// // "$Id$" // // An input/chooser widget. // ______________ ____ // | || __ | // | input area || \/ | // |______________||____| // // Copyright 1998-2017 by Bill Spitzak and others. // Copyright 2004 by Greg Ercolano. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /* \file Fl_Input_Choice widget . */ #include #include #include /** \class Fl_Input_Choice \brief A combination of the input widget and a menu button. \image html input_choice.jpg \image latex input_choice.jpg "Fl_Input_Choice widget" width=6cm The user can either type into the input area, or use the menu button chooser on the right to choose an item which loads the input area with the selected text. The application can directly access both the internal Fl_Input and Fl_Menu_Button widgets respectively using the input() and menubutton() accessor methods. The default behavior is to invoke the Fl_Input_Choice::callback() if the user changes the input field's contents, either by typing, pasting, or clicking a different item in the choice menu. The callback can determine if an item was picked vs. typing into the input field by checking the value of menubutton()->changed(), which will be: - 1: the user picked a different item in the choice menu - 0: the user typed or pasted directly into the input field Example use: \code #include #include #include #include void choice_cb(Fl_Widget *w, void *userdata) { // Show info about the picked item Fl_Input_Choice *choice = (Fl_Input_Choice*)w; const Fl_Menu_Item *item = choice->menubutton()->mvalue(); printf("*** Choice Callback:\n"); printf(" item label()='%s'\n", item ? item->label() : "(No item)"); printf(" item value()=%d\n", choice->menubutton()->value()); printf(" input value()='%s'\n", choice->input()->value()); printf(" The user %s\n", choice->menubutton()->changed() ? "picked a menu item" : "typed text"); } int main() { Fl_Double_Window win(200,100,"Input Choice"); win.begin(); Fl_Input_Choice choice(10,10,100,30); choice.callback(choice_cb, 0); choice.add("Red"); choice.add("Orange"); choice.add("Yellow"); //choice.value("Red"); // uncomment to make "Red" default win.end(); win.show(); return Fl::run(); } \endcode */ /** Constructor for private menu button. */ Fl_Input_Choice::InputMenuButton::InputMenuButton(int x,int y,int w,int h,const char*l) :Fl_Menu_Button(x,y,w,h,l) { box(FL_UP_BOX); } /** Draws the private menu button. */ void Fl_Input_Choice::InputMenuButton::draw() { draw_box(FL_UP_BOX, color()); fl_color(active_r() ? labelcolor() : fl_inactive(labelcolor())); int xc = x()+w()/2, yc=y()+h()/2; fl_polygon(xc-5,yc-3,xc+5,yc-3,xc,yc+3); if (Fl::focus() == this) draw_focus(); } /** Callback for the Fl_Input_Choice menu. */ void Fl_Input_Choice::menu_cb(Fl_Widget*, void *data) { Fl_Input_Choice *o=(Fl_Input_Choice *)data; Fl_Widget_Tracker wp(o); const Fl_Menu_Item *item = o->menubutton()->mvalue(); if (item && item->flags & (FL_SUBMENU|FL_SUBMENU_POINTER)) return; // ignore submenus if (!strcmp(o->inp_->value(), o->menu_->text())) { o->Fl_Widget::clear_changed(); if (o->when() & FL_WHEN_NOT_CHANGED) o->do_callback(); } else { o->inp_->value(o->menu_->text()); o->inp_->set_changed(); o->Fl_Widget::set_changed(); if (o->when() & (FL_WHEN_CHANGED|FL_WHEN_RELEASE)) o->do_callback(); } if (wp.deleted()) return; if (o->callback() != default_callback) { o->Fl_Widget::clear_changed(); o->inp_->clear_changed(); } } /** Callback for the Fl_Input_Choice input field. */ void Fl_Input_Choice::inp_cb(Fl_Widget*, void *data) { Fl_Input_Choice *o=(Fl_Input_Choice *)data; Fl_Widget_Tracker wp(o); if (o->inp_->changed()) { o->Fl_Widget::set_changed(); if (o->when() & (FL_WHEN_CHANGED|FL_WHEN_RELEASE)) o->do_callback(); } else { o->Fl_Widget::clear_changed(); if (o->when() & FL_WHEN_NOT_CHANGED) o->do_callback(); } if (wp.deleted()) return; if (o->callback() != default_callback) o->Fl_Widget::clear_changed(); } /** Creates a new Fl_Input_Choice widget using the given position, size, and label string. Inherited destructor destroys the widget and any values associated with it. */ Fl_Input_Choice::Fl_Input_Choice (int X, int Y, int W, int H, const char *L) : Fl_Group(X,Y,W,H,L) { Fl_Group::box(FL_DOWN_BOX); align(FL_ALIGN_LEFT); // default like Fl_Input inp_ = new Fl_Input(inp_x(), inp_y(), inp_w(), inp_h()); inp_->callback(inp_cb, (void*)this); inp_->box(FL_FLAT_BOX); // cosmetic inp_->when(FL_WHEN_CHANGED|FL_WHEN_NOT_CHANGED); menu_ = new InputMenuButton(menu_x(), menu_y(), menu_w(), menu_h()); menu_->callback(menu_cb, (void*)this); menu_->box(FL_FLAT_BOX); // cosmetic end(); } /** Resizes the Fl_Input_Choice widget. */ void Fl_Input_Choice::resize(int X, int Y, int W, int H) { Fl_Group::resize(X,Y,W,H); inp_->resize(inp_x(), inp_y(), inp_w(), inp_h()); menu_->resize(menu_x(), menu_y(), menu_w(), menu_h()); } /** Chooses item# \p val in the menu, and sets the Fl_Input text field to that value. Any previous text is cleared. \see void value(const char *val) */ void Fl_Input_Choice::value(int val) { menu_->value(val); inp_->value(menu_->text(val)); } /** Sets the changed() state of both input and menu button widgets to the specified value. */ void Fl_Input_Choice::set_changed() { inp_->set_changed(); // no need to call Fl_Widget::set_changed() } /** Clears the changed() state of both input and menu button widgets. */ void Fl_Input_Choice::clear_changed() { inp_->clear_changed(); Fl_Widget::clear_changed(); } // // End of "$Id$". //