe_do_callback(); return 1; } else if (input_type() == FL_MULTILINE_INPUT && !readonly()) return replace(position(), mark(), "\n", 1); else return 0; // reserved for shortcuts case FL_Tab: if (Fl::event_state(FL_CTRL|FL_SHIFT) || input_type()!=FL_MULTILINE_INPUT || readonly()) return 0; return replace(position(), mark(), &ascii, 1); #ifdef __APPLE__ case 'c' : case 'v' : case 'x' : case 'z' : // printf("'%c' (0x%02x) pressed with%s%s%s%s\n", ascii, ascii, // Fl::event_state(FL_SHIFT) ? " FL_SHIFT" : "", // Fl::event_state(FL_CTRL) ? " FL_CTRL" : "", // Fl::event_state(FL_ALT) ? " FL_ALT" : "", // Fl::event_state(FL_META) ? " FL_META" : ""); if (Fl::event_state(FL_META)) ascii -= 0x60; // printf("using '%c' (0x%02x)...\n", ascii, ascii); break; #endif // __APPLE__ } int i; switch (ascii) { case ctrl('A'): return shift_position(line_start(position())) + NORMAL_INPUT_MOVE; case ctrl('B'): return shift_position(position()-1) + NORMAL_INPUT_MOVE; case ctrl('C'): // copy return copy(1); case ctrl('D'): case ctrl('?'): if (readonly()) { fl_beep(); return 1; } if (mark() != position()) return cut(); else return cut(1); case ctrl('E'): return shift_position(line_end(position())) + NORMAL_INPUT_MOVE; case ctrl('F'): return shift_position(position()+1) + NORMAL_INPUT_MOVE; case ctrl('H'): if (readonly()) { fl_beep(); return 1; } if (mark() != position()) cut(); else cut(-1); return 1; case ctrl('K'): if (readonly()) { fl_beep(); return 1; } if (position()>=size()) return 0; i = line_end(position()); if (i == position() && i < size()) i++; cut(position(), i); return copy_cuts(); case ctrl('N'): i = position(); if (line_end(i) >= size()) return NORMAL_INPUT_MOVE; while (repeat_num--) { i = line_end(i); if (i >= size()) break; i++; } shift_up_down_position(i); return 1; case ctrl('P'): i = position(); if (!line_start(i)) return NORMAL_INPUT_MOVE; while(repeat_num--) { i = line_start(i); if (!i) break; i--; } shift_up_down_position(line_start(i)); return 1; case ctrl('U'): if (readonly()) { fl_beep(); return 1; } return cut(0, size()); case ctrl('V'): case ctrl('Y'): if (readonly()) { fl_beep(); return 1; } Fl::paste(*this, 1); return 1; case ctrl('X'): case ctrl('W'): if (readonly()) { fl_beep(); return 1; } copy(1); return cut(); case ctrl('Z'): case ctrl('_'): if (readonly()) { fl_beep(); return 1; } return undo(); case ctrl('I'): case ctrl('J'): case ctrl('L'): case ctrl('M'): if (readonly()) { fl_beep(); return 1; } // insert a few selected control characters literally: if (input_type() != FL_FLOAT_INPUT && input_type() != FL_INT_INPUT) return replace(position(), mark(), &ascii, 1); } return 0; } int Fl_Input::handle(int event) { static int dnd_save_position, dnd_save_mark, drag_start = -1, newpos; static Fl_Widget *dnd_save_focus; switch (event) { case FL_FOCUS: switch (Fl::event_key()) { case FL_Right: position(0); break; case FL_Left: position(size()); break; case FL_Down: up_down_position(0); break; case FL_Up: up_down_position(line_start(size())); break; case FL_Tab: case 0xfe20: // XK_ISO_Left_Tab position(size(),0); break; default: position(position(),mark());// turns off the saved up/down arrow position break; } break; case FL_KEYBOARD: if (Fl::event_key() == FL_Tab && mark() != position()) { // Set the current cursor position to the end of the selection... if (mark() > position()) position(mark()); else position(position()); return (1); } else return handle_key(); case FL_PUSH: if (Fl::dnd_text_ops()) { int oldpos = position(), oldmark = mark(); Fl_Boxtype b = box(); Fl_Input_::handle_mouse( x()+Fl::box_dx(b), y()+Fl::box_dy(b), w()-Fl::box_dw(b), h()-Fl::box_dh(b), 0); newpos = position(); position( oldpos, oldmark ); if (Fl::focus()==this && !Fl::event_state(FL_SHIFT) && input_type()!=FL_SECRET_INPUT && (newpos >= mark() && newpos < position() || newpos >= position() && newpos < mark())) { // user clicked in the selection, may be trying to drag drag_start = newpos; return 1; } drag_start = -1; } if (Fl::focus() != this) { Fl::focus(this); handle(FL_FOCUS); } break; case FL_DRAG: if (Fl::dnd_text_ops()) { if (drag_start >= 0) { if (Fl::event_is_click()) return 1; // debounce the mouse // save the position because sometimes we don't get DND_ENTER: dnd_save_position = position(); dnd_save_mark = mark(); // drag the data: copy(0); Fl::dnd(); return 1; } } break; case FL_RELEASE: if (Fl::event_button() == 2) { Fl::event_is_click(0); // stop double click from picking a word Fl::paste(*this, 0); } else if (!Fl::event_is_click()) { // copy drag-selected text to the clipboard. copy(0); } else if (Fl::event_is_click() && drag_start >= 0) { // user clicked in the field and wants to reset the cursor position... position(drag_start, drag_start); drag_start = -1; } else if (Fl::event_clicks()) { // user double or triple clicked to select word or whole text copy(0); } // For output widgets, do the callback so the app knows the user // did something with the mouse... if (readonly()) do_callback(); return 1; case FL_DND_ENTER: Fl::belowmouse(this); // send the leave events first dnd_save_position = position(); dnd_save_mark = mark(); dnd_save_focus = Fl::focus(); if (dnd_save_focus != this) { Fl::focus(this); handle(FL_FOCUS); } // fall through: case FL_DND_DRAG: //int p = mouse_position(X, Y, W, H); #if DND_OUT_XXXX if (Fl::focus()==this && (p>=dnd_save_position && p<=dnd_save_mark || p>=dnd_save_mark && p<=dnd_save_position)) { position(dnd_save_position, dnd_save_mark); return 0; } #endif { Fl_Boxtype b = box(); Fl_Input_::handle_mouse( x()+Fl::box_dx(b), y()+Fl::box_dy(b), w()-Fl::box_dw(b), h()-Fl::box_dh(b), 0); } return 1; case FL_DND_LEAVE: position(dnd_save_position, dnd_save_mark); #if DND_OUT_XXXX if (!focused()) #endif if (dnd_save_focus != this) { Fl::focus(dnd_save_focus); handle(FL_UNFOCUS); } return 1; case FL_DND_RELEASE: take_focus(); return 1; } Fl_Boxtype b = box(); return Fl_Input_::handletext(event, x()+Fl::box_dx(b), y()+Fl::box_dy(b), w()-Fl::box_dw(b), h()-Fl::box_dh(b)); } Fl_Input::Fl_Input(int X, int Y, int W, int H, const char *l) : Fl_Input_(X, Y, W, H, l) { } // // End of "$Id$". //