// // "$Id: Fl_Pixmap.cxx,v 1.9.2.4.2.4 2001/11/19 01:06:45 easysw Exp $" // // Pixmap drawing code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2001 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". // // Draws X pixmap data, keeping it stashed in a server pixmap so it // redraws fast. // See fl_draw_pixmap.C for code used to get the actual data into pixmap. // Implemented without using the xpm library (which I can't use because // it interferes with the color cube used by fl_draw_image). #include #include #include #include #include #include #include #include #include extern uchar **fl_mask_bitmap; // used by fl_draw_pixmap.cxx to store mask void fl_restore_clip(); // in fl_rect.cxx void Fl_Pixmap::measure() { int W, H; // ignore empty or bad pixmap data: if (w()<0) { fl_measure_pixmap(data, W, H); w(W); h(H); } } void Fl_Pixmap::draw(int XP, int YP, int WP, int HP, int cx, int cy) { // ignore empty or bad pixmap data: if (w()<0) { measure(); if (WP==-1) { WP = w(); HP = h(); } } if (!w()) return; // account for current clip region (faster on Irix): int X,Y,W,H; fl_clip_box(XP,YP,WP,HP,X,Y,W,H); cx += X-XP; cy += Y-YP; // clip the box down to the size of image, quit if empty: if (cx < 0) {W += cx; X -= cx; cx = 0;} if (cx+W > w()) W = w()-cx; if (W <= 0) return; if (cy < 0) {H += cy; Y -= cy; cy = 0;} if (cy+H > h()) H = h()-cy; if (H <= 0) return; if (!id) { id = fl_create_offscreen(w(), h()); fl_begin_offscreen(id); uchar *bitmap = 0; fl_mask_bitmap = &bitmap; fl_draw_pixmap(data, 0, 0, FL_BLACK); fl_mask_bitmap = 0; if (bitmap) { mask = fl_create_bitmask(w(), h(), bitmap); #if 0 // Don't think this is needed; try using fl_create_bitmask()... #ifdef WIN32 // Matt: mask done // this won't work ehen the user changes display mode during run or // has two screens with differnet depths static uchar hiNibble[16] = { 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0, 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0 }; static uchar loNibble[16] = { 0x00, 0x08, 0x04, 0x0c, 0x02, 0x0a, 0x06, 0x0e, 0x01, 0x09, 0x05, 0x0d, 0x03, 0x0b, 0x07, 0x0f }; int np = GetDeviceCaps(fl_gc, PLANES); //: was always one on sample machines int bpp = GetDeviceCaps(fl_gc, BITSPIXEL);//: 1,4,8,16,24,32 and more odd stuff? int Bpr = (bpp*w()+7)/8; //: bytes per row int pad = Bpr&1, w1 = (w()+7)/8, shr = ((w()-1)&7)+1; if (bpp==4) shr = (shr+1)/2; uchar *newarray = new uchar[(Bpr+pad)*h()], *dst = newarray, *src = bitmap; for (int i=0; i0; j--) { uchar b = *src++; if (bpp==1) { *dst++ = ( hiNibble[b&15] ) | ( loNibble[(b>>4)&15] ); } else if (bpp==4) { for (int k=(j==1)?shr:4; k>0; k--) { *dst++ = "\377\360\017\000"[b&3]; b = b >> 2; } } else { for (int k=(j==1)?shr:8; k>0; k--) { if (b&1) { *dst++=0; if (bpp>8) *dst++=0; if (bpp>16) *dst++=0; if (bpp>24) *dst++=0; } else { *dst++=0xff; if (bpp>8) *dst++=0xff; if (bpp>16) *dst++=0xff; if (bpp>24) *dst++=0xff; } b = b >> 1; } } } dst += pad; } mask = (ulong)CreateBitmap(w(), h(), np, bpp, newarray); delete[] newarray; #else mask = XCreateBitmapFromData(fl_display, fl_window, (const char*)bitmap, (w()+7)&-8, h()); #endif #endif // 0 delete[] bitmap; } fl_end_offscreen(); } #ifdef WIN32 if (mask) { HDC new_gc = CreateCompatibleDC(fl_gc); SelectObject(new_gc, (void*)mask); BitBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, SRCAND); SelectObject(new_gc, (void*)id); BitBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, SRCPAINT); DeleteDC(new_gc); } else { fl_copy_offscreen(X, Y, W, H, (Fl_Offscreen)id, cx, cy); } #else if (mask) { // I can't figure out how to combine a mask with existing region, // so cut the image down to a clipped rectangle: int nx, ny; fl_clip_box(X,Y,W,H,nx,ny,W,H); cx += nx-X; X = nx; cy += ny-Y; Y = ny; // make X use the bitmap as a mask: XSetClipMask(fl_display, fl_gc, mask); int ox = X-cx; if (ox < 0) ox += w(); int oy = Y-cy; if (oy < 0) oy += h(); XSetClipOrigin(fl_display, fl_gc, X-cx, Y-cy); } fl_copy_offscreen(X, Y, W, H, (Fl_Offscreen)id, cx, cy); if (mask) { // put the old clip region back XSetClipOrigin(fl_display, fl_gc, 0, 0); fl_restore_clip(); } #endif } Fl_Pixmap::~Fl_Pixmap() { if (id) fl_delete_offscreen(id); if (mask) fl_delete_bitmask(mask); delete_data(); } void Fl_Pixmap::label(Fl_Widget* w) { w->image(this); } void Fl_Pixmap::label(Fl_Menu_Item* m) { } void Fl_Pixmap::copy_data() { if (alloc_data) return; char **new_data, // New data array **new_row; // Current row in image int i, // Looping var ncolors, // Number of colors in image chars_per_pixel,// Characters per color chars_per_line; // Characters per line // Figure out how many colors there are, and how big they are... sscanf(data[0],"%*d%*d%d%d", &ncolors, &chars_per_pixel); chars_per_line = chars_per_pixel * w() + 1; // Allocate memory for the new array... new_data = new char *[h() + ncolors + 1]; new_data[0] = new char[strlen(data[0]) + 1]; strcpy(new_data[0], data[0]); // Copy colors... if (ncolors < 0) { // Copy FLTK colormap values... ncolors = -ncolors; for (i = 0, new_row = new_data + 1; i < ncolors; i ++, new_row ++) { *new_row = new char[4]; memcpy(*new_row, data[i + 1], 4); } } else { // Copy standard XPM colormap values... for (i = 0, new_row = new_data + 1; i < ncolors; i ++, new_row ++) { *new_row = new char[strlen(data[i + 1]) + 1]; strcpy(*new_row, data[i + 1]); } } // Copy image data... for (i = 0; i < h(); i ++, new_row ++) { *new_row = new char[chars_per_line]; memcpy(*new_row, data[i + ncolors + 1], chars_per_line); } // Update pointers... data = new_data; alloc_data = 1; } Fl_Image *Fl_Pixmap::copy(int W, int H) { // Optimize the simple copy where the width and height are the same... if (W == w() && H == h()) return new Fl_Pixmap(data); // OK, need to resize the image data; allocate memory and Fl_Pixmap *new_image; // New pixmap char **new_data, // New array for image data **new_row, // Pointer to row in image data *new_ptr, // Pointer into new array new_info[255]; // New information line const char *old_ptr; // Pointer into old array int i, // Looping var c, // Channel number sy, // Source coordinate dx, dy, // Destination coordinates xerr, yerr, // X & Y errors xmod, ymod, // X & Y moduli xstep, ystep; // X & Y step increments int ncolors, // Number of colors in image chars_per_pixel,// Characters per color chars_per_line; // Characters per line // Figure out how many colors there are, and how big they are... sscanf(data[0],"%*d%*d%d%d", &ncolors, &chars_per_pixel); chars_per_line = chars_per_pixel * W + 1; sprintf(new_info, "%d %d %d %d", W, H, ncolors, chars_per_pixel); // Figure out Bresenheim step/modulus values... xmod = w() % W; xstep = (w() / W) * chars_per_pixel; ymod = h() % H; ystep = h() / H; // Allocate memory for the new array... new_data = new char *[H + ncolors + 1]; new_data[0] = new char[strlen(new_info) + 1]; strcpy(new_data[0], new_info); // Copy colors... if (ncolors < 0) { // Copy FLTK colormap values... ncolors = -ncolors; for (i = 0, new_row = new_data + 1; i < ncolors; i ++, new_row ++) { *new_row = new char[4]; memcpy(*new_row, data[i + 1], 4); } } else { // Copy standard XPM colormap values... for (i = 0, new_row = new_data + 1; i < ncolors; i ++, new_row ++) { *new_row = new char[strlen(data[i + 1]) + 1]; strcpy(*new_row, data[i + 1]); } } // Copy image data... for (i = 0; i < h(); i ++, new_row ++) { *new_row = new char[chars_per_line]; memcpy(*new_row, data[i + ncolors + 1], chars_per_line); } // Scale the image using a nearest-neighbor algorithm... for (dy = h(), sy = 0, yerr = H / 2; dy > 0; dy --, new_row ++) { *new_row = new char[chars_per_line]; new_ptr = *new_row; for (dx = w(), xerr = W / 2, old_ptr = data[sy + ncolors + 1]; dx > 0; dx --) { for (c = 0; c < chars_per_pixel; c ++) *new_ptr++ = old_ptr[c]; old_ptr += xstep; xerr -= xmod; if (xerr <= 0) { xerr += W; old_ptr += chars_per_pixel; } } *new_ptr = '\0'; sy += ystep; yerr -= ymod; if (yerr <= 0) { yerr += H; sy ++; } } new_image = new Fl_Pixmap((const char * const *)data); new_image->alloc_data = 1; return new_image; } void Fl_Pixmap::color_average(Fl_Color c, float i) { // Delete any existing pixmap/mask objects... if (id) { fl_delete_offscreen(id); id = 0; } if (mask) { fl_delete_bitmask(mask); mask = 0; } // Allocate memory as needed... copy_data(); // Get the color to blend with... uchar r, g, b; unsigned ia, ir, ig, ib; Fl::get_color(c, r, g, b); if (i < 0.0f) i = 0.0f; else if (i > 1.0f) i = 1.0f; ia = (unsigned)(256 * i); ir = r * (256 - ia); ig = g * (256 - ia); ib = b * (256 - ia); // Update the colormap to do the blend... char line[255]; // New colormap line int color, // Looping var ncolors, // Number of colors in image chars_per_pixel;// Characters per color sscanf(data[0],"%*d%*d%d%d", &ncolors, &chars_per_pixel); if (ncolors < 0) { // Update FLTK colormap... ncolors = -ncolors; for (color = 0; color < ncolors; color ++) { ((char *)data[color + 1])[1] = (ia * data[color + 1][1] + ir) >> 8; ((char *)data[color + 1])[2] = (ia * data[color + 1][2] + ig) >> 8; ((char *)data[color + 1])[3] = (ia * data[color + 1][3] + ib) >> 8; } } else { // Update standard XPM colormap... for (color = 0; color < ncolors; color ++) { // look for "c word", or last word if none: const char *p = data[color + 1] + chars_per_pixel + 1; const char *previous_word = p; for (;;) { while (*p && isspace(*p)) p++; char what = *p++; while (*p && !isspace(*p)) p++; while (*p && isspace(*p)) p++; if (!*p) {p = previous_word; break;} if (what == 'c') break; previous_word = p; while (*p && !isspace(*p)) p++; } #ifdef WIN32 if (fl_parse_color(p, r, g, b) { #else XColor x; if (XParseColor(fl_display, fl_colormap, p, &x)) { r = x.red>>8; g = x.green>>8; b = x.blue>>8; #endif r = (ia * r + ir) >> 8; g = (ia * g + ig) >> 8; b = (ia * b + ib) >> 8; if (chars_per_pixel > 1) sprintf(line, "%c%c c #%02X%02X%02X", data[color + 1][0], data[color + 1][1], r, g, b); else sprintf(line, "%c c #%02X%02X%02X", data[color + 1][0], r, g, b); delete[] data[color + 1]; ((char **)data)[color + 1] = new char[strlen(line) + 1]; strcpy((char *)data[color + 1], line); } } } } void Fl_Pixmap::delete_data() { if (alloc_data) { for (int i = 0; data[i]; i ++) delete[] data[i]; delete[] data; } } void Fl_Pixmap::desaturate() { // Delete any existing pixmap/mask objects... if (id) { fl_delete_offscreen(id); id = 0; } if (mask) { fl_delete_bitmask(mask); mask = 0; } // Allocate memory as needed... copy_data(); // Update the colormap to grayscale... char line[255]; // New colormap line int i, // Looping var ncolors, // Number of colors in image chars_per_pixel;// Characters per color uchar r, g, b; sscanf(data[0],"%*d%*d%d%d", &ncolors, &chars_per_pixel); if (ncolors < 0) { // Update FLTK colormap... ncolors = -ncolors; for (i = 0; i < ncolors; i ++) { g = (data[i + 1][1] * 31 + data[i + 1][2] * 61 + data[i + 1][3] * 8) / 100; ((char *)data[i + 1])[1] = ((char *)data[i + 1])[2] = ((char *)data[i + 1])[3] = g; } } else { // Update standard XPM colormap... for (i = 0; i < ncolors; i ++) { // look for "c word", or last word if none: const char *p = data[i + 1] + chars_per_pixel + 1; const char *previous_word = p; for (;;) { while (*p && isspace(*p)) p++; char what = *p++; while (*p && !isspace(*p)) p++; while (*p && isspace(*p)) p++; if (!*p) {p = previous_word; break;} if (what == 'c') break; previous_word = p; while (*p && !isspace(*p)) p++; } #ifdef WIN32 if (fl_parse_color(p, r, g, b) { #else XColor x; if (XParseColor(fl_display, fl_colormap, p, &x)) { r = x.red>>8; g = x.green>>8; b = x.blue>>8; #endif g = (r * 31 + g * 61 + b * 8) / 100; if (chars_per_pixel > 1) sprintf(line, "%c%c c #%02X%02X%02X", data[i + 1][0], data[i + 1][1], g, g, g); else sprintf(line, "%c c #%02X%02X%02X", data[i + 1][0], g, g, g); delete[] data[i + 1]; ((char **)data)[i + 1] = new char[strlen(line) + 1]; strcpy((char *)data[i + 1], line); } } } } // // End of "$Id: Fl_Pixmap.cxx,v 1.9.2.4.2.4 2001/11/19 01:06:45 easysw Exp $". //