// // "$Id$" // #include #include #include #include #include ////////////////////// // Fl_Tree.cxx ////////////////////// // // Fl_Tree -- This file is part of the Fl_Tree widget for FLTK // Copyright (C) 2009-2010 by Greg Ercolano. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // INTERNAL: scroller callback static void scroll_cb(Fl_Widget*,void *data) { ((Fl_Tree*)data)->redraw(); } // INTERNAL: Parse elements from path into an array of null terminated strings // Handles escape characters. // Path="/aa/bb" // Return: arr[0]="aa", arr[1]="bb", arr[2]=0 // Caller must call free_path(arr). // static char **parse_path(const char *path) { while ( *path == '/' ) path++; // skip leading '/' // First pass: identify, null terminate, and count separators int seps = 1; // separator count (1: first item) int arrsize = 1; // array size (1: first item) char *save = strdup(path); // make copy we can modify char *sin = save, *sout = save; while ( *sin ) { if ( *sin == '\\' ) { // handle escape character *sout++ = *++sin; if ( *sin ) ++sin; } else if ( *sin == '/' ) { // handle submenu *sout++ = 0; sin++; seps++; arrsize++; } else { // all other chars *sout++ = *sin++; } } *sout = 0; arrsize++; // (room for terminating NULL) // Second pass: create array, save nonblank elements char **arr = (char**)malloc(sizeof(char*) * arrsize); int t = 0; sin = save; while ( seps-- > 0 ) { if ( *sin ) { arr[t++] = sin; } // skips empty fields, e.g. '//' sin += (strlen(sin) + 1); } arr[t] = 0; return(arr); } // INTERNAL: Free the array returned by parse_path() static void free_path(char **arr) { if ( arr ) { if ( arr[0] ) { free((void*)arr[0]); } free((void*)arr); } } // INTERNAL: Recursively descend tree hierarchy, accumulating total child count static int find_total_children(Fl_Tree_Item *item, int count=0) { count++; for ( int t=0; tchildren(); t++ ) { count = find_total_children(item->child(t), count); } return(count); } /// Constructor. Fl_Tree::Fl_Tree(int X, int Y, int W, int H, const char *L) : Fl_Group(X,Y,W,H,L) { _root = new Fl_Tree_Item(_prefs); _root->parent(0); // we are root of tree _root->label("ROOT"); _item_focus = 0; _callback_item = 0; _callback_reason = FL_TREE_REASON_NONE; _scrollbar_size = 0; // 0: uses Fl::scrollbar_size() #if FLTK_ABI_VERSION >= 10302 // NEW _lastselect = 0; #else /*FLTK_ABI_VERSION*/ // OLD: data initialized static inside handle() #endif /*FLTK_ABI_VERSION*/ box(FL_DOWN_BOX); color(FL_BACKGROUND2_COLOR, FL_SELECTION_COLOR); when(FL_WHEN_CHANGED); _vscroll = new Fl_Scrollbar(0,0,0,0); // will be resized by draw() _vscroll->hide(); _vscroll->type(FL_VERTICAL); _vscroll->step(1); _vscroll->callback(scroll_cb, (void*)this); end(); } /// Destructor. Fl_Tree::~Fl_Tree() { if ( _root ) { delete _root; _root = 0; } } /// Extend a selection between 'from' and 'to'. /// Used by SHIFT-click to extend a selection between two items inclusive. /// void Fl_Tree::extend_selection(Fl_Tree_Item *from, Fl_Tree_Item *to) { char on = 0; if ( from == to ) { from->select(); return; } for ( Fl_Tree_Item *item = first(); item; item = next(item) ) { if ( (item == from) || (item == to) ) { item->select(); // inclusive on ^= 1; } else if ( on ) { item->select(); } } } /// Standard FLTK event handler for this widget. int Fl_Tree::handle(int e) { if (e == FL_NO_EVENT) return(0); // XXX: optimize to prevent slow resizes on large trees! int ret = 0; char is_shift = Fl::event_state() & FL_SHIFT ? 1 : 0; char is_ctrl = Fl::event_state() & FL_CTRL ? 1 : 0; char is_command = Fl::event_state() & FL_COMMAND ? 1 : 0; // ctrl on win/lin, 'Command' on mac #if FLTK_ABI_VERSION >= 10302 // NEW: data inside Fl_Tree #else /*FLTK_ABI_VERSION*/ // OLD: static Fl_Tree_Item *_lastselect = 0; #endif /*FLTK_ABI_VERSION*/ // Developer note: Fl_Browser_::handle() used for reference here.. // #include // for event debugging // fprintf(stderr, "DEBUG: %s (%d)\n", fl_eventnames[e], e); if (e == FL_ENTER || e == FL_LEAVE) return(1); switch (e) { case FL_FOCUS: { // FLTK tests if we want focus. // If a nav key was used to give us focus, and we've got no saved // focus widget, determine which item gets focus depending on nav key. // if ( ! _item_focus ) { // no focus established yet? switch (Fl::event_key()) { // determine if focus was navigated.. case FL_Tab: { // received focus via TAB? int updown = is_shift ? FL_Up : FL_Down; // SHIFT-TAB similar to Up, TAB similar to Down set_item_focus(next_visible_item(0, updown)); break; } case FL_Left: // received focus via LEFT or UP? case FL_Up: { // XK_ISO_Left_Tab set_item_focus(next_visible_item(0, FL_Up)); break; } case FL_Right: // received focus via RIGHT or DOWN? case FL_Down: default: { set_item_focus(next_visible_item(0, FL_Down)); break; } } } if ( visible_focus() ) redraw(); // draw focus change return(1); } case FL_UNFOCUS: { // FLTK telling us some other widget took focus. if ( visible_focus() ) redraw(); // draw focus change return(1); } case FL_KEYBOARD: { // keyboard shortcut // Do shortcuts first or scrollbar will get them... if ( (Fl::focus() == this) && // tree has focus? _prefs.selectmode() > FL_TREE_SELECT_NONE ) { // select mode that supports kb events? if ( !_item_focus ) { set_item_focus(first()); } if ( _item_focus ) { int ekey = Fl::event_key(); switch (ekey) { case FL_Enter: // ENTER: toggle open/close case FL_KP_Enter: { open_toggle(_item_focus, when()); break; } case ' ': // SPACE: change selection state switch ( _prefs.selectmode() ) { case FL_TREE_SELECT_NONE: break; case FL_TREE_SELECT_SINGLE: if ( is_ctrl ) { // CTRL-SPACE: (single mode) toggle if ( ! _item_focus->is_selected() ) { select_only(_item_focus, when()); } else { deselect_all(0, when()); } } else { select_only(_item_focus, when()); // SPACE: (single mode) select only } _lastselect = _item_focus; return(1); case FL_TREE_SELECT_MULTI: if ( is_ctrl ) { select_toggle(_item_focus, when()); // CTRL-SPACE: (multi mode) toggle selection } else { select(_item_focus, when()); // SPACE: (multi-mode) select } _lastselect = _item_focus; return(1); } break; case FL_Right: // RIGHT: open children (if any) case FL_Left: { // LEFT: close children (if any) if ( _item_focus ) { if ( ekey == FL_Right && _item_focus->is_close() ) { // Open closed item open(_item_focus); redraw(); ret = 1; } else if ( ekey == FL_Left && _item_focus->is_open() ) { // Close open item close(_item_focus); redraw(); ret = 1; } return(1); } break; } case FL_Up: // UP: next item up, or extend selection up case FL_Down: { // DOWN: next item down, or extend selection down set_item_focus(next_visible_item(_item_focus, ekey)); // next item up|dn if ( _item_focus ) { // item in focus? // Autoscroll int itemtop = _item_focus->y(); int itembot = _item_focus->y()+_item_focus->h(); if ( itemtop < y() ) { show_item_top(_item_focus); } if ( itembot > y()+h() ) { show_item_bottom(_item_focus); } // Extend selection if ( _prefs.selectmode() == FL_TREE_SELECT_MULTI && // multiselect on? is_shift && // shift key? ! _item_focus->is_selected() ) { // not already selected? select(_item_focus, when()); // extend selection.. _lastselect = _item_focus; } return(1); } break; } case 'a': case 'A': { if ( is_command ) { // ^A (win/linux), Meta-A (mac) switch ( _prefs.selectmode() ) { case FL_TREE_SELECT_NONE: case FL_TREE_SELECT_SINGLE: break; case FL_TREE_SELECT_MULTI: // Do a 'select all' select_all(); _lastselect = first(); take_focus(); return(1); } } break; } } } } break; } } // Let Fl_Group take a shot at handling the event if (Fl_Group::handle(e)) { return(1); // handled? don't continue below } // Handle events the child FLTK widgets didn't need // fprintf(stderr, "Fl_Tree::handle(): Event was %s (%d)\n", fl_eventnames[e], e); // DEBUGGING if ( ! _root ) return(ret); switch ( e ) { case FL_PUSH: { // clicked on tree if (Fl::visible_focus() && handle(FL_FOCUS)) { Fl::focus(this); } // Not extending a selection? zero lastselect Fl_Tree_Item *item = _root->find_clicked(_prefs); if ( !item ) { // clicked, but not on an item? switch ( _prefs.selectmode() ) { case FL_TREE_SELECT_NONE: break; case FL_TREE_SELECT_SINGLE: case FL_TREE_SELECT_MULTI: deselect_all(); break; } break; } set_item_focus(item); // becomes new focus widget redraw(); ret |= 1; // handled if ( Fl::event_button() == FL_LEFT_MOUSE ) { if ( item->event_on_collapse_icon(_prefs) ) { // collapse icon clicked? open_toggle(item); } else if ( item->event_on_label(_prefs) && // label clicked? (!item->widget() || !Fl::event_inside(item->widget())) && // not inside widget (!_vscroll->visible() || !Fl::event_inside(_vscroll)) ) { // not on scroller switch ( _prefs.selectmode() ) { case FL_TREE_SELECT_NONE: break; case FL_TREE_SELECT_SINGLE: select_only(item, when()); _lastselect = item; break; case FL_TREE_SELECT_MULTI: { if ( is_shift ) { // SHIFT+PUSH? if ( _lastselect ) { extend_selection(_lastselect, item); } else { select(item); // add to selection } } else if ( is_ctrl ) { // CTRL+PUSH? select_toggle(item, when()); // toggle selection state } else { select_only(item, when()); } _lastselect = item; break; } } } } break; } case FL_DRAG: { // do the scrolling first: int my = Fl::event_y(); if ( my < y() ) { // above top? int p = vposition()-(y()-my); if ( p < 0 ) p = 0; vposition(p); } else if ( my > (y()+h()) ) { // below bottom? int p = vposition()+(my-y()-h()); if ( p > (int)_vscroll->maximum() ) p = (int)_vscroll->maximum(); vposition(p); } if ( Fl::event_button() != FL_LEFT_MOUSE ) break; Fl_Tree_Item *item = _root->find_clicked(_prefs); if ( ! item ) break; set_item_focus(item); // becomes new focus widget redraw(); ret |= 1; // Item's label clicked? if ( item->event_on_label(_prefs) && (!item->widget() || !Fl::event_inside(item->widget())) && (!_vscroll->visible() || !Fl::event_inside(_vscroll)) ) { // Handle selection behavior switch ( _prefs.selectmode() ) { case FL_TREE_SELECT_NONE: break; // no selection changes case FL_TREE_SELECT_SINGLE: select_only(item, when()); _lastselect = item; break; case FL_TREE_SELECT_MULTI: if ( is_ctrl ) { // CTRL-DRAG: toggle? if ( _lastselect != item ) { // not already toggled from last microdrag? select_toggle(item, when()); // toggle selection } } else { select(item); // select this } _lastselect = item; break; } } break; } } return(ret); } static void redraw_soon(void *data) { ((Fl_Tree*)data)->redraw(); Fl::remove_timeout(redraw_soon, data); } /// Standard FLTK draw() method, handles drawing the tree widget. void Fl_Tree::draw() { int ytoofar = draw_tree(); // See if we're scrolled below bottom of tree // This can happen if someone just closed a large item. // If so, change scroller as needed. // if ( _vscroll->visible() && ytoofar > 0 ) { int scrollval = _vscroll->value(); int ch = h() - Fl::box_dh(box()); int range2 = scrollval - ytoofar; int size2 = ch + range2; if ( range2 < 0 ) { _vscroll->value(0); _vscroll->hide(); } else { _vscroll->slider_size(float(ch)/float(size2)); _vscroll->range(0.0,range2); _vscroll->value(range2); } Fl::add_timeout(.10, redraw_soon, (void*)this); // use timer to trigger redraw; we can't } } int Fl_Tree::draw_tree() { int ret = 0; fix_scrollbar_order(); // Let group draw box+label but *NOT* children. // We handle drawing children ourselves by calling each item's draw() // int cx = x() + Fl::box_dx(box()); int cy = y() + Fl::box_dy(box()); int cw = w() - Fl::box_dw(box()); int ch = h() - Fl::box_dh(box()); { // Handle group's bg if ( damage() & ~FL_DAMAGE_CHILD) { // redraw entire widget? Fl_Group::draw_box(); Fl_Group::draw_label(); } if ( ! _root ) return(0); // These values are changed during drawing // By end, 'Y' will be the lowest point on the tree int X = cx + _prefs.marginleft(); int Y = cy + _prefs.margintop() - (_vscroll->visible() ? _vscroll->value() : 0); int W = cw - _prefs.marginleft(); // - _prefs.marginright(); // Adjust root's X/W if connectors off if (_prefs.connectorstyle() == FL_TREE_CONNECTOR_NONE) { X -= _prefs.openicon()->w(); W += _prefs.openicon()->w(); } int Ysave = Y; fl_push_clip(cx,cy,cw,ch); { fl_font(_prefs.labelfont(), _prefs.labelsize()); _root->draw(X, Y, W, this, (Fl::focus()==this)?_item_focus:0, // show focus item ONLY if Fl_Tree has focus _prefs); } fl_pop_clip(); // Show vertical scrollbar? { #if FLTK_ABI_VERSION >= 10302 // NEW int SY = Y + _prefs.marginbottom(); #else /*FLTK_ABI_VERSION*/ // OLD int SY = Y; #endif /*FLTK_ABI_VERSION*/ int ydiff = (SY+_prefs.margintop())-Ysave; // ydiff=size of tree int ytoofar = (cy+ch) - SY; // ytoofar -- if >0, scrolled beyond bottom if ( ytoofar > 0 ) ydiff += ytoofar; if ( Ysavech || int(_vscroll->value())>1 ) { _vscroll->visible(); int scrollsize = _scrollbar_size ? _scrollbar_size : Fl::scrollbar_size(); int sx = x()+w()-Fl::box_dx(box())-scrollsize; int sy = y()+Fl::box_dy(box()); int sw = scrollsize; int sh = h()-Fl::box_dh(box()); _vscroll->show(); _vscroll->resize(sx,sy,sw,sh); _vscroll->slider_size(float(ch)/float(ydiff)); _vscroll->range(0.0,ydiff-ch); ret = ytoofar; } else { _vscroll->Fl_Slider::value(0); _vscroll->hide(); ret = 0; } } } draw_child(*_vscroll); // draw scroll last return(ret); } /// Print the tree as 'ascii art' to stdout. /// Used mainly for debugging. /// void Fl_Tree::show_self() { if ( ! _root ) return; _root->show_self(); } /// Set the label for the root item. /// /// Makes an internally managed copy of 'new_label'. /// void Fl_Tree::root_label(const char *new_label) { if ( ! _root ) return; _root->label(new_label); } /// Returns the root item. Fl_Tree_Item* Fl_Tree::root() { return(_root); } /// Adds a new item, given a 'menu style' path, eg: "/Parent/Child/item". /// Any parent nodes that don't already exist are created automatically. /// Adds the item based on the value of sortorder(). /// /// To specify items or submenus that contain slashes ('/' or '\') /// use an escape character to protect them, e.g. /// /// \code /// tree->add("/Holidays/Photos/12\\/25\\2010"); // Adds item "12/25/2010" /// tree->add("/Pathnames/c:\\\\Program Files\\\\MyApp"); // Adds item "c:\Program Files\MyApp" /// \endcode /// /// \returns the child item created, or 0 on error. /// Fl_Tree_Item* Fl_Tree::add(const char *path) { if ( ! _root ) { // Create root if none _root = new Fl_Tree_Item(_prefs); _root->parent(0); _root->label("ROOT"); } char **arr = parse_path(path); Fl_Tree_Item *item = _root->add(_prefs, arr); free_path(arr); return(item); } /// Add a new child to a specific item in the tree. /// /// \param[in] item The existing item to add new child to. Must not be NULL. /// \param[in] name The label for the new item /// \returns the item that was added. /// Fl_Tree_Item* Fl_Tree::add(Fl_Tree_Item *item, const char *name) { return(item->add(_prefs, name)); } /// Inserts a new item above the specified Fl_Tree_Item, with the label set to 'name'. /// \param[in] above -- the item above which to insert the new item. Must not be NULL. /// \param[in] name -- the name of the new item /// \returns the item that was added, or 0 if 'above' could not be found. /// Fl_Tree_Item* Fl_Tree::insert_above(Fl_Tree_Item *above, const char *name) { return(above->insert_above(_prefs, name)); } /// Insert a new item into a tree-item's children at a specified position. /// /// \param[in] item The existing item to insert new child into. Must not be NULL. /// \param[in] name The label for the new item /// \param[in] pos The position of the new item in the child list /// \returns the item that was added. /// Fl_Tree_Item* Fl_Tree::insert(Fl_Tree_Item *item, const char *name, int pos) { return(item->insert(_prefs, name, pos)); } /// Remove the specified \p item from the tree. /// \p item may not be NULL. /// If it has children, all those are removed too. /// \returns 0 if done, -1 if 'item' not found. /// int Fl_Tree::remove(Fl_Tree_Item *item) { if ( item == _root ) { clear(); } else { Fl_Tree_Item *parent = item->parent(); // find item's parent if ( ! parent ) return(-1); parent->remove_child(item); // remove child + children } return(0); } /// Clear all children from the tree. /// The tree will be left completely empty. /// void Fl_Tree::clear() { if ( ! _root ) return; _root->clear_children(); delete _root; _root = 0; } /// Clear all the children of a particular node in the tree specified by \p item. /// Item may not be NULL. /// void Fl_Tree::clear_children(Fl_Tree_Item *item) { if ( item->has_children() ) { item->clear_children(); redraw(); // redraw only if there were children to clear } } /// Find the item, given a menu style path, eg: "/Parent/Child/item". /// There is both a const and non-const version of this method. /// Const version allows pure const methods to use this method /// to do lookups without causing compiler errors. /// /// To specify items or submenus that contain slashes ('/' or '\') /// use an escape character to protect them, e.g. /// /// \code /// tree->add("/Holidays/Photos/12\\/25\\2010"); // Adds item "12/25/2010" /// tree->add("/Pathnames/c:\\\\Program Files\\\\MyApp"); // Adds item "c:\Program Files\MyApp" /// \endcode /// /// \param[in] path -- the tree item's pathname to be found (e.g. "Flintstones/Fred") /// \returns the item, or NULL if not found. /// /// \see item_pathname() /// Fl_Tree_Item *Fl_Tree::find_item(const char *path) { if ( ! _root ) return(NULL); char **arr = parse_path(path); Fl_Tree_Item *item = _root->find_item(arr); free_path(arr); return(item); } /// A const version of Fl_Tree::find_item(const char *path) const Fl_Tree_Item *Fl_Tree::find_item(const char *path) const { if ( ! _root ) return(NULL); char **arr = parse_path(path); const Fl_Tree_Item *item = _root->find_item(arr); free_path(arr); return(item); } // Handle safe 'reverse string concatenation'. // In the following we build the pathname from right-to-left, // since we start at the child and work our way up to the root. // #define SAFE_RCAT(c) { \ slen += 1; if ( slen >= pathnamelen ) { pathname[0] = '\0'; return(-2); } \ *s-- = c; \ } /// Find the pathname for the specified \p item. /// If \p item is NULL, root() is used. /// The tree's root will be included in the pathname of showroot() is on. /// Menu items or submenus that contain slashes ('/' or '\') in their names /// will be escaped with a backslash. This is symmetrical with the add() /// function which uses the same escape pattern to set names. /// \param[in] pathname The string to use to return the pathname /// \param[in] pathnamelen The maximum length of the string (including NULL). Must not be zero. /// \param[in] item The item whose pathname is to be returned. /// \returns /// - 0 : OK (\p pathname returns the item's pathname) /// - -1 : item not found (pathname="") /// - -2 : pathname not large enough (pathname="") /// \see find_item() /// int Fl_Tree::item_pathname(char *pathname, int pathnamelen, const Fl_Tree_Item *item) const { pathname[0] = '\0'; item = item ? item : _root; if ( !item ) return(-1); // Build pathname starting at end char *s = (pathname+pathnamelen-1); int slen = 0; // length of string compiled so far (including NULL) SAFE_RCAT('\0'); while ( item ) { if ( item->is_root() && showroot() == 0 ) break; // don't include root in path if showroot() off // Find name of current item const char *name = item->label() ? item->label() : "???"; // name for this item int len = (int) strlen(name); // Add name to end of pathname[] for ( --len; len>=0; len-- ) { SAFE_RCAT(name[len]); // rcat name of item if ( name[len] == '/' || name[len] == '\\' ) { SAFE_RCAT('\\'); // escape front or back slashes within name } } SAFE_RCAT('/'); // rcat leading slash item = item->parent(); // move up tree (NULL==root) } if ( *(++s) == '/' ) ++s; // leave off leading slash from pathname if ( s != pathname ) memmove(pathname, s, slen); // Shift down right-aligned string return(0); } /// Find the item that was clicked. /// You should use callback_item() instead, which is fast, /// and is meant to be used within a callback to determine the item clicked. /// /// This method walks the entire tree looking for the first item that is /// under the mouse (ie. at Fl::event_x()/Fl:event_y(). /// /// Use this method /only/ if you've subclassed Fl_Tree, and are receiving /// events before Fl_Tree has been able to process and update callback_item(). /// /// \returns the item clicked, or 0 if no item was under the current event. /// const Fl_Tree_Item* Fl_Tree::find_clicked() const { if ( ! _root ) return(NULL); return(_root->find_clicked(_prefs)); } /// Set the item that was last clicked. /// Should only be used by subclasses needing to change this value. /// Normally Fl_Tree manages this value. /// /// Deprecated: use callback_item() instead. /// void Fl_Tree::item_clicked(Fl_Tree_Item* val) { _callback_item = val; } /// Return the item that was last clicked. /// /// Valid only from within the callback(). /// /// Deprecated: use callback_item() instead. /// /// \returns the item clicked, or 0 if none. /// 0 may also be used to indicate several items were clicked/changed. /// Fl_Tree_Item* Fl_Tree::item_clicked() { return(_callback_item); } /// Returns next visible item above (dir==Fl_Up) or below (dir==Fl_Down) the specified \p item. /// If \p item is 0, returns first() if \p dir is Fl_Up, or last() if \p dir is FL_Down. /// /// \param[in] item The item above/below which we'll find the next visible item /// \param[in] dir The direction to search. Can be FL_Up or FL_Down. /// \returns The item found, or 0 if there's no visible items above/below the specified \p item. /// Fl_Tree_Item *Fl_Tree::next_visible_item(Fl_Tree_Item *item, int dir) { if ( ! item ) { // no start item? item = ( dir == FL_Up ) ? last() : first(); // start at top or bottom if ( ! item ) return(0); if ( item->visible_r() ) return(item); // return first/last visible item } switch ( dir ) { case FL_Up: return(item->prev_displayed(_prefs)); case FL_Down: return(item->next_displayed(_prefs)); default: return(item->next_displayed(_prefs)); } } /// Returns the first item in the tree. /// /// Use this to walk the tree in the forward direction, eg: /// \code /// for ( Fl_Tree_Item *item = tree->first(); item; item = tree->next(item) ) { /// printf("Item: %s\n", item->label()); /// } /// \endcode /// /// \returns first item in tree, or 0 if none (tree empty). /// \see first(),next(),last(),prev() /// Fl_Tree_Item* Fl_Tree::first() { return(_root); // first item always root } /// Return the next item after \p item, or 0 if no more items. /// /// Use this code to walk the entire tree: /// \code /// for ( Fl_Tree_Item *item = tree->first(); item; item = tree->next(item) ) { /// printf("Item: %s\n", item->label()); /// } /// \endcode /// /// \param[in] item The item to use to find the next item. If NULL, returns 0. /// \returns Next item in tree, or 0 if at last item. /// /// \see first(),next(),last(),prev() /// Fl_Tree_Item *Fl_Tree::next(Fl_Tree_Item *item) { if ( ! item ) return(0); return(item->next()); } /// Return the previous item before \p item, or 0 if no more items. /// /// This can be used to walk the tree in reverse, eg: /// /// \code /// for ( Fl_Tree_Item *item = tree->first(); item; item = tree->prev(item) ) { /// printf("Item: %s\n", item->label()); /// } /// \endcode /// /// \param[in] item The item to use to find the previous item. If NULL, returns 0. /// \returns Previous item in tree, or 0 if at first item. /// /// \see first(),next(),last(),prev() /// Fl_Tree_Item *Fl_Tree::prev(Fl_Tree_Item *item) { if ( ! item ) return(0); return(item->prev()); } /// Returns the last item in the tree. /// /// This can be used to walk the tree in reverse, eg: /// /// \code /// for ( Fl_Tree_Item *item = tree->last(); item; item = tree->prev() ) { /// printf("Item: %s\n", item->label()); /// } /// \endcode /// /// \returns last item in the tree, or 0 if none (tree empty). /// /// \see first(),next(),last(),prev() /// Fl_Tree_Item* Fl_Tree::last() { if ( ! _root ) return(0); Fl_Tree_Item *item = _root; while ( item->has_children() ) { item = item->child(item->children()-1); } return(item); } /// Returns the first selected item in the tree. /// /// Use this to walk the tree looking for all the selected items, eg: /// /// \code /// for ( Fl_Tree_Item *item = tree->first_selected_item(); item; item = tree->next_selected_item(item) ) { /// printf("Item: %s\n", item->label()); /// } /// \endcode /// /// \returns The next selected item, or 0 if there are no more selected items. /// Fl_Tree_Item *Fl_Tree::first_selected_item() { return(next_selected_item(0)); } /// Returns the next selected item after \p item. /// If \p item is 0, search starts at the first item (root). /// /// Use this to walk the tree looking for all the selected items, eg: /// \code /// for ( Fl_Tree_Item *item = tree->first_selected_item(); item; item = tree->next_selected_item(item) ) { /// printf("Item: %s\n", item->label()); /// } /// \endcode /// /// \param[in] item The item to use to find the next selected item. If NULL, first() is used. /// \returns The next selected item, or 0 if there are no more selected items. /// Fl_Tree_Item *Fl_Tree::next_selected_item(Fl_Tree_Item *item) { if ( ! item ) { if ( ! (item = first()) ) return(0); if ( item->is_selected() ) return(item); } while ( (item = item->next()) ) if ( item->is_selected() ) return(item); return(0); } /// Open the specified 'item'. /// This causes the item's children (if any) to be shown. /// Handles redrawing if anything was actually changed. /// Invokes the callback depending on the value of optional parameter \p docallback. /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] item -- the item to be opened. Must not be NULL. /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - callback() is not invoked /// - 1 - callback() is invoked if item changed, /// callback_reason() will be FL_TREE_REASON_OPENED /// \returns /// - 1 -- item was opened /// - 0 -- item was already open, no change /// /// \see open(), close(), is_open(), is_close(), callback_item(), callback_reason() /// int Fl_Tree::open(Fl_Tree_Item *item, int docallback) { if ( item->is_open() ) return(0); item->open(); redraw(); if ( docallback ) { do_callback_for_item(item, FL_TREE_REASON_OPENED); } return(1); } /// Opens the item specified by \p path (eg: "Parent/child/item"). /// This causes the item's children (if any) to be shown. /// Handles redrawing if anything was actually changed. /// Invokes the callback depending on the value of optional parameter \p docallback. /// /// Items or submenus that themselves contain slashes ('/' or '\') /// should be escaped, e.g. open("Holidays/12\\/25\//2010"). /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] path -- the tree item's pathname (e.g. "Flintstones/Fred") /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - callback() is not invoked /// - 1 - callback() is invoked if item changed, /// callback_reason() will be FL_TREE_REASON_OPENED /// \returns /// - 1 -- OK: item opened /// - 0 -- OK: item was already open, no change /// - -1 -- ERROR: item was not found /// /// \see open(), close(), is_open(), is_close(), callback_item(), callback_reason() /// int Fl_Tree::open(const char *path, int docallback) { Fl_Tree_Item *item = find_item(path); if ( ! item ) return(-1); return(open(item, docallback)); } /// Toggle the open state of \p item. /// Handles redrawing if anything was actually changed. /// Invokes the callback depending on the value of optional parameter \p docallback. /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] item -- the item whose open state is to be toggled. Must not be NULL. /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - callback() is not invoked /// - 1 - callback() is invoked, callback_reason() will be either /// FL_TREE_REASON_OPENED or FL_TREE_REASON_CLOSED /// /// \see open(), close(), is_open(), is_close(), callback_item(), callback_reason() /// void Fl_Tree::open_toggle(Fl_Tree_Item *item, int docallback) { if ( item->is_open() ) { close(item, docallback); } else { open(item, docallback); } } /// Closes the specified \p item. /// Handles redrawing if anything was actually changed. /// Invokes the callback depending on the value of optional parameter \p docallback. /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] item -- the item to be closed. Must not be NULL. /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - callback() is not invoked /// - 1 - callback() is invoked if item changed, /// callback_reason() will be FL_TREE_REASON_CLOSED /// \returns /// - 1 -- item was closed /// - 0 -- item was already closed, no change /// /// \see open(), close(), is_open(), is_close(), callback_item(), callback_reason() /// int Fl_Tree::close(Fl_Tree_Item *item, int docallback) { if ( item->is_close() ) return(0); item->close(); redraw(); if ( docallback ) { do_callback_for_item(item, FL_TREE_REASON_CLOSED); } return(1); } /// Closes the item specified by \p path, eg: "Parent/child/item". /// Handles redrawing if anything was actually changed. /// Invokes the callback depending on the value of optional parameter \p docallback. /// /// Items or submenus that themselves contain slashes ('/' or '\') /// should be escaped, e.g. close("Holidays/12\\/25\//2010"). /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] path -- the tree item's pathname (e.g. "Flintstones/Fred") /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - callback() is not invoked /// - 1 - callback() is invoked if item changed, /// callback_reason() will be FL_TREE_REASON_CLOSED /// \returns /// - 1 -- OK: item closed /// - 0 -- OK: item was already closed, no change /// - -1 -- ERROR: item was not found /// /// \see open(), close(), is_open(), is_close(), callback_item(), callback_reason() /// int Fl_Tree::close(const char *path, int docallback) { Fl_Tree_Item *item = find_item(path); if ( ! item ) return(-1); return(close(item, docallback)); } /// See if \p item is open. /// /// Items that are 'open' are themselves not necessarily visible; /// one of the item's parents might be closed. /// /// \param[in] item -- the item to be tested. Must not be NULL. /// \returns /// - 1 : item is open /// - 0 : item is closed /// int Fl_Tree::is_open(Fl_Tree_Item *item) const { return(item->is_open()?1:0); } /// See if item specified by \p path (eg: "Parent/child/item") is open. /// /// Items or submenus that themselves contain slashes ('/' or '\') /// should be escaped, e.g. is_open("Holidays/12\\/25\//2010"). /// /// Items that are 'open' are themselves not necessarily visible; /// one of the item's parents might be closed. /// /// \param[in] path -- the tree item's pathname (e.g. "Flintstones/Fred") /// \returns /// - 1 - OK: item is open /// - 0 - OK: item is closed /// - -1 - ERROR: item was not found /// int Fl_Tree::is_open(const char *path) const { const Fl_Tree_Item *item = find_item(path); if ( ! item ) return(-1); return(item->is_open()?1:0); } /// See if the specified \p item is closed. /// /// \param[in] item -- the item to be tested. Must not be NULL. /// \returns /// - 1 : item is open /// - 0 : item is closed /// int Fl_Tree::is_close(Fl_Tree_Item *item) const { return(item->is_close()); } /// See if item specified by \p path (eg: "Parent/child/item") is closed. /// /// Items or submenus that themselves contain slashes ('/' or '\') /// should be escaped, e.g. is_close("Holidays/12\\/25\//2010"). /// /// \param[in] path -- the tree item's pathname (e.g. "Flintstones/Fred") /// \returns /// - 1 - OK: item is closed /// - 0 - OK: item is open /// - -1 - ERROR: item was not found /// int Fl_Tree::is_close(const char *path) const { const Fl_Tree_Item *item = find_item(path); if ( ! item ) return(-1); return(item->is_close()?1:0); } /// Select the specified \p item. Use 'deselect()' to de-select it. /// Handles redrawing if anything was actually changed. /// Invokes the callback depending on the value of optional parameter \p docallback. /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] item -- the item to be selected. Must not be NULL. /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - the callback() is not invoked /// - 1 - the callback() is invoked if item changed state, /// callback_reason() will be FL_TREE_REASON_SELECTED /// \returns /// - 1 - item's state was changed /// - 0 - item was already selected, no change was made /// int Fl_Tree::select(Fl_Tree_Item *item, int docallback) { int alreadySelected = item->is_selected(); if ( !alreadySelected ) { item->select(); set_changed(); if ( docallback ) { do_callback_for_item(item, FL_TREE_REASON_SELECTED); } redraw(); return(1); } #if FLTK_ABI_VERSION >= 10302 // NEW if ( alreadySelected ) { if ( (item_reselect_mode() == FL_TREE_SELECTABLE_ALWAYS) && docallback ) { do_callback_for_item(item, FL_TREE_REASON_RESELECTED); } } #endif /*FLTK_ABI_VERSION*/ return(0); } /// Select the item specified by \p path (eg: "Parent/child/item"). /// Handles redrawing if anything was actually changed. /// Invokes the callback depending on the value of optional parameter \p docallback. /// /// Items or submenus that themselves contain slashes ('/' or '\') /// should be escaped, e.g. select("Holidays/12\\/25\//2010"). /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] path -- the tree item's pathname (e.g. "Flintstones/Fred") /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - the callback() is not invoked /// - 1 - the callback() is invoked if item changed state, /// callback_reason() will be FL_TREE_REASON_SELECTED /// \returns /// - 1 : OK: item's state was changed /// - 0 : OK: item was already selected, no change was made /// - -1 : ERROR: item was not found /// int Fl_Tree::select(const char *path, int docallback) { Fl_Tree_Item *item = find_item(path); if ( ! item ) return(-1); return(select(item, docallback)); } /// Toggle the select state of the specified \p item. /// Handles redrawing if anything was actually changed. /// Invokes the callback depending on the value of optional parameter \p docallback. /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] item -- the item to be selected. Must not be NULL. /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - the callback() is not invoked /// - 1 - the callback() is invoked, callback_reason() will be /// either FL_TREE_REASON_SELECTED or FL_TREE_REASON_DESELECTED /// void Fl_Tree::select_toggle(Fl_Tree_Item *item, int docallback) { item->select_toggle(); set_changed(); if ( docallback ) { do_callback_for_item(item, item->is_selected() ? FL_TREE_REASON_SELECTED : FL_TREE_REASON_DESELECTED); } redraw(); } /// De-select the specified \p item. /// Handles redrawing if anything was actually changed. /// Invokes the callback depending on the value of optional parameter \p docallback. /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] item -- the item to be selected. Must not be NULL. /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - the callback() is not invoked /// - 1 - the callback() is invoked if item changed state, /// callback_reason() will be FL_TREE_REASON_DESELECTED /// \returns /// - 0 - item was already deselected, no change was made /// - 1 - item's state was changed /// int Fl_Tree::deselect(Fl_Tree_Item *item, int docallback) { if ( item->is_selected() ) { item->deselect(); set_changed(); if ( docallback ) { do_callback_for_item(item, FL_TREE_REASON_DESELECTED); } redraw(); return(1); } return(0); } /// Deselect an item specified by \p path (eg: "Parent/child/item"). /// Handles redrawing if anything was actually changed. /// Invokes the callback depending on the value of optional parameter \p docallback. /// /// Items or submenus that themselves contain slashes ('/' or '\') /// should be escaped, e.g. deselect("Holidays/12\\/25\//2010"). /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] path -- the tree item's pathname (e.g. "Flintstones/Fred") /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - the callback() is not invoked /// - 1 - the callback() is invoked if item changed state, /// callback_reason() will be FL_TREE_REASON_DESELECTED /// \returns /// - 1 - OK: item's state was changed /// - 0 - OK: item was already deselected, no change was made /// - -1 - ERROR: item was not found /// int Fl_Tree::deselect(const char *path, int docallback) { Fl_Tree_Item *item = find_item(path); if ( ! item ) return(-1); return(deselect(item, docallback)); } /// Deselect \p item and all its children. /// If item is NULL, first() is used. /// Handles calling redraw() if anything was changed. /// Invokes the callback depending on the value of optional parameter \p docallback. /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] item The item that will be deselected (along with all its children). /// If NULL, first() is used. /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - the callback() is not invoked /// - 1 - the callback() is invoked for each item that changed state, /// callback_reason() will be FL_TREE_REASON_DESELECTED /// /// \returns count of how many items were actually changed to the deselected state. /// int Fl_Tree::deselect_all(Fl_Tree_Item *item, int docallback) { item = item ? item : first(); // NULL? use first() if ( ! item ) return(0); int count = 0; // Deselect item if ( item->is_selected() ) if ( deselect(item, docallback) ) ++count; // Deselect its children for ( int t=0; tchildren(); t++ ) { count += deselect_all(item->child(t), docallback); // recurse } return(count); } /// Select only the specified \p item, deselecting all others that might be selected. /// If item is 0, first() is used. /// Handles calling redraw() if anything was changed. /// Invokes the callback depending on the value of optional parameter \p docallback. /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] selitem The item to be selected. If NULL, first() is used. /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - the callback() is not invoked /// - 1 - the callback() is invoked for each item that changed state, /// callback_reason() will be either FL_TREE_REASON_SELECTED or /// FL_TREE_REASON_DESELECTED /// \returns the number of items whose selection states were changed, if any. /// int Fl_Tree::select_only(Fl_Tree_Item *selitem, int docallback) { selitem = selitem ? selitem : first(); // NULL? use first() if ( ! selitem ) return(0); int changed = 0; for ( Fl_Tree_Item *item = first(); item; item = item->next() ) { if ( item == selitem ) { #if FLTK_ABI_VERSION >= 10302 // NEW if ( item->is_selected() ) { // already selected? if ( item_reselect_mode() == FL_TREE_SELECTABLE_ALWAYS ) { select(item, docallback); // handles callback with reason==reselect } continue; // leave 'changed' unmodified (nothing changed) } #else // OLD if ( item->is_selected() ) continue; // don't count if already selected #endif select(item, docallback); ++changed; } else { if ( item->is_selected() ) { deselect(item, docallback); ++changed; } } } return(changed); } /// Select \p item and all its children. /// If item is NULL, first() is used. /// Handles calling redraw() if anything was changed. /// Invokes the callback depending on the value of optional parameter \p docallback. /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] item The item that will be selected (along with all its children). /// If NULL, first() is used. /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - the callback() is not invoked /// - 1 - the callback() is invoked for each item that changed state, /// callback_reason() will be FL_TREE_REASON_SELECTED /// \returns count of how many items were actually changed to the selected state. /// int Fl_Tree::select_all(Fl_Tree_Item *item, int docallback) { item = item ? item : first(); // NULL? use first() if ( ! item ) return(0); int count = 0; // Select item if ( !item->is_selected() ) if ( select(item, docallback) ) ++count; // Select its children for ( int t=0; tchildren(); t++ ) { count += select_all(item->child(t), docallback); // recurse } return(count); } /// Set the item that currently should have keyboard focus. /// Handles calling redraw() to update the focus box (if it is visible). /// /// \param[in] item The item that should take focus. If NULL, none will have focus. /// void Fl_Tree::set_item_focus(Fl_Tree_Item *item) { if ( _item_focus != item ) { // changed? _item_focus = item; // update if ( visible_focus() ) redraw(); // redraw to update focus box } } /// See if the specified \p item is selected. /// /// \param[in] item -- the item to be tested. Must not be NULL. /// /// \return /// - 1 : item selected /// - 0 : item deselected /// int Fl_Tree::is_selected(Fl_Tree_Item *item) const { return(item->is_selected()?1:0); } /// See if item specified by \p path (eg: "Parent/child/item") is selected. /// /// Items or submenus that themselves contain slashes ('/' or '\') /// should be escaped, e.g. is_selected("Holidays/12\\/25\//2010"). /// /// \param[in] path -- the tree item's pathname (e.g. "Flintstones/Fred") /// \returns /// - 1 : item selected /// - 0 : item deselected /// - -1 : item was not found /// int Fl_Tree::is_selected(const char *path) { Fl_Tree_Item *item = find_item(path); if ( ! item ) return(-1); return(is_selected(item)); } /// Get the default label fontsize used for creating new items. Fl_Fontsize Fl_Tree::item_labelsize() const { return(_prefs.labelsize()); } /// Set the default label font size used for creating new items. /// To change the font size on a per-item basis, use Fl_Tree_Item::labelsize(Fl_Fontsize) /// void Fl_Tree::item_labelsize(Fl_Fontsize val) { _prefs.labelsize(val); } /// Get the default font face used for creating new items. Fl_Font Fl_Tree::item_labelfont() const { return(_prefs.labelfont()); } /// Set the default font face used for creating new items. /// To change the font face on a per-item basis, use Fl_Tree_Item::labelfont(Fl_Font) /// void Fl_Tree::item_labelfont(Fl_Font val) { _prefs.labelfont(val); } /// Get the default label foreground color used for creating new items. Fl_Color Fl_Tree::item_labelfgcolor(void) const { return(_prefs.labelfgcolor()); } /// Set the default label foreground color used for creating new items. /// To change the foreground color on a per-item basis, use Fl_Tree_Item::labelfgcolor(Fl_Color) /// void Fl_Tree::item_labelfgcolor(Fl_Color val) { _prefs.labelfgcolor(val); } /// Get the default label background color used for creating new items. /// If the color is 0xffffffff, it is 'transparent'. Fl_Color Fl_Tree::item_labelbgcolor(void) const { return(_prefs.labelbgcolor()); } /// Set the default label background color used for creating new items. /// A special case is made for color 0xffffffff (default) which is treated as 'transparent'. /// To change the background color on a per-item basis, use Fl_Tree_Item::labelbgcolor(Fl_Color) /// void Fl_Tree::item_labelbgcolor(Fl_Color val) { _prefs.labelbgcolor(val); } /// Get the connector color used for tree connection lines. Fl_Color Fl_Tree::connectorcolor() const { return(_prefs.connectorcolor()); } /// Set the connector color used for tree connection lines. void Fl_Tree::connectorcolor(Fl_Color val) { _prefs.connectorcolor(val); } /// Get the amount of white space (in pixels) that should appear /// between the widget's left border and the tree's contents. /// int Fl_Tree::marginleft() const { return(_prefs.marginleft()); } /// Set the amount of white space (in pixels) that should appear /// between the widget's left border and the left side of the tree's contents. /// void Fl_Tree::marginleft(int val) { _prefs.marginleft(val); redraw(); } /// Get the amount of white space (in pixels) that should appear /// between the widget's top border and the top of the tree's contents. /// int Fl_Tree::margintop() const { return(_prefs.margintop()); } /// Sets the amount of white space (in pixels) that should appear /// between the widget's top border and the top of the tree's contents. /// void Fl_Tree::margintop(int val) { _prefs.margintop(val); redraw(); } #if FLTK_ABI_VERSION >= 10302 /// Get the amount of white space (in pixels) that should appear /// below the last visible item when the vertical scroller is scrolled to the bottom. /// int Fl_Tree::marginbottom() const { return(_prefs.marginbottom()); } /// Sets the amount of white space (in pixels) that should appear /// below the last visible item when the vertical scroller is scrolled to the bottom. /// void Fl_Tree::marginbottom(int val) { _prefs.marginbottom(val); redraw(); } #endif /*FLTK_ABI_VERSION*/ /// Get the amount of white space (in pixels) that should appear /// between items in the tree. /// int Fl_Tree::linespacing() const { return(_prefs.linespacing()); } /// Sets the amount of white space (in pixels) that should appear /// between items in the tree. /// void Fl_Tree::linespacing(int val) { _prefs.linespacing(val); redraw(); } /// Get the amount of white space (in pixels) that should appear /// below an open child tree's contents. /// int Fl_Tree::openchild_marginbottom() const { return(_prefs.openchild_marginbottom()); } /// Set the amount of white space (in pixels) that should appear /// below an open child tree's contents. /// void Fl_Tree::openchild_marginbottom(int val) { _prefs.openchild_marginbottom(val); redraw(); } /// Get the amount of white space (in pixels) that should appear /// to the left of the usericon. int Fl_Tree::usericonmarginleft() const { return(_prefs.usericonmarginleft()); } /// Set the amount of white space (in pixels) that should appear /// to the left of the usericon. void Fl_Tree::usericonmarginleft(int val) { _prefs.usericonmarginleft(val); redraw(); } /// Get the amount of white space (in pixels) that should appear /// to the left of the label text. int Fl_Tree::labelmarginleft() const { return(_prefs.labelmarginleft()); } /// Set the amount of white space (in pixels) that should appear /// to the left of the label text. void Fl_Tree::labelmarginleft(int val) { _prefs.labelmarginleft(val); redraw(); } #if FLTK_ABI_VERSION >= 10302 /// Get the amount of white space (in pixels) that should appear /// to the left of the child fltk widget (if any). int Fl_Tree::widgetmarginleft() const { return(_prefs.widgetmarginleft()); } /// Set the amount of white space (in pixels) that should appear /// to the left of the child fltk widget (if any). void Fl_Tree::widgetmarginleft(int val) { _prefs.widgetmarginleft(val); redraw(); } #endif /*FLTK_ABI_VERSION*/ /// Gets the width of the horizontal connection lines (in pixels) /// that appear to the left of each tree item's label. /// int Fl_Tree::connectorwidth() const { return(_prefs.connectorwidth()); } /// Sets the width of the horizontal connection lines (in pixels) /// that appear to the left of each tree item's label. /// void Fl_Tree::connectorwidth(int val) { _prefs.connectorwidth(val); redraw(); } /// Returns the Fl_Image being used as the default user icon for all /// newly created items. /// Returns zero if no icon has been set, which is the default. /// Fl_Image* Fl_Tree::usericon() const { return(_prefs.usericon()); } /// Sets the Fl_Image to be used as the default user icon for all /// newly created items. /// /// If you want to specify user icons on a per-item basis, /// use Fl_Tree_Item::usericon() instead. /// /// \param[in] val -- The new image to be used, or /// zero to disable user icons. /// void Fl_Tree::usericon(Fl_Image *val) { _prefs.usericon(val); redraw(); } /// Returns the icon to be used as the 'open' icon. /// If none was set, the internal default is returned, /// a simple '[+]' icon. /// Fl_Image* Fl_Tree::openicon() const { return(_prefs.openicon()); } /// Sets the icon to be used as the 'open' icon. /// This overrides the built in default '[+]' icon. /// /// \param[in] val -- The new image, or zero to use the default [+] icon. /// void Fl_Tree::openicon(Fl_Image *val) { _prefs.openicon(val); redraw(); } /// Returns the icon to be used as the 'close' icon. /// If none was set, the internal default is returned, /// a simple '[-]' icon. /// Fl_Image* Fl_Tree::closeicon() const { return(_prefs.closeicon()); } /// Sets the icon to be used as the 'close' icon. /// This overrides the built in default '[-]' icon. /// /// \param[in] val -- The new image, or zero to use the default [-] icon. /// void Fl_Tree::closeicon(Fl_Image *val) { _prefs.closeicon(val); redraw(); } /// Returns 1 if the collapse icon is enabled, 0 if not. int Fl_Tree::showcollapse() const { return(_prefs.showcollapse()); } /// Set if we should show the collapse icon or not. /// If collapse icons are disabled, the user will not be able /// to interactively collapse items in the tree, unless the application /// provides some other means via open() and close(). /// /// \param[in] val 1: shows collapse icons (default),\n /// 0: hides collapse icons. /// void Fl_Tree::showcollapse(int val) { _prefs.showcollapse(val); redraw(); } /// Returns 1 if the root item is to be shown, or 0 if not. int Fl_Tree::showroot() const { return(_prefs.showroot()); } /// Set if the root item should be shown or not. /// \param[in] val 1 -- show the root item (default)\n /// 0 -- hide the root item. /// void Fl_Tree::showroot(int val) { _prefs.showroot(val); redraw(); } /// Returns the line drawing style for inter-connecting items. Fl_Tree_Connector Fl_Tree::connectorstyle() const { return(_prefs.connectorstyle()); } /// Sets the line drawing style for inter-connecting items. void Fl_Tree::connectorstyle(Fl_Tree_Connector val) { _prefs.connectorstyle(val); redraw(); } /// Set the default sort order used when items are added to the tree. /// See Fl_Tree_Sort for possible values. /// Fl_Tree_Sort Fl_Tree::sortorder() const { return(_prefs.sortorder()); } /// Gets the sort order used to add items to the tree. void Fl_Tree::sortorder(Fl_Tree_Sort val) { _prefs.sortorder(val); // no redraw().. only affects new add()itions } /// Sets the style of box used to draw selected items. /// This is an fltk Fl_Boxtype. /// The default is influenced by FLTK's current Fl::scheme() /// Fl_Boxtype Fl_Tree::selectbox() const { return(_prefs.selectbox()); } /// Gets the style of box used to draw selected items. /// This is an fltk Fl_Boxtype. /// The default is influenced by FLTK's current Fl::scheme() /// void Fl_Tree::selectbox(Fl_Boxtype val) { _prefs.selectbox(val); redraw(); } /// Gets the tree's current selection mode. Fl_Tree_Select Fl_Tree::selectmode() const { return(_prefs.selectmode()); } /// Sets the tree's selection mode. void Fl_Tree::selectmode(Fl_Tree_Select val) { _prefs.selectmode(val); } #if FLTK_ABI_VERSION >= 10302 /// Returns the current item re/selection mode Fl_Tree_Item_Reselect_Mode Fl_Tree::item_reselect_mode() const { return(_prefs.item_reselect_mode()); } /// Sets the item re/selection mode void Fl_Tree::item_reselect_mode(Fl_Tree_Item_Reselect_Mode mode) { _prefs.item_reselect_mode(mode); } /// Get the 'item draw mode' used for the tree Fl_Tree_Item_Draw_Mode Fl_Tree::item_draw_mode() const { return(_prefs.item_draw_mode()); } /// Set the 'item draw mode' used for the tree to \p val. /// This affects how items in the tree are drawn, /// such as when a widget() is defined. /// See Fl_Tree_Item_Draw_Mode for possible values. /// void Fl_Tree::item_draw_mode(Fl_Tree_Item_Draw_Mode val) { _prefs.item_draw_mode(val); } void Fl_Tree::item_draw_mode(int val) { _prefs.item_draw_mode(Fl_Tree_Item_Draw_Mode(val)); } #endif /*FLTK_ABI_VERSION*/ /// See if \p item is currently displayed on-screen (visible within the widget). /// This can be used to detect if the item is scrolled off-screen. /// Checks to see if the item's vertical position is within the top and bottom /// edges of the display window. This does NOT take into account the hide()/show() /// or open()/close() status of the item. /// /// \param[in] item The item to be checked. If NULL, first() is used. /// \returns 1 if displayed, 0 if scrolled off screen or no items are in tree. /// int Fl_Tree::displayed(Fl_Tree_Item *item) { item = item ? item : first(); if (!item) return(0); return( (item->y() >= y()) && (item->y() <= (y()+h()-item->h())) ? 1 : 0); } /// Adjust the vertical scroll bar so that \p item is visible /// \p yoff pixels from the top of the Fl_Tree widget's display. /// /// For instance, yoff=0 will position the item at the top. /// /// If yoff is larger than the vertical scrollbar's limit, /// the value will be clipped. So if yoff=100, but scrollbar's max /// is 50, then 50 will be used. /// /// \param[in] item The item to be shown. If NULL, first() is used. /// \param[in] yoff The pixel offset from the top for the displayed position. /// /// \see show_item_top(), show_item_middle(), show_item_bottom() /// void Fl_Tree::show_item(Fl_Tree_Item *item, int yoff) { item = item ? item : first(); if (!item) return; int newval = item->y() - y() - yoff + (int)_vscroll->value(); if ( newval < _vscroll->minimum() ) newval = (int)_vscroll->minimum(); if ( newval > _vscroll->maximum() ) newval = (int)_vscroll->maximum(); _vscroll->value(newval); redraw(); } /// Adjust the vertical scroll bar to show \p item at the top /// of the display IF it is currently off-screen (e.g. show_item_top()). /// If it is already on-screen, no change is made. /// /// \param[in] item The item to be shown. If NULL, first() is used. /// /// \see show_item_top(), show_item_middle(), show_item_bottom() /// void Fl_Tree::show_item(Fl_Tree_Item *item) { item = item ? item : first(); if (!item) return; if ( displayed(item) ) return; show_item_top(item); } /// Adjust the vertical scrollbar so that \p item is at the top of the display. /// /// \param[in] item The item to be shown. If NULL, first() is used. /// void Fl_Tree::show_item_top(Fl_Tree_Item *item) { item = item ? item : first(); if (item) show_item(item, 0); } /// Adjust the vertical scrollbar so that \p item is in the middle of the display. /// /// \param[in] item The item to be shown. If NULL, first() is used. /// void Fl_Tree::show_item_middle(Fl_Tree_Item *item) { item = item ? item : first(); if (item) show_item(item, (h()/2)-(item->h()/2)); } /// Adjust the vertical scrollbar so that \p item is at the bottom of the display. /// /// \param[in] item The item to be shown. If NULL, first() is used. /// void Fl_Tree::show_item_bottom(Fl_Tree_Item *item) { item = item ? item : first(); if (item) show_item(item, h()-item->h()); } /// Displays \p item, scrolling the tree as necessary. /// \param[in] item The item to be displayed. If NULL, first() is used. /// void Fl_Tree::display(Fl_Tree_Item *item) { item = item ? item : first(); if (item) show_item_middle(item); } /// Returns the vertical scroll position as a pixel offset. /// The position returned is how many pixels of the tree are scrolled off the top edge /// of the screen. Example: A position of '3' indicates the top 3 pixels of /// the tree are scrolled off the top edge of the screen. /// \see vposition(), hposition() /// int Fl_Tree::vposition() const { return((int)_vscroll->value()); } /// Sets the vertical scroll offset to position \p pos. /// The position is how many pixels of the tree are scrolled off the top edge /// of the screen. Example: A position of '3' scrolls the top three pixels of /// the tree off the top edge of the screen. /// \param[in] pos The vertical position (in pixels) to scroll the browser to. /// void Fl_Tree::vposition(int pos) { if (pos < 0) pos = 0; if (pos > _vscroll->maximum()) pos = (int)_vscroll->maximum(); if (pos == _vscroll->value()) return; _vscroll->value(pos); redraw(); } /// See if widget \p w is one of the Fl_Tree widget's scrollbars. /// Use this to skip over the scrollbars when walking the child() array. Example: /// \code /// for ( int i=0; ichildren(); i++ ) { // walk children /// Fl_Widget *w= tree->child(i); /// if ( brow->is_scrollbar(w) ) continue; // skip scrollbars /// ..do work here.. /// } /// \endcode /// \param[in] w Widget to test /// \returns 1 if \p w is a scrollbar, 0 if not. /// int Fl_Tree::is_scrollbar(Fl_Widget *w) { return( ( w == _vscroll ) ? 1 : 0 ); } /// Gets the current size of the scrollbars' troughs, in pixels. /// /// If this value is zero (default), this widget will use the global /// Fl::scrollbar_size() value as the scrollbar's width. /// /// \returns Scrollbar size in pixels, or 0 if the global Fl::scrollsize() is being used. /// \see Fl::scrollbar_size(int) /// int Fl_Tree::scrollbar_size() const { return(_scrollbar_size); } /// Sets the pixel size of the scrollbars' troughs to the \p size, in pixels. /// /// Normally you should not need this method, and should use the global /// Fl::scrollbar_size(int) instead to manage the size of ALL /// your widgets' scrollbars. This ensures your application /// has a consistent UI, is the default behavior, and is normally /// what you want. /// /// Only use THIS method if you really need to override the global /// scrollbar size. The need for this should be rare. /// /// Setting \p size to the special value of 0 causes the widget to /// track the global Fl::scrollbar_size(), which is the default. /// /// \param[in] size Sets the scrollbar size in pixels.\n /// If 0 (default), scrollbar size tracks the global Fl::scrollbar_size() /// \see Fl::scrollbar_size() /// void Fl_Tree::scrollbar_size(int size) { _scrollbar_size = size; int scrollsize = _scrollbar_size ? _scrollbar_size : Fl::scrollbar_size(); if ( _vscroll->w() != scrollsize ) { _vscroll->resize(x()+w()-scrollsize, h(), scrollsize, _vscroll->h()); } } /// Do the callback for the item, setting the item and reason void Fl_Tree::do_callback_for_item(Fl_Tree_Item* item, Fl_Tree_Reason reason) { callback_reason(reason); callback_item(item); do_callback((Fl_Widget*)this, user_data()); } /// Sets the item that was changed for this callback. /// Used internally to pass the item that invoked the callback. /// void Fl_Tree::callback_item(Fl_Tree_Item* item) { _callback_item = item; } /// Gets the item that caused the callback. /// The callback() can use this value to see which item changed. /// Fl_Tree_Item* Fl_Tree::callback_item() { return(_callback_item); } /// Sets the reason for this callback. /// Used internally to pass the reason the callback was invoked. /// void Fl_Tree::callback_reason(Fl_Tree_Reason reason) { _callback_reason = reason; } /// Gets the reason for this callback. /// /// The callback() can use this value to see why it was called. Example: /// \code /// void MyTreeCallback(Fl_Widget *w, void *userdata) { /// Fl_Tree *tree = (Fl_Tree*)w; /// Fl_Tree_Item *item = tree->callback_item(); // the item changed (can be NULL if more than one item was changed!) /// switch ( tree->callback_reason() ) { // reason callback was invoked /// case FL_TREE_REASON_OPENED: ..item was opened.. /// case FL_TREE_REASON_CLOSED: ..item was closed.. /// case FL_TREE_REASON_SELECTED: ..item was selected.. /// case FL_TREE_REASON_RESELECTED: ..item was reselected (double-clicked, etc).. /// case FL_TREE_REASON_DESELECTED: ..item was deselected.. /// } /// } /// \endcode /// /// \see item_reselect_mode() -- enables FL_TREE_REASON_RESELECTED events /// Fl_Tree_Reason Fl_Tree::callback_reason() const { return(_callback_reason); } /** * Read a preferences database into the tree widget. * A preferences database is a hierarchical collection of data which can be * directly loaded into the tree view for inspection. * \param[in] prefs the Fl_Preferences database */ void Fl_Tree::load(Fl_Preferences &prefs) { int i, j, n, pn = (int) strlen(prefs.path()); char *p; const char *path = prefs.path(); if (strcmp(path, ".")==0) path += 1; // root path is empty else path += 2; // child path starts with "./" n = prefs.groups(); for (i=0; i