// // Preferences methods for the Fast Light Tool Kit (FLTK). // // Copyright 2002-2010 by Matthias Melcher. // Copyright 2011-2024 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #include #include "Fl_System_Driver.H" #include #include #include #include #include #include "flstring.h" #include #include #include #if (FLTK_USE_STD) #include #endif /* The format of preferences files is not part of the FLTK specification and intentionally undocumented in Doxygen. The following documentation is FOR CORE DEVELOPERS ONLY. Don't let any app developer see this! This is the unofficial documentation of the file format as it currently stands. The format may change at any point (although it really should stay backwards compatible). Preferences files are *not* supposed to be edited manually. Nevertheless, here are the docs: A .prefs file contains multiple lines. A line is defined by 0 or more ASCII characters in the range from 0x20 to 0x7e, followed by a single '\n' line ending character. Note that there are no tabs, \0 characters, or '\r' characters anywhere in a line. Some parts of a line may allow 0x80 to 0xff to support Unicode UTF-8 octets. The first line is always "; FLTK preferences file format 1.0", followed by a '\n' to indicate the end of the line. The version number may change some time in the future if the file format ever changes. The second line contains the vendor information when the file was created: "; vendor: VENDOR\n" The third line contains the application name "; application: APPLICATION_NAME\n" Any following line that starts with a ';' is not relevant for data and seen as a comment. Fl_Preferences tries to preserve comments, but has no API to set or read comments. All data is stored in key/value pairs. All key/value pairs are stored inside their group. There can be multiple groups. Group naming is used to indicate a hierarchy. A line starting with a '[' starts a group. Before and after a group line, there is always an empty line (no characters, just a '\n'). A group line ends in "]\n". Directly between the '[' and ']' is the name of the group. The first ("root")-group is always declared with the line "[.]\n". Simple group names are written starting with "./", for example "[./name]\n". To generate a hierarchy of groups, deeper nested names are generated by adding more '/name" segments (just like a Unix file path), for example "[./dialog/button/position]\n". Remember that there is an empty line after the group line. A group line is followed by 0 or more lines containing key/value pairs for the given group. A key is a sequence of ASCII letters, numbers, ".", or "_". The key should not be longer than 32 characters. The key is followed by the ":" character and the value. There is no space before or after the ":". The value may contain more ":" characters. The value is a text of ASCII characters 0x20 to 0x7e or UTF-8 Unicode octets 0x80 to 0xff. The key/value line ends in a "\n". Key/value lines wrap before or at column 80 with a "\n" and continue in the next line, starting with a "+" which indicates that this is an overflow line and is furthermore ignored. The type of a value is not stored in the file. It is not an error to call Fl_Preferences::set with a "double" and read back a string. * Integers are written as signed int using "%d". * Floating point values are written with decimal points if C_LOCALE is set when creating the file. * When text is written, "\r", "\n", and the "\" character are escaped by prepending them with an additional "\", other characters <0x20 and 0x7f are encoded in octal format: "\001", UTF-8 is allowed. * Binary data is written as lower case hex digits, two digits per byte. Example data as generated by the test/preferences app: ``` ; FLTK preferences file format 1.0 ; vendor: fltk.org ; application: test/preferences [.] [./Bed] ; The value is "8:00". Values can contain a ':' character alarm:8:00 ; Some integer values ampm:0 wear:2 side:1 taskFlags:5 [./Breakfast] drink:1 wMilk:1 bread:1 wButter:1 nEggs:2 ; A floating point value minutes:4.91 newspaper:NY Tymes ; A text value containing newlines and two other control codes foo:bar\nfly\rBackslash: \\ and bell: \007 and delete: \177\n ; A key can be numeric, but the numeric value has no special meaning 3:Test3 ; Short binary data block. Data is written verbatim, ; CPU endianess has no meaning here binFoo:2387efcd ; A long binary data block, generating wrapped lines binFoo2:7c0802a6bfc1fff8900100089421ff707c3e0b78429f00057fe802a6381e +00487c030378388000013c5f000538a287c43c5f000538c287d04801be31381e0050385e00487c03 +03787c4413783c5f000538a287e44801b6f93c5f00053842dc70800200007c030378480450197c69 +1b78381e00507c0303783c5f0005388287e87d254b784801ab253c5f00053842dc6c800200007c03 +0378480450097c691b78381e00507c0303783c5f0005388287f87d254b784801af8d3c5f00053842 +dc14800200007c03037848044fd97c691b78381e00507c0303783c5f0005388288007d254b784801 +af5d38000000901e00403c5f00053842db84800200007c030378 ``` */ char Fl_Preferences::nameBuffer[128]; char Fl_Preferences::uuidBuffer[40]; Fl_Preferences *Fl_Preferences::runtimePrefs = 0; unsigned int Fl_Preferences::fileAccess_ = Fl_Preferences::ALL; static int clocale_snprintf(char *buffer, size_t buffer_size, const char *format, ...) { va_list args; va_start(args, format); int retval = Fl::system_driver()->clocale_vsnprintf(buffer, buffer_size, format, args); va_end(args); return retval; } static int clocale_sscanf(const char *input, const char *format, ...) { va_list args; va_start(args, format); int retval = Fl::system_driver()->clocale_vsscanf(input, format, args); va_end(args); return retval; } /** Returns a UUID as generated by the system. A UUID is a "universally unique identifier" which is commonly used in configuration files to create identities. A UUID in ASCII looks like this: 937C4900-51AA-4C11-8DD3-7AB59944F03E. It has always 36 bytes plus a trailing zero. \return a pointer to a static buffer containing the new UUID in ASCII format. The buffer is overwritten during every call to this function! */ const char *Fl_Preferences::new_UUID() { Fl::system_driver()->newUUID(uuidBuffer); return uuidBuffer; } /** Tell the FLTK preferences system which files in the file system it may read, create, or write. The FLTK core library will try to read or even create or write preference files when calling Fl::option(), Fl_File_Chooser, the printing panel, and possibly some other internal functions. If your application wants to keep FLTK from touching the file system, call this function before making any other FLTK calls: \code // neither FLTK nor the app may read, create, or write preference files Fl_Preferences::file_access( Fl_Preferences::NONE ); \endcode or \code // FLTK may not read, create, or write preference files, but the application may Fl_Preferences::file_access( Fl_Preferences::APP_OK ); \endcode All flags can be combined using an OR operator. If flags are not set, that specific access to the file system will not be allowed. By default, all access is granted. To clear one or more flags from the default setting, use: \code Fl_Preferences::file_access( Fl_Preferences::file_access() &~ Fl_Preferences::SYSTEM_WRITE ); \endcode If preferences are created using a filename (instead of Fl_Preferences::USER or Fl_Preferences::SYSTEM), file access is handled as if the Fl_Preferences::USER flag was set. \see Fl_Preferences::NONE and others for a list of flags. \see Fl_Preferences::file_access() */ void Fl_Preferences::file_access(unsigned int flags) { fileAccess_ = flags; } /** Return the current file access permissions for the FLTK preferences system. \see Fl_Preferences::file_access(unsigned int) */ unsigned int Fl_Preferences::file_access() { return fileAccess_; } /** Determine the file name and path to preferences that would be opened with these parameters. Find the possible location of a preference file on disk without touching any of the pathname components. This can be used to check if a preference file already exists. \param[out] buffer write the resulting path into this buffer \param[in] buffer_size size of the `buffer` in bytes \param[in] root can be \c USER_L or \c SYSTEM_L for user specific or system wide preferences \param[in] vendor unique text describing the company or author of this file, must be a valid filepath segment \param[in] application unique text describing the application, must be a valid filepath segment \return the input root value, or Fl_Preferences::UNKNOWN_ROOT_TYPE if the path could not be determined. \see Fl_Preferences( Root root, const char *vendor, const char *application ) */ Fl_Preferences::Root Fl_Preferences::filename( char *buffer, size_t buffer_size, Root root, const char *vendor, const char *application ) { Root ret = UNKNOWN_ROOT_TYPE; if (buffer && buffer_size>0) { char *fn = Fl::system_driver()->preference_rootnode(NULL, root, vendor, application); if (fn) { fl_strlcpy(buffer, fn, buffer_size); // FLTK always returns forward slashes in paths { char *s; for ( s = buffer; *s; s++ ) if ( *s == '\\' ) *s = '/'; } ret = root; } else { buffer[0] = 0; } } return ret; } /** The constructor creates a group that manages key/value pairs and child groups. Preferences can be stored per user using the root type `Fl_Preferences::USER_L`, or stored system-wide using `Fl_Preferences::SYSTEM_L`. Groups and key/value pairs can be read and written randomly. Reading undefined values will return the default value. Writing undefined values will create all required groups and key/vlaue pairs. This constructor creates the base instance for all following entries and reads the database from disk into memory if it exists. The vendor argument is a unique text string identifying the development team or vendor of an application. A domain name or an EMail address (replacing the '@' with a '.') are great unique names, e.g. "research.matthiasm.com" or "fluid.fltk.org". The application argument can be the working title or final name of your application. Both vendor and application must be valid UNIX path segments as they become parts of the preference file path and may contain forward slashes to create deeper file structures. \note On \b Windows, the directory is constructed by querying the Common AppData or AppData key of the Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders registry entry. The filename and path is then constructed as \$(query)/\$(vendor)/\$(application).prefs . If the query call fails, data will be stored in RAM only. It will be lost when the app exits. \par In FLTK versions before 1.4.0, if querying the registry failed, preferences would be written to C:\\FLTK\\\$(vendor)\\\$(application).prefs . \note On \b Linux, the \c USER directory is constructed by reading \c $HOME . If \c $HOME is not set or not pointing to an existing directory, FLTK will check the path member of the passwd struct returned by \c getpwuid(getuid()) . If all attempts fail, data will be stored in RAM only and be lost when the app exits. The \c SYSTEM preference filename is hardcoded as /etc/fltk/\$(vendor)/\$(application).prefs . For backward compatibility, the old \c USER `.prefs` file naming scheme \$(directory)/.fltk/\$(vendor)/\$(application).prefs is checked first. If that file does not exist, the environment variable `$XDG_CONFIG_HOME` is read as a base directory. If `$XDG_CONFIG_HOME` is not set, the base directory defaults to `$HOME/.config/`. The user preferences will be stored in \$(directory)/\$(vendor)/\$(application).prefs. The user data path will be \$(directory)/\$(vendor)/\$(application)/. In FLTK versions before 1.4.0, if \c $HOME was not set, the \c USER path would be empty, generating \$(vendor)/\$(application).prefs, which was used relative to the current working directory. \note On \b macOS, the \c USER directory is constructed by reading \c $HOME . If \c $HOME is not set or not pointing to an existing directory, we check the path returned by \c NSHomeDirectory() , and finally checking the path member of the passwd struct returned by \c getpwuid(getuid()) . If all attempts fail, data will be stored in RAM only and be lost when the app exits. The filename and path is then constructed as \$(directory)/Library/Preferences/\$(vendor)/\$(application).prefs . The \c SYSTEM directory is hardcoded as /Library/Preferences/\$(vendor)/\$(application).prefs . \par In FLTK versions before 1.4.0, if \c $HOME was not set, the \c USER path would be \c NULL , generating \/Library/Preferences/\$(vendor)/\$(application).prefs, which would silently fail to create a preference file. \param[in] root can be \c USER_L or \c SYSTEM_L for user specific or system wide preferences, add the \c CLEAR flag to start with a clean set of preferences instead of reading them from a preexisting database \param[in] vendor unique text describing the company or author of this file, must be a valid filepath segment \param[in] application unique text describing the application, must be a valid filepath segment \see Fl_Preferences(Fl_Preferences *parent, const char *group) with parent set to NULL */ Fl_Preferences::Fl_Preferences( Root root, const char *vendor, const char *application ) { node = new Node( "." ); rootNode = new RootNode( this, root, vendor, application ); node->setRoot(rootNode); if (root & CLEAR) clear(); } /** \brief Deprecated: Use this constructor to create or read a preference file at an arbitrary position in the file system. This constructor should no longer be used because the generated database uses the current locale, making it impossible to exchange floating point settings between machines with different language settings. Use `Fl_Preferences(path, vendor, application, Fl_Preferences::C_LOCALE)` in new projects and `Fl_Preferences(path, vendor, application, 0)` if you must keep backward compatibility. \see Fl_Preferences( const char *path, const char *vendor, const char *application, Root flags ) */ Fl_Preferences::Fl_Preferences( const char *path, const char *vendor, const char *application ) { node = new Node( "." ); rootNode = new RootNode( this, path, vendor, application, (Root)0 ); node->setRoot(rootNode); } /** \brief Use this constructor to create or read a preference file at an arbitrary position in the file system. The file name is generated in the form \$(path)/\$(application).prefs. If \p application is \c NULL, \p path is taken literally as the file path and name. ``` // Example: read from an existing database and write modifications when flushed // or destructor is called Fl_Preferences database("/user/matt/test.prefs", "org.fltk.test", NULL, Fl_Preferences::C_LOCALE); // Example: create a new preferences file with an empty data set Fl_Preferences database("/user/matt/test.prefs", "org.fltk.test", NULL, (Fl_Preferences::Root)(Fl_Preferences::C_LOCALE|Fl_Preferences::CLEAR)); ``` \note the C_LOCALE flag is is not set by default for backward compatibility, but it is highly recommended to set it when opening a database. \param[in] path path to the directory that contains the preference file \param[in] vendor unique text describing the company or author of this file, must be a valid file path segment \param[in] application unique text describing the application, must be a valid filename or NULL \param[in] flags C_LOCALE to make the preferences file independent of the current locale, add the CLEAR flag to start with a clean set of preferences instead of reading from the database */ Fl_Preferences::Fl_Preferences( const char *path, const char *vendor, const char *application, Root flags ) { node = new Node( "." ); rootNode = new RootNode( this, path, vendor, application, flags ); node->setRoot(rootNode); if (flags & CLEAR) clear(); } /** \brief Generate or read a new group of entries within another group. Use the \p group argument to name the group that you would like to access. \p Group can also contain a path to a group further down the hierarchy by separating group names with a forward slash '/'. \param[in] parent reference object for the new group \param[in] group name of the group to access (may contain '/'s) */ Fl_Preferences::Fl_Preferences( Fl_Preferences &parent, const char *group ) { rootNode = parent.rootNode; node = parent.node->addChild( group ); } /** \brief Create or access a group of preferences using a name. Parent should point to a previously created parent preferences group to create a preferences hierarchy. If `parent` is set to `NULL`, an unnamed database will be accessed that exists only in local memory and is not associated with a file on disk. The root type of this database is set to `Fl_Preferences::MEMORY`. - the memory database is \em not shared among multiple instances of the same app - memory databases are \em not thread safe - all data will be lost when the app quits ``` void some_function() { Fl_Preferences guide( NULL, "Guide" ); guide.set("answer", 42); } void other_function() { int x; Fl_Preferences guide( NULL, "Guide" ); guide.get("answer", x, -1); } ``` FLTK uses the memory database to manage plugins. See `Fl_Plugin`. \param[in] parent the parameter parent is a pointer to the parent group. If \p parent is \p NULL, the new preferences item refers to an application internal database ("runtime prefs") which exists only once, and remains in RAM only until the application quits. This database is used to manage plugins and other data indexes by strings. Runtime prefs are \em not thread-safe. \param[in] group a group name that is used as a key into the database \see Fl_Preferences( Fl_Preferences&, const char *group ) */ Fl_Preferences::Fl_Preferences( Fl_Preferences *parent, const char *group ) { if (parent==NULL) { if (!runtimePrefs) { runtimePrefs = new Fl_Preferences(); runtimePrefs->node = new Node( "." ); runtimePrefs->rootNode = new RootNode( runtimePrefs ); runtimePrefs->node->setRoot(runtimePrefs->rootNode); } parent = runtimePrefs; } rootNode = parent->rootNode; node = parent->node->addChild( group ); } /** \brief Open a child group using a given index. Use the \p groupIndex argument to find the group that you would like to access. If the given index is invalid (negative or too high), a new group is created with a UUID as a name. The index needs to be fixed. It is currently backward. Index 0 points to the last member in the 'list' of preferences. \param[in] parent reference object for the new group \param[in] groupIndex zero based index into child groups */ Fl_Preferences::Fl_Preferences( Fl_Preferences &parent, int groupIndex ) { rootNode = parent.rootNode; if (groupIndex<0 || groupIndex>=parent.groups()) { node = parent.node->addChild( newUUID() ); } else { node = parent.node->childNode( groupIndex ); } } /** \see Fl_Preferences( Fl_Preferences&, int groupIndex ) */ Fl_Preferences::Fl_Preferences( Fl_Preferences *parent, int groupIndex ) { rootNode = parent->rootNode; if (groupIndex<0 || groupIndex>=parent->groups()) { node = parent->node->addChild( newUUID() ); } else { node = parent->node->childNode( groupIndex ); } } /** Create a new dataset access point using a dataset ID. ID's are a great way to remember shortcuts to database entries that are deeply nested in a preferences database, as long as the database root is not deleted. An ID can be retrieved from any Fl_Preferences dataset, and can then be used to create multiple new references to the same dataset. ID's can be very helpful when put into the user_data() field of widget callbacks. */ Fl_Preferences::Fl_Preferences( Fl_Preferences::ID id ) { node = (Node*)id; rootNode = node->findRoot(); } /** Create another reference to a Preferences group. */ Fl_Preferences::Fl_Preferences(const Fl_Preferences &rhs) : node(rhs.node), rootNode(rhs.rootNode) { } /** Assign another reference to a preference group. */ Fl_Preferences &Fl_Preferences::operator=(const Fl_Preferences &rhs) { if (&rhs != this) { node = rhs.node; rootNode = rhs.rootNode; } return *this; } /** The destructor removes allocated resources. When used on the \em base preferences group, the destructor flushes all changes to the preference file and deletes all internal databases. The destructor does not remove any data from the database. It merely deletes your reference to the database. */ Fl_Preferences::~Fl_Preferences() { if (node && !node->parent()) delete rootNode; // DO NOT delete nodes! The root node will do that after writing the preferences. // Zero all pointer to avoid memory errors, even though // Valgrind does not complain (Cygwin does though) node = 0L; rootNode = 0L; } /** Return the file name and path to the preference file. If the preferences have not changed or have not been flushed, the file or directory may not have been created yet. \param[out] buffer write the resulting path into this buffer \param[in] buffer_size size of the `buffer` in bytes \return the root type at creation type, or MEMORY for runtime prefs, it does not return CORE or LOCALE flags. */ Fl_Preferences::Root Fl_Preferences::filename( char *buffer, size_t buffer_size) { if (!buffer || buffer_size==0) return UNKNOWN_ROOT_TYPE; RootNode *rn = rootNode; if (!rn) return UNKNOWN_ROOT_TYPE; if (rn->root()==MEMORY) return MEMORY; char *fn = rn->filename(); if (!fn) return UNKNOWN_ROOT_TYPE; fl_strlcpy(buffer, fn, buffer_size); if (buffer[0]==0) return UNKNOWN_ROOT_TYPE; return (Root)(rn->root() & ROOT_MASK); } /** Returns the number of groups that are contained within a group. \return 0 for no groups at all */ int Fl_Preferences::groups() { return node->nChildren(); } /** Returns the name of the Nth (\p num_group) group. There is no guaranteed order of group names. The index must be within the range given by groups(). \param[in] num_group number indexing the requested group \return 'C' string pointer to the group name */ const char *Fl_Preferences::group( int num_group ) { return node->child( num_group ); } /** Returns non-zero if a group with this name exists. Group names are relative to the Fl_Preferences node and can contain a path. "." describes the current node, "./" describes the topmost node. By preceding a groupname with a "./" its path becomes relative to the topmost node. \param[in] key name of group that is searched for \return 0 if no group by that name was found */ char Fl_Preferences::group_exists( const char *key ) { return node->search( key ) ? 1 : 0 ; } /** Deletes a group. Removes a group and all keys and groups within that group from the database. \param[in] group name of the group to delete \return 0 if call failed */ char Fl_Preferences::delete_group( const char *group ) { Node *nd = node->search( group ); if ( nd ) return nd->remove(); return 0; } /** Delete all groups. */ char Fl_Preferences::delete_all_groups() { node->deleteAllChildren(); return 1; } /** Returns the number of entries (name/value pairs) in a group. \return number of entries */ int Fl_Preferences::entries() { return node->nEntry(); } /** Returns the name of an entry. There is no guaranteed order of entry names. The index must be within the range given by entries(). \param[in] index number indexing the requested entry \return pointer to value cstring */ const char *Fl_Preferences::entry( int index ) { return node->entry(index).name; } /** Returns non-zero if an entry with this name exists. \param[in] key name of entry that is searched for \return 0 if entry was not found */ char Fl_Preferences::entry_exists( const char *key ) { return node->getEntry( key )>=0 ? 1 : 0 ; } /** Deletes a single name/value pair. This function removes the entry \p key from the database. \param[in] key name of entry to delete \return 0 if deleting the entry failed */ char Fl_Preferences::delete_entry( const char *key ) { return node->deleteEntry( key ); } /** Delete all entries. */ char Fl_Preferences::delete_all_entries() { node->deleteAllEntries(); return 1; } /** Delete all groups and all entries. */ char Fl_Preferences::clear() { char ret1 = deleteAllGroups(); char ret2 = deleteAllEntries(); return ret1 & ret2; } /** Reads an entry from the group. A default value must be supplied. The return value indicates if the value was available (non-zero) or the default was used (0). \param[in] key name of entry \param[out] value returned from preferences or default value if none was set \param[in] defaultValue default value to be used if no preference was set \return 0 if the default value was used */ char Fl_Preferences::get( const char *key, int &value, int defaultValue ) { const char *v = node->get( key ); value = v ? atoi( v ) : defaultValue; return ( v != 0 ); } /** Sets an entry (name/value pair). The return value indicates if there was a problem storing the data in memory. However it does not reflect if the value was actually stored in the preference file. \param[in] key name of entry \param[in] value set this entry to \p value \return 0 if setting the value failed */ char Fl_Preferences::set( const char *key, int value ) { snprintf( nameBuffer, sizeof(nameBuffer), "%d", value ); node->set( key, nameBuffer ); return 1; } /** Reads an entry from the group. A default value must be supplied. The return value indicates if the value was available (non-zero) or the default was used (0). \param[in] key name of entry \param[out] value returned from preferences or default value if none was set \param[in] defaultValue default value to be used if no preference was set \return 0 if the default value was used */ char Fl_Preferences::get( const char *key, float &value, float defaultValue ) { const char *v = node->get( key ); if (v) { if (rootNode->root() & C_LOCALE) { clocale_sscanf(v, "%g", &value); } else { value = (float)atof(v); } } else { value = defaultValue; } return ( v != NULL ); } /** Sets an entry (name/value pair). The return value indicates if there was a problem storing the data in memory. However it does not reflect if the value was actually stored in the preference file. \param[in] key name of entry \param[in] value set this entry to \p value \return 0 if setting the value failed */ char Fl_Preferences::set( const char *key, float value ) { if (rootNode->root() & C_LOCALE) { clocale_snprintf( nameBuffer, sizeof(nameBuffer), "%g", value ); } else { snprintf( nameBuffer, sizeof(nameBuffer), "%g", value ); } node->set( key, nameBuffer ); return 1; } /** Sets an entry (name/value pair). The return value indicates if there was a problem storing the data in memory. However it does not reflect if the value was actually stored in the preference file. \param[in] key name of entry \param[in] value set this entry to \p value \param[in] precision number of decimal digits to represent value \return 0 if setting the value failed */ char Fl_Preferences::set( const char *key, float value, int precision ) { if (rootNode->root() & C_LOCALE) { clocale_snprintf( nameBuffer, sizeof(nameBuffer), "%.*g", precision, value ); } else { snprintf( nameBuffer, sizeof(nameBuffer), "%.*g", precision, value ); } node->set( key, nameBuffer ); return 1; } /** Reads an entry from the group. A default value must be supplied. The return value indicates if the value was available (non-zero) or the default was used (0). \param[in] key name of entry \param[out] value returned from preferences or default value if none was set \param[in] defaultValue default value to be used if no preference was set \return 0 if the default value was used */ char Fl_Preferences::get( const char *key, double &value, double defaultValue ) { const char *v = node->get( key ); if (v) { if (rootNode->root() & C_LOCALE) { clocale_sscanf(v, "%lg", &value); } else { value = atof(v); } } else { value = defaultValue; } return ( v != NULL ); } /** Sets an entry (name/value pair). The return value indicates if there was a problem storing the data in memory. However it does not reflect if the value was actually stored in the preference file. \param[in] key name of entry \param[in] value set this entry to \p value \return 0 if setting the value failed */ char Fl_Preferences::set( const char *key, double value ) { if (rootNode->root() & C_LOCALE) { clocale_snprintf( nameBuffer, sizeof(nameBuffer), "%lg", value ); } else { snprintf( nameBuffer, sizeof(nameBuffer), "%lg", value ); } node->set( key, nameBuffer ); return 1; } /** Sets an entry (name/value pair). The return value indicates if there was a problem storing the data in memory. However it does not reflect if the value was actually stored in the preference file. \param[in] key name of entry \param[in] value set this entry to \p value \param[in] precision number of decimal digits to represent value \return 0 if setting the value failed */ char Fl_Preferences::set( const char *key, double value, int precision ) { if (rootNode->root() & C_LOCALE) { clocale_snprintf( nameBuffer, sizeof(nameBuffer), "%.*lg", precision, value ); } else { snprintf( nameBuffer, sizeof(nameBuffer), "%.*lg", precision, value ); } node->set( key, nameBuffer ); return 1; } // remove control sequences from a string static char *decodeText( const char *src ) { int len = 0; const char *s = src; for ( ; *s; s++, len++ ) { if ( *s == '\\' ) { if ( isdigit( s[1] ) ) { s+=3; } else { s+=1; } } } char *dst = (char*)malloc( len+1 ), *d = dst; for ( s = src; *s; s++ ) { char c = *s; if ( c == '\\' ) { if ( s[1] == '\\' ) { *d++ = c; s++; } else if ( s[1] == 'n' ) { *d++ = '\n'; s++; } else if ( s[1] == 'r' ) { *d++ = '\r'; s++; } else if ( isdigit( s[1] ) ) { *d++ = ((s[1]-'0')<<6) + ((s[2]-'0')<<3) + (s[3]-'0'); s+=3; } else s++; // error } else *d++ = c; } *d = 0; return dst; } /** Reads an entry from the group. A default value must be supplied. The return value indicates if the value was available (non-zero) or the default was used (0). 'maxSize' is the maximum length of text that will be read. The text buffer must allow for one additional byte for a trailing zero. \param[in] key name of entry \param[out] text returned from preferences or default value if none was set \param[in] defaultValue default value to be used if no preference was set \param[in] maxSize maximum length of value plus one byte for a trailing zero \return 0 if the default value was used */ char Fl_Preferences::get( const char *key, char *text, const char *defaultValue, int maxSize ) { const char *v = node->get( key ); if ( v && strchr( v, '\\' ) ) { char *w = decodeText( v ); strlcpy(text, w, maxSize); free( w ); return 1; } if ( !v ) v = defaultValue; if ( v ) strlcpy(text, v, maxSize); else *text = 0; return ( v != defaultValue ); } /** Reads an entry from the group. A default value must be supplied. The return value indicates if the value was available (non-zero) or the default was used (0). get() allocates memory of sufficient size to hold the value. The buffer must be free'd by the developer using 'free(value)'. \param[in] key name of entry \param[out] text returned from preferences or default value if none was set \param[in] defaultValue default value to be used if no preference was set \return 0 if the default value was used */ char Fl_Preferences::get( const char *key, char *&text, const char *defaultValue ) { const char *v = node->get( key ); if ( v && strchr( v, '\\' ) ) { text = decodeText( v ); return 1; } if ( !v ) v = defaultValue; if ( v ) text = fl_strdup( v ); else text = 0; return ( v != defaultValue ); } #if (FLTK_USE_STD) /** Reads an entry from the group. A default value must be supplied. The return value indicates if the value was available (non-zero) or the default was used (0). \param[in] key name of entry \param[out] value returned from preferences or default value if none was set \param[in] defaultValue default value to be used if no preference was set \return 0 if the default value was used */ char Fl_Preferences::get( const char *key, std::string &value, const std::string &defaultValue ) { const char *v = node->get( key ); if (v) { if ( strchr( v, '\\' ) ) { char *text = decodeText( v ); value = text; ::free(text); } else { value = v; } return 1; } else { value = defaultValue; return 0; } } #endif /** Sets an entry (name/value pair). The return value indicates if there was a problem storing the data in memory. However it does not reflect if the value was actually stored in the preference file. \param[in] key name of entry \param[in] text set this entry to \p value \return 0 if setting the value failed */ char Fl_Preferences::set( const char *key, const char *text ) { const char *s = text ? text : ""; int n=0, ns=0; for ( ; *s; s++ ) { n++; if ( *s<32 || *s=='\\' || *s==0x7f ) ns+=4; } if ( ns ) { char *buffer = (char*)malloc( n+ns+1 ), *d = buffer; for ( s=text; *s; ) { char c = *s; if ( c=='\\' ) { *d++ = '\\'; *d++ = '\\'; s++; } else if ( c=='\n' ) { *d++ = '\\'; *d++ = 'n'; s++; } else if ( c=='\r' ) { *d++ = '\\'; *d++ = 'r'; s++; } else if ( c<32 || c==0x7f ) { *d++ = '\\'; *d++ = '0'+((c>>6)&3); *d++ = '0'+((c>>3)&7); *d++ = '0'+(c&7); s++; } else *d++ = *s++; } *d = 0; node->set( key, buffer ); free( buffer ); } else node->set( key, text ); return 1; } // convert a hex string to binary data static void *decodeHex( const char *src, int &size ) { size = (int) strlen( src )/2; unsigned char *data = (unsigned char*)malloc( size ), *d = data; const char *s = src; for ( int i=size; i>0; i-- ) { int v; char x = tolower(*s++); if ( x >= 'a' ) v = x-'a'+10; else v = x-'0'; v = v<<4; x = tolower(*s++); if ( x >= 'a' ) v += x-'a'+10; else v += x-'0'; *d++ = (uchar)v; } return (void*)data; } /** Reads a binary entry from the group, encoded in hexadecimal blocks. \param[in] key name of entry \param[out] data value returned from preferences or default value if none was set \param[in] defaultValue default value \param[in] defaultSize size of default value array \param[in] maxSize maximum length of value, to receive the number of bytes read, use the function below instead. \return 0 if the default value was used \see Fl_Preferences::get( const char *key, void *data, const void *defaultValue, int defaultSize, int *maxSize ) */ char Fl_Preferences::get( const char *key, void *data, const void *defaultValue, int defaultSize, int maxSize ) { const char *v = node->get( key ); if ( v ) { int dsize; void *w = decodeHex( v, dsize ); memmove( data, w, dsize>maxSize?maxSize:dsize ); free( w ); return 1; } if ( defaultValue ) memmove( data, defaultValue, defaultSize>maxSize?maxSize:defaultSize ); return 0; } /** Reads a binary entry from the group, encoded in hexadecimal blocks. A binary (not hex) default value can be supplied. The return value indicates if the value was available (non-zero) or the default was used (0). `maxSize` is the maximum length of text that will be read and returns the actual number of bytes read. \param[in] key name of entry \param[out] data value returned from preferences or default value if none was set \param[in] defaultValue default value to be used if no preference was set \param[in] defaultSize size of default value array \param[inout] maxSize maximum length of value and actual number of bytes set \return 0 if the default value was used */ char Fl_Preferences::get( const char *key, void *data, const void *defaultValue, int defaultSize, int *maxSize ) { if (!maxSize || !data) return -1; int capacity = *maxSize; const char *v = node->get( key ); if ( v ) { int nFound; void *w = decodeHex( v, nFound ); int nWrite = (nFound>capacity) ? capacity : nFound; memmove( data, w, nWrite); free( w ); *maxSize = nWrite; return 1; } if ( defaultValue ) { int nWrite = (defaultSize>capacity) ? capacity : defaultSize; memmove( data, defaultValue, nWrite ); *maxSize = nWrite; } else { *maxSize = 0; } return 0; } /** Reads an entry from the group. A default value must be supplied. The return value indicates if the value was available (non-zero) or the default was used (0). get() allocates memory of sufficient size to hold the value. The buffer must be free'd by the developer using 'free(value)'. \param[in] key name of entry \param[out] data returned from preferences or default value if none was set \param[in] defaultValue default value to be used if no preference was set \param[in] defaultSize size of default value array \return 0 if the default value was used */ char Fl_Preferences::get( const char *key, void *&data, const void *defaultValue, int defaultSize ) { const char *v = node->get( key ); if ( v ) { int dsize; data = decodeHex( v, dsize ); return 1; } if ( defaultValue ) { data = (void*)malloc( defaultSize ); memmove( data, defaultValue, defaultSize ); } else data = 0; return 0; } /** Sets an entry (name/value pair). The return value indicates if there was a problem storing the data in memory. However it does not reflect if the value was actually stored in the preference file. \param[in] key name of entry \param[in] data set this entry to \p value \param[in] dsize size of data array \return 0 if setting the value failed */ char Fl_Preferences::set( const char *key, const void *data, int dsize ) { char *buffer = (char*)malloc( dsize*2+1 ), *d = buffer;; unsigned char *s = (unsigned char*)data; for ( ; dsize>0; dsize-- ) { static char lu[] = "0123456789abcdef"; unsigned char v = *s++; *d++ = lu[v>>4]; *d++ = lu[v&0xf]; } *d = 0; node->set( key, buffer ); free( buffer ); return 1; } #if (FLTK_USE_STD) /** Sets an entry (name/value pair). The return value indicates if there was a problem storing the data in memory. However it does not reflect if the value was actually stored in the preference file. \param[in] entry name of entry \param[in] value set this entry to value (stops at the first nul character). \return 0 if setting the value failed */ char Fl_Preferences::set( const char *entry, const std::string &value ) { return set(entry, value.c_str()); } #endif // FLTK_USE_STD /** Returns the size of the value part of an entry. \param[in] key name of entry \return size of value */ int Fl_Preferences::size( const char *key ) { const char *v = node->get( key ); return (int) (v ? strlen( v ) : 0); } /** \brief Creates a path that is related to the preference file and that is usable for additional application data. This function creates a directory that is named after the preferences database without the \c .prefs extension and located in the same directory. It then fills the given buffer with the complete path name. There is no way to verify that the path name fit into the buffer. If the name is too long, it will be clipped. This function can be used with direct paths that don't end in \c .prefs . \a getUserDataPath() will remove any extension and end the path with a \c / . If the file name has no extension, \a getUserDataPath() will append \c .data/ to the path name. Example: \code Fl_Preferences prefs( USER, "matthiasm.com", "test" ); char path[FL_PATH_MAX]; prefs.getUserdataPath( path, FL_PATH_MAX ); \endcode creates the preferences database in the directory (User 'matt' on Linux): \code /Users/matt/.fltk/matthiasm.com/test.prefs \endcode ..and returns the userdata path: \code /Users/matt/.fltk/matthiasm.com/test/ \endcode \param[out] path buffer for user data path \param[in] pathlen size of path buffer (should be at least \c FL_PATH_MAX ) \return 1 if there is no filename (\a path will be unmodified) \return 1 if \a pathlen is 0 (\a path will be unmodified) \return 1 if a path was created successfully, \a path will contain the path name ending in a '/' \return 0 if path was not created for some reason; \a path will contain the pathname that could not be created \see Fl_Preferences::Fl_Preferences(Root, const char*, const char*) */ char Fl_Preferences::get_userdata_path( char *path, int pathlen ) { if ( rootNode ) return rootNode->getPath( path, pathlen ); return 0; } /** Writes preferences to disk if they were modified. This method can be used to verify that writing a preference file went well. Deleting the base preferences object will also write the contents of the database to disk. \return -1 if anything went wrong, i.e. file could not be opened, permissions blocked writing, etc. \return 0 if the file was written to disk. This does not check if the disk ran out of space and the file is truncated. \return 1 if no data was written to the database and no write attempt to disk was made. */ int Fl_Preferences::flush() { int ret = dirty(); if (ret != 1) return ret; return rootNode->write(); } /** Check if there were changes to the database that need to be written to disk. \return 1 if the database will be written to disk by `flush` or destructor. \return 0 if the database is unchanged since the last write operation. \return -1 f there is an internal database error. */ int Fl_Preferences::dirty() { Node *n = node; while (n && n->parent()) n = n->parent(); if (!n) return -1; return n->dirty(); } //----------------------------------------------------------------------------- // helper class to create dynamic group and entry names on the fly // /** Creates a group name or entry name on the fly. This version creates a simple unsigned integer as an entry name. \code int n, i; Fl_Preferences prev( appPrefs, "PreviousFiles" ); prev.get( "n", 0 ); for ( i=0; ipreference_rootnode(prefs, root, vendor, application); filename_ = filename ? fl_strdup(filename) : 0L; vendor_ = fl_strdup(vendor); application_ = fl_strdup(application); if ( (root & CLEAR) == 0 ) read(); } // create the root node // - construct the name of the file that will hold our preferences Fl_Preferences::RootNode::RootNode( Fl_Preferences *prefs, const char *path, const char *vendor, const char *application, Root flags ) : prefs_(prefs), filename_(0L), vendor_(0L), application_(0L), root_type_( (Root)(USER | (flags & C_LOCALE) )) { if (!vendor) vendor = "unknown"; if (!application) { application = "unknown"; filename_ = fl_strdup(path); } else { char filename[ FL_PATH_MAX ]; filename[0] = 0; snprintf(filename, sizeof(filename), "%s/%s.prefs", path, application); filename_ = fl_strdup(filename); } vendor_ = fl_strdup(vendor); application_ = fl_strdup(application); if ( (flags & CLEAR) == 0 ) read(); } // create a root node that exists only on RAM and can not be read or written to // a file Fl_Preferences::RootNode::RootNode( Fl_Preferences *prefs ) : prefs_(prefs), filename_(0L), vendor_(0L), application_(0L), root_type_(Fl_Preferences::MEMORY) { } // destroy the root node and all depending nodes Fl_Preferences::RootNode::~RootNode() { if ( prefs_->node->dirty() ) write(); if ( filename_ ) { free( filename_ ); filename_ = 0L; } if ( vendor_ ) { free( vendor_ ); vendor_ = 0L; } if ( application_ ) { free( application_ ); application_ = 0L; } delete prefs_->node; prefs_->node = 0L; } // read a preference file and construct the group tree and all entry leaves int Fl_Preferences::RootNode::read() { if ( (root_type_&Fl_Preferences::ROOT_MASK)==Fl_Preferences::MEMORY ) { prefs_->node->clearDirtyFlags(); return 0; } if (!filename_ || !filename_[0]) // filename could not be created return -1; if ( (root_type_ & Fl_Preferences::CORE) && !(fileAccess_ & Fl_Preferences::CORE_READ_OK) ) { prefs_->node->clearDirtyFlags(); return -1; } if ( ((root_type_&Fl_Preferences::ROOT_MASK)==Fl_Preferences::USER) && !(fileAccess_ & Fl_Preferences::USER_READ_OK) ) { prefs_->node->clearDirtyFlags(); return -1; } if ( ((root_type_&Fl_Preferences::ROOT_MASK)==Fl_Preferences::SYSTEM) && !(fileAccess_ & Fl_Preferences::SYSTEM_READ_OK) ) { prefs_->node->clearDirtyFlags(); return -1; } char buf[1024]; FILE *f = fl_fopen( filename_, "rb" ); if ( !f ) return -1; if (fgets( buf, 1024, f )==0) { /* ignore: "; FLTK preferences file format 1.0" */ } if (fgets( buf, 1024, f )==0) { /* ignore: "; vendor: ..." */ } if (fgets( buf, 1024, f )==0) { /* ignore: "; application: ..." */ } Node *nd = prefs_->node; for (;;) { if ( !fgets( buf, 1024, f ) ) break; // EOF or Error if ( buf[0]=='[' ) { // read a new group size_t end = strcspn( buf+1, "]\n\r" ); buf[ end+1 ] = 0; nd = prefs_->node->find( buf+1 ); } else if ( buf[0]=='+' ) { // value of previous name/value pair spans multiple lines size_t end = strcspn( buf+1, "\n\r" ); if ( end != 0 ) { // if entry is not empty buf[ end+1 ] = 0; if (nd) nd->add( buf+1 ); } } else { // read a name/value pair size_t end = strcspn( buf, "\n\r" ); if ( end != 0 ) { // if entry is not empty buf[ end ] = 0; if (nd) nd->set( buf ); } } } fclose( f ); prefs_->node->clearDirtyFlags(); return 0; } // write the group tree and all entry leaves int Fl_Preferences::RootNode::write() { if ( (root_type_&Fl_Preferences::ROOT_MASK)==Fl_Preferences::MEMORY ) { prefs_->node->clearDirtyFlags(); return 0; } if (!filename_ || !filename_[0]) // filename could not be created return -1; if ( (root_type_ & Fl_Preferences::CORE) && !(fileAccess_ & Fl_Preferences::CORE_WRITE_OK) ) return -1; if ( ((root_type_&Fl_Preferences::ROOT_MASK)==Fl_Preferences::USER) && !(fileAccess_ & Fl_Preferences::USER_WRITE_OK) ) return -1; if ( ((root_type_&Fl_Preferences::ROOT_MASK)==Fl_Preferences::SYSTEM) && !(fileAccess_ & Fl_Preferences::SYSTEM_WRITE_OK) ) return -1; fl_make_path_for_file(filename_); FILE *f = fl_fopen( filename_, "wb" ); if ( !f ) return -1; fprintf( f, "; FLTK preferences file format 1.0\n" ); fprintf( f, "; vendor: %s\n", vendor_ ); fprintf( f, "; application: %s\n", application_ ); prefs_->node->write( f ); fclose( f ); if (Fl::system_driver()->preferences_need_protection_check()) { // unix: make sure that system prefs are user-readable if (strncmp(filename_, "/etc/fltk/", 10) == 0) { char *p; p = filename_ + 9; do { // for each directory to the pref file *p = 0; fl_chmod(filename_, 0755); // rwxr-xr-x *p = '/'; p = strchr(p+1, '/'); } while (p); fl_chmod(filename_, 0644); // rw-r--r-- } } return 0; } // get the path to the preferences directory // - copy the path into the buffer at "path" // - if the resulting path is longer than "pathlen", it will be cropped char Fl_Preferences::RootNode::getPath( char *path, int pathlen ) { if (!filename_) // RUNTIME preferences. or filename could not be created return 1; // return 1 (not -1) to be consistent with fl_make_path() if (pathlen<=0) return 1; // copy the root filepath into the provided buffer strlcpy( path, filename_, pathlen); char *name = 0L, *ext = 0L; // use Unix style separators { char *s; for ( s = path; *s; s++ ) if ( *s == '\\' ) *s = '/'; } // find the start of the filename inside the path name = strrchr( path, '/' ); // this is a safety measure. The root path should be absolute and contain '/'s if (name) name++; // point right after the '/' character else name = path; // point at the first character of a filename-only path // find the last '.' which may be the start of a file extension ext = strrchr( path, '.' ); if ( (ext==0L) || (extpreferences_need_protection_check() && strncmp(path, "/etc/fltk/", 10) == 0) { fl_chmod(path, 0755); // rwxr-xr-x } strlcat( path, "/", pathlen ); return ret; } // create a node that represents a group // - path must be a single word, preferable alnum(), dot and underscore only. Space is ok. Fl_Preferences::Node::Node( const char *path ) { if ( path ) path_ = fl_strdup( path ); else path_ = 0; first_child_ = 0; next_ = 0; parent_ = 0; entry_ = 0; nEntry_ = NEntry_ = 0; dirty_ = 0; top_ = 0; indexed_ = 0; index_ = 0; nIndex_ = NIndex_ = 0; } void Fl_Preferences::Node::deleteAllChildren() { Node *next_node = NULL; for ( Node *current_node = first_child_; current_node; current_node = next_node ) { next_node = current_node->next_; delete current_node; } first_child_ = NULL; dirty_ = 1; updateIndex(); } void Fl_Preferences::Node::deleteAllEntries() { if ( entry_ ) { for ( int i = 0; i < nEntry_; i++ ) { if ( entry_[i].name ) { ::free( entry_[i].name ); entry_[i].name = NULL; } if ( entry_[i].value ) { ::free( entry_[i].value ); entry_[i].value = NULL; } } free( entry_ ); entry_ = NULL; nEntry_ = 0; NEntry_ = 0; } dirty_ = 1; } // delete this and all depending nodes Fl_Preferences::Node::~Node() { next_ = NULL; parent_ = NULL; deleteAllChildren(); deleteAllEntries(); deleteIndex(); if ( path_ ) { ::free( path_ ); path_ = NULL; } } // recursively check if any entry is dirty (was changed after loading a fresh prefs file) char Fl_Preferences::Node::dirty() { if ( dirty_ ) return 1; if ( next_ && next_->dirty() ) return 1; if ( first_child_ && first_child_->dirty() ) return 1; return 0; } // recursively clear all dirty flags void Fl_Preferences::Node::clearDirtyFlags() { Fl_Preferences::Node *nd = this; while (nd) { nd->dirty_ = 0; if ( nd->first_child_ ) nd->first_child_->clearDirtyFlags(); nd = nd->next_; } } // write this node (recursively from the last neighbor back to this) // write all entries // write all children int Fl_Preferences::Node::write( FILE *f ) { if ( next_ ) next_->write( f ); fprintf( f, "\n[%s]\n\n", path_ ); for ( int i = 0; i < nEntry_; i++ ) { char *src = entry_[i].value; if ( src ) { // hack it into smaller pieces if needed fprintf( f, "%s:", entry_[i].name ); size_t cnt, written = 0; for ( cnt = 0; cnt < 60; cnt++ ) if ( src[cnt]==0 ) break; written += fwrite( src, cnt, 1, f ); fprintf( f, "\n" ); src += cnt; for (;*src;) { for ( cnt = 0; cnt < 80; cnt++ ) if ( src[cnt]==0 ) break; fputc( '+', f ); written += fwrite( src, cnt, 1, f ); fputc( '\n', f ); src += cnt; } (void)written; // silence warning } else fprintf( f, "%s\n", entry_[i].name ); } if ( first_child_ ) first_child_->write( f ); dirty_ = 0; return 0; } // set the parent node and create the full path void Fl_Preferences::Node::setParent( Node *pn ) { parent_ = pn; next_ = pn->first_child_; pn->first_child_ = this; snprintf( nameBuffer, sizeof(nameBuffer), "%s/%s", pn->path_, path_ ); free( path_ ); path_ = fl_strdup( nameBuffer ); } // find the corresponding root node Fl_Preferences::RootNode *Fl_Preferences::Node::findRoot() { Node *n = this; do { if (n->top_) return n->root_node_; n = n->parent(); } while (n); return 0L; } // add a child to this node and set its path (try to find it first...) Fl_Preferences::Node *Fl_Preferences::Node::addChild( const char *path ) { snprintf( nameBuffer, sizeof(nameBuffer), "%s/%s", path_, path ); char *name = fl_strdup( nameBuffer ); Node *nd = find( name ); free( name ); updateIndex(); return nd; } // create and set, or change an entry within this node void Fl_Preferences::Node::set( const char *name, const char *value ) { for ( int i=0; i= sizeof( nameBuffer ) ) len = sizeof( nameBuffer ); strlcpy( nameBuffer, line, len ); set( nameBuffer, c+1 ); } else { set( line, "" ); } } dirty_ = dirt; } // Append data to an existing node. This is only used in read operations when // a single entry stretches over multiple lines in the prefs file. void Fl_Preferences::Node::add( const char *line ) { if ( lastEntrySet<0 || lastEntrySet>=nEntry_ ) return; char *&dst = entry_[ lastEntrySet ].value; size_t a = strlen( dst ); size_t b = strlen( line ); dst = (char*)realloc( dst, a+b+1 ); memcpy( dst+a, line, b+1 ); } // get the value for a name, returns 0 if no such name const char *Fl_Preferences::Node::get( const char *name ) { int i = getEntry( name ); return i>=0 ? entry_[i].value : 0 ; } // find the index of an entry, returns -1 if no such entry int Fl_Preferences::Node::getEntry( const char *name ) { for ( int i=0; inext_ ) { Node *nn = nd->find( path ); if ( nn ) return nn; } const char *s = path+len+1; const char *e = strchr( s, '/' ); if (e) strlcpy( nameBuffer, s, e-s+1 ); else strlcpy( nameBuffer, s, sizeof(nameBuffer)); nd = new Node( nameBuffer ); nd->setParent( this ); dirty_ = 1; return nd->find( path ); } } return 0; } // find a group somewhere in the tree starting here // caller must not set 'offset' argument // - if the node does not exist, 'search' returns NULL // - if the pathname is "." (current node) return this node // - if the pathname is "./" (root node) return the topmost node // - if the pathname starts with "./", start the search at the root node instead Fl_Preferences::Node *Fl_Preferences::Node::search( const char *path, int offset ) { if ( offset == 0 ) { if ( path[0] == '.' ) { if ( path[1] == 0 ) { return this; // user was searching for current node } else if ( path[1] == '/' ) { Node *nn = this; while ( nn->parent() ) nn = nn->parent(); if ( path[2]==0 ) { // user is searching for root ( "./" ) return nn; } return nn->search( path+2, 2 ); // do a relative search on the root node } } offset = (int) strlen( path_ ) + 1; } int len = (int) strlen( path_ ); if ( len < offset-1 ) return 0; len -= offset; if ( ( len <= 0 ) || ( strncmp( path, path_+offset, len ) == 0 ) ) { if ( len > 0 && path[ len ] == 0 ) return this; if ( len <= 0 || path[ len ] == '/' ) { for ( Node *nd = first_child_; nd; nd = nd->next_ ) { Node *nn = nd->search( path, offset ); if ( nn ) return nn; } return 0; } } return 0; } // return the number of child nodes (groups) int Fl_Preferences::Node::nChildren() { if (indexed_) { return nIndex_; } else { int cnt = 0; for ( Node *nd = first_child_; nd; nd = nd->next_ ) cnt++; return cnt; } } // return the node name const char *Fl_Preferences::Node::name() { if ( path_ ) { char *r = strrchr( path_, '/' ); return r ? r+1 : path_ ; } else { return 0L ; } } // return the n'th child node's name const char *Fl_Preferences::Node::child( int ix ) { Node *nd = childNode( ix ); if ( nd ) return nd->name(); else return 0L ; } // return the n'th child node Fl_Preferences::Node *Fl_Preferences::Node::childNode( int ix ) { createIndex(); if (indexed_) { // usually faster access in correct order, but needing more memory return index_[ix]; } else { // slow access and reverse order int n = nChildren(); ix = n - ix -1; Node *nd; for ( nd = first_child_; nd; nd = nd->next_ ) { if ( !ix-- ) break; if ( !nd ) break; } return nd; } } // remove myself from the list and delete me (and all children) char Fl_Preferences::Node::remove() { Node *nd = NULL, *np = NULL; Node *parent_node = parent(); if ( parent_node ) { nd = parent_node->first_child_; np = NULL; for ( ; nd; np = nd, nd = nd->next_ ) { if ( nd == this ) { if ( np ) np->next_ = next_; else parent_node->first_child_ = next_; next_ = NULL; break; } } parent_node->dirty_ = 1; parent_node->updateIndex(); } delete this; return ( nd != NULL ); } void Fl_Preferences::Node::createIndex() { if (indexed_) return; int n = nChildren(); if (n>NIndex_) { NIndex_ = n + 16; index_ = (Node**)realloc(index_, NIndex_*sizeof(Node*)); } Node *nd; int i = 0; for (nd = first_child_; nd; nd = nd->next_, i++) { index_[n-i-1] = nd; } nIndex_ = n; indexed_ = 1; } void Fl_Preferences::Node::updateIndex() { indexed_ = 0; } void Fl_Preferences::Node::deleteIndex() { if (index_) ::free(index_); index_ = NULL; NIndex_ = nIndex_ = 0; indexed_ = 0; } /** \brief Create a plugin. \param[in] klass plugins are grouped in classes \param[in] name every plugin should have a unique name */ Fl_Plugin::Fl_Plugin(const char *klass, const char *name) : id(0) { #ifdef FL_PLUGIN_VERBOSE printf("Fl_Plugin: creating a plugin, class \"%s\", name \"%s\"\n", klass, name); #endif Fl_Plugin_Manager pm(klass); id = pm.addPlugin(name, this); } /** \brief Clear the plugin and remove it from the database. */ Fl_Plugin::~Fl_Plugin() { #ifdef FL_PLUGIN_VERBOSE printf("Fl_Plugin: deleting a plugin\n"); #endif if (id) Fl_Plugin_Manager::remove(id); } /** \brief Manage all plugins belonging to one class. */ Fl_Plugin_Manager::Fl_Plugin_Manager(const char *klass) : Fl_Preferences(0, Fl_Preferences::Name("%s/%s", "plugins", klass)) { #ifdef FL_PLUGIN_VERBOSE printf("Fl_Plugin: creating a plugin manager for class \"%s\"\n", klass); #endif } /** \brief Remove the plugin manager. Calling this does not remove the database itself or any plugins. It just removes the reference to the database. */ Fl_Plugin_Manager::~Fl_Plugin_Manager() { #ifdef FL_PLUGIN_VERBOSE printf("Fl_Plugin: deleting a plugin manager\n"); #endif } static unsigned char x2i(char hi, char lo) { return ((hi-'A')<<4) | (lo-'A'); } static void i2x(unsigned char v, char *d) { d[0] = ((v>>4)&0x0f)+'A'; d[1] = (v&0x0f)+'A'; } static void *a2p(const char *s) { union { void *ret; unsigned char d[sizeof(void*)]; } v; v.ret = 0L; int i=0, n=sizeof(void*); for (i=0; iload(filename); // There is no way of unloading a plugin! return (dl != 0) ? 0 : -1; } /** Use this function to load a whole directory full of modules. \param dirpath Pathname of a directory. It \b must end with the platform's directory separator character (i.e., '\\' under Windows, '/' otherwise). \param pattern A filename pattern to catch all modules of interest in the targeted directory (e.g., "{*.so,*.dll,*.dylib}"), or NULL to catch all files in the directory. */ int Fl_Plugin_Manager::loadAll(const char *dirpath, const char *pattern) { struct dirent **dir; int i, n = fl_filename_list(dirpath, &dir); for (i=0; id_name, pattern)) { load(Fl_Preferences::Name("%s%s", dirpath, e->d_name)); } free(e); } free(dir); return 0; }