// // Menu window code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // // This is the window type used by Fl_Menu to make the pop-ups. // It draws in the overlay planes if possible. // Also here is the implementation of the mouse & keyboard grab, // which are used so that clicks outside the program's windows // can be used to dismiss the menus. #include #include "Fl_Window_Driver.H" void Fl_Menu_Window::show() { Fl_Window_Driver::driver(this)->show_menu(); } void Fl_Menu_Window::flush() { if (!shown()) return; Fl_Window_Driver::driver(this)->flush_menu(); } /** Erases the window, does nothing if HAVE_OVERLAY is not defined in config.h */ void Fl_Menu_Window::erase() { Fl_Window_Driver::driver(this)->erase_menu(); } // Fix the colormap flashing on Maximum Impact Graphics by erasing the // menu before unmapping it: void Fl_Menu_Window::hide() { erase(); Fl_Single_Window::hide(); } /** Destroys the window and all of its children.*/ Fl_Menu_Window::~Fl_Menu_Window() { hide(); } Fl_Menu_Window::Fl_Menu_Window(int W, int H, const char *l) : Fl_Single_Window(W,H,l) { image(0); } Fl_Menu_Window::Fl_Menu_Window(int X, int Y, int W, int H, const char *l) : Fl_Single_Window(X,Y,W,H,l) { image(0); }