// // "$Id$" // // Menu window code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // This is the window type used by Fl_Menu to make the pop-ups. // It draws in the overlay planes if possible. // Also here is the implementation of the mouse & keyboard grab, // which are used so that clicks outside the program's windows // can be used to dismiss the menus. #include #include #include #include #include // WIN32 note: HAVE_OVERLAY is false #if HAVE_OVERLAY #include extern XVisualInfo *fl_find_overlay_visual(); extern XVisualInfo *fl_overlay_visual; extern Colormap fl_overlay_colormap; extern unsigned long fl_transparent_pixel; extern uchar fl_overlay; // changes how fl_color(x) works #endif #include void Fl_Menu_Window::show() { driver()->show_menu(); } void Fl_Menu_Window::flush() { if (!shown()) return; #if HAVE_OVERLAY if (!fl_overlay_visual || !overlay()) {Fl_Single_Window::flush(); return;} Fl_X *myi = Fl_X::i(this); fl_window = myi->xid; # if defined(FLTK_USE_CAIRO) // capture gc changes automatically to update the cairo context adequately if(Fl::autolink_context()) Fl::cairo_make_current(fl_graphics_driver->gc()); # endif fl_overlay = 1; fl_clip_region(myi->region); myi->region = 0; current_ = this; draw(); fl_overlay = 0; #else Fl_Single_Window::flush(); #endif } /** Erases the window, does nothing if HAVE_OVERLAY is not defined config.h */ void Fl_Menu_Window::erase() { #if HAVE_OVERLAY if (!shown()) return; //XSetForeground(fl_display, gc, 0); //XFillRectangle(fl_display, fl_xid(this), gc, 0, 0, w(), h()); XClearWindow(fl_display, fl_xid(this)); #endif } // Fix the colormap flashing on Maximum Impact Graphics by erasing the // menu before unmapping it: void Fl_Menu_Window::hide() { erase(); Fl_Single_Window::hide(); } /** Destroys the window and all of its children.*/ Fl_Menu_Window::~Fl_Menu_Window() { hide(); } Fl_Menu_Window::Fl_Menu_Window(int W, int H, const char *l) : Fl_Single_Window(W,H,l) { image(0); } Fl_Menu_Window::Fl_Menu_Window(int X, int Y, int W, int H, const char *l) : Fl_Single_Window(X,Y,W,H,l) { image(0); } // // End of "$Id$". //