// // "$Id: Fl_Menu_Window.cxx,v 1.6 1999/01/04 19:25:00 mike Exp $" // // Menu window code for the Fast Light Tool Kit (FLTK). // // Copyright 1998 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@easysw.com". // // This is the window type used by Fl_Menu to make the pop-ups. // It draws in the overlay planes if possible. // Also here is the implementation of the mouse & keyboard grab, // which are used so that clicks outside the program's windows // can be used to dismiss the menus. #include #include #include #include #include // WIN32 note: HAVE_OVERLAY is false #if HAVE_OVERLAY extern XVisualInfo *fl_find_overlay_visual(); extern XVisualInfo *fl_overlay_visual; extern Colormap fl_overlay_colormap; extern unsigned long fl_transparent_pixel; static GC gc; // the GC used by all X windows extern uchar fl_overlay; // changes how fl_color(x) works #endif #include void Fl_Menu_Window::show() { #if HAVE_OVERLAY if (!shown() && overlay() && fl_find_overlay_visual()) { XInstallColormap(fl_display, fl_overlay_colormap); fl_background_pixel = int(fl_transparent_pixel); Fl_X::make_xid(this, fl_overlay_visual, fl_overlay_colormap); fl_background_pixel = -1; } else #endif Fl_Single_Window::show(); } void Fl_Menu_Window::flush() { #if HAVE_OVERLAY if (!fl_overlay_visual || !overlay()) {Fl_Single_Window::flush(); return;} Fl_X *i = Fl_X::i(this); fl_window = i->xid; if (!gc) gc = XCreateGC(fl_display, i->xid, 0, 0); fl_gc = gc; fl_overlay = 1; fl_clip_region(i->region); i->region = 0; draw(); fl_overlay = 0; #else Fl_Single_Window::flush(); #endif } void Fl_Menu_Window::erase() { #if HAVE_OVERLAY if (!gc || !shown()) return; //XSetForeground(fl_display, gc, 0); //XFillRectangle(fl_display, fl_xid(this), gc, 0, 0, w(), h()); XClearWindow(fl_display, fl_xid(this)); #endif } // Fix the colormap flashing on Maximum Impact Graphics by erasing the // menu before unmapping it: void Fl_Menu_Window::hide() { erase(); Fl_Single_Window::hide(); } Fl_Menu_Window::~Fl_Menu_Window() { hide(); } //////////////////////////////////////////////////////////////// // "Grab" is done while menu systems are up. This has several effects: // Events are all sent to the "grab window", which does not even // have to be displayed (and in the case of Fl_Menu.C it isn't). // Under X override_redirect and save_under is done to new windows. // The system is also told to "grab" events and send them to this app. extern void fl_fix_focus(); #ifdef WIN32 // We have to keep track of whether we have captured the mouse, since // MSWindows shows little respect for this... Grep for fl_capture to // see where and how this is used. HWND fl_capture; #endif void Fl::grab(Fl_Window& w) { grab_ = &w; #ifdef WIN32 SetActiveWindow(fl_capture = fl_xid(first_window())); SetCapture(fl_capture); #else XGrabPointer(fl_display, fl_xid(first_window()), 1, ButtonPressMask|ButtonReleaseMask| ButtonMotionMask|PointerMotionMask, GrabModeAsync, GrabModeAsync, None, 0, fl_event_time); XGrabKeyboard(fl_display, fl_xid(first_window()), 1, GrabModeAsync, GrabModeAsync, fl_event_time); #endif } extern void fl_send_extra_move(); // in Fl.cxx void Fl::release() { grab_ = 0; #ifdef WIN32 fl_capture = 0; ReleaseCapture(); #else XUngrabKeyboard(fl_display, fl_event_time); XUngrabPointer(fl_display, fl_event_time); // this flush is done in case the picked menu item goes into // an infinite loop, so we don't leave the X server locked up: XFlush(fl_display); #endif fl_send_extra_move(); return; } // // End of "$Id: Fl_Menu_Window.cxx,v 1.6 1999/01/04 19:25:00 mike Exp $". //