// // "$Id: Fl_Input.cxx,v 1.4 1998/10/21 14:20:08 mike Exp $" // // Input widget for the Fast Light Tool Kit (FLTK). // // Copyright 1998 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@easysw.com". // // This is the "user interface", it decodes user actions into what to // do to the text. See also Fl_Input_.C, where the text is actually // manipulated (and some ui, in particular the mouse, is done...). // In theory you can replace this code with another subclass to change // the keybindings. #include #include #include #include #include #include void Fl_Input::draw() { if (type() == FL_HIDDEN_INPUT) return; Fl_Boxtype b = box() ? box() : default_box(); if (damage() & FL_DAMAGE_ALL) draw_box(b, color()); Fl_Input_::drawtext(x()+Fl::box_dx(b)+3, y()+Fl::box_dy(b), w()-Fl::box_dw(b)-6, h()-Fl::box_dh(b)); } // kludge so shift causes selection to extend: int Fl_Input::shift_position(int p) { return position(p, Fl::event_state(FL_SHIFT) ? mark() : p); } int Fl_Input::shift_up_down_position(int p) { return up_down_position(p, Fl::event_state(FL_SHIFT)); } //////////////////////////////////////////////////////////////// // Fltk "compose" // I tried to do compose characters "correctly" with much more user // feedback. They can see the character they will get, rather than // the "dead key" effect. Notice that I completely ignore that horrid // XIM extension! // Although the current scheme only works for Latin-NR1 character sets // the intention is to expand this to UTF-8 someday, to allow you to // compose all characters in all languages with no stupid "locale" // setting. // To use, you call "fl_compose()" for each keystroke. You pass it // the characters it displayed last time plus the new character. It // returns a new set of characters to replace the old one with. If // it returns zero length you should leave the old set unchanged and // treat the new key normally. // Pressing any function keys or moving the cursor should set the // compose state back to zero. // This string lists a pair for each possible foreign letter in Latin-NR1 // starting at code 0xa0 (nbsp). If the second character is a space then // only the first character needs to by typed: static const char* const compose_pairs = " ! % # $ y=| & : c a <<~ - r _ * +-2 3 ' u p . , 1 o >>141234? " "A`A'A^A~A:A*AEC,E`E'E^E:I`I'I^I:D-N~O`O'O^O~O:x O/U`U'U^U:Y'DDss" "a`a'a^a~a:a*aec,e`e'e^e:i`i'i^i:d-n~o`o'o^o~o:-:o/u`u'u^u:y'ddy:"; int fl_compose(int state, char c, int& del, char* buffer, int& ins) { del = 0; ins = 1; buffer[0] = c; if (c == '"') c = ':'; if (!state) { // first character if (c == ' ') {buffer[0]=char(0xA0);return 0x100;} // space turns into nbsp // see if it is either character of any pair: state = 0; for (const char *p = compose_pairs; *p; p += 2) if (p[0] == c || p[1] == c) { if (p[1] == ' ') buffer[0] = (p-compose_pairs)/2+0xA0; state = c; } return state; } else if (state == 0x100) { // third character return 0; } else { // second character char c1 = char(state); // first character // now search for the pair in either order: for (const char *p = compose_pairs; *p; p += 2) { if (p[0] == c && p[1] == c1 || p[1] == c && p[0] == c1) { buffer[0] = (p-compose_pairs)/2+0xA0; ins = del = 1; return 0x100; } } return 0; } } //////////////////////////////////////////////////////////////// static int compose; // compose state (# of characters so far + 1) // If you define this symbol as zero you will get the peculiar fltk // behavior where moving off the end of an input field will move the // cursor into the next field: // define it as 1 to prevent cursor movement from going to next field: #define NORMAL_INPUT_MOVE 0 #define ctrl(x) (x^0x40) int Fl_Input::handle_key() { int i; int pcompose = compose; compose = 0; char key = Fl::event_text()[0]; if (pcompose && Fl::event_length()) { char buf[20]; int ins; int del; compose = fl_compose(pcompose-1, key, del, buf, ins); if (compose) { replace(position(), del ? position()-del : mark(), buf, ins); compose++; // store value+1 so 1 can initialize compose state return 1; } else { if (pcompose==1) // compose also acts as quote-next: return replace(position(),mark(),Fl::event_text(),Fl::event_length()); } } if (Fl::event_state(FL_ALT|FL_META)) { // reserved for shortcuts compose = pcompose; return 0; } switch (Fl::event_key()) { case FL_Left: key = ctrl('B'); break; case FL_Right: key = ctrl('F'); break; case FL_Up: key = ctrl('P'); break; case FL_Down: key = ctrl('N'); break; case FL_Delete: key = ctrl('D'); break; case FL_Home: key = ctrl('A'); break; case FL_End: key = ctrl('E'); break; case FL_BackSpace: if (mark() != position()) cut(); else cut(-1); return 1; case FL_Enter: case FL_KP_Enter: if (when() & FL_WHEN_ENTER_KEY) { position(size(), 0); maybe_do_callback(); return 1; } else if (type() == FL_MULTILINE_INPUT) return replace(position(), mark(), "\n", 1); else return 0; // reserved for shortcuts case FL_Tab: if (Fl::event_state(FL_CTRL) || type()!=FL_MULTILINE_INPUT) return 0; break; case FL_Escape: return 0; // reserved for shortcuts (Forms cleared field) case FL_Control_R: case 0xff20: // Multi-Key compose = 1; return 1; } switch(key) { case 0: // key did not translate to any text compose = pcompose; // allow user to hit shift keys after ^Q return 0; case ctrl('A'): if (type() == FL_MULTILINE_INPUT) for (i=position(); i && index(i-1)!='\n'; i--) ; else i = 0; return shift_position(i) + NORMAL_INPUT_MOVE; case ctrl('B'): return shift_position(position()-1) + NORMAL_INPUT_MOVE; case ctrl('C'): // copy return copy(); case ctrl('D'): if (mark() != position()) return cut(); else return cut(1); case ctrl('E'): if (type() == FL_MULTILINE_INPUT) for (i=position(); index(i) && index(i)!='\n'; i++) ; else i = size(); return shift_position(i) + NORMAL_INPUT_MOVE; case ctrl('F'): return shift_position(position()+1) + NORMAL_INPUT_MOVE; case ctrl('K'): if (position()>=size()) return 0; if (type() == FL_MULTILINE_INPUT) { if (index(position()) == '\n') i = position() + 1; else for (i=position()+1; index(i) && index(i) != '\n'; i++); } else i = size(); cut(position(), i); return copy_cuts(); case ctrl('N'): if (type()!=FL_MULTILINE_INPUT) return 0; for (i=position(); index(i)!='\n'; i++) if (!index(i)) return NORMAL_INPUT_MOVE; shift_up_down_position(i+1); return 1; case ctrl('P'): if (type()!=FL_MULTILINE_INPUT) return 0; for (i = position(); i > 0 && index(i-1) != '\n'; i--) ; if (!i) return NORMAL_INPUT_MOVE; shift_up_down_position(i-1); return 1; case ctrl('Q'): compose = 1; return 1; case ctrl('U'): return cut(0, size()); case ctrl('V'): case ctrl('Y'): Fl::paste(*this); return 1; case ctrl('X'): case ctrl('W'): copy(); return cut(); case ctrl('Z'): case ctrl('_'): return undo(); } // skip all illegal characters // this could be improved to make sure characters are inserted at // legal positions... if (type() == FL_FLOAT_INPUT) { if (!strchr("0123456789.eE+-", key)) return 0; } else if (type() == FL_INT_INPUT) { if (!strchr("0123456789+-", key)) return 0; } return replace(position(), mark(), Fl::event_text(), Fl::event_length()); } int Fl_Input::handle(int event) { switch (event) { case FL_FOCUS: switch (Fl::event_key()) { case FL_Right: position(0); break; case FL_Left: position(size()); break; case FL_Down: up_down_position(0); break; case FL_Up: up_down_position(size()); break; case FL_Tab: position(size(),0); break; } break; case FL_UNFOCUS: compose = 0; break; case FL_KEYBOARD: return handle_key(); case FL_PUSH: compose = 0; if (Fl::event_button() == 2) { Fl::paste(*this); if (Fl::focus()==this) return 1; // remove line for Motif behavior } if (Fl::focus() != this) { Fl::focus(this); handle(FL_FOCUS); // cause minimal update } break; case FL_DRAG: case FL_RELEASE: if (Fl::event_button() == 2) return 0; break; } Fl_Boxtype b = box() ? box() : default_box(); return Fl_Input_::handletext(event, x()+Fl::box_dx(b)+3, y()+Fl::box_dy(b), w()-Fl::box_dw(b)-6, h()-Fl::box_dh(b)); } Fl_Input::Fl_Input(int x, int y, int w, int h, const char *l) : Fl_Input_(x, y, w, h, l) {} // // End of "$Id: Fl_Input.cxx,v 1.4 1998/10/21 14:20:08 mike Exp $". //