// // "$Id$" // #include #include #include #include #include ////////////////////// // Fl_Tree_Item_Array.cxx ////////////////////// // // Fl_Tree -- This file is part of the Fl_Tree widget for FLTK // Copyright (C) 2009-2010 by Greg Ercolano. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /// Constructor; creates an empty array. /// /// The optional 'chunksize' can be specified to optimize /// memory allocation for potentially large arrays. Default chunksize is 10. /// Fl_Tree_Item_Array::Fl_Tree_Item_Array(int new_chunksize) { _items = 0; _total = 0; _size = 0; _chunksize = new_chunksize; } /// Destructor. Calls each item's destructor, destroys internal _items array. Fl_Tree_Item_Array::~Fl_Tree_Item_Array() { clear(); } /// Copy constructor. Makes new copy of array, with new instances of each item. Fl_Tree_Item_Array::Fl_Tree_Item_Array(const Fl_Tree_Item_Array* o) { _items = (Fl_Tree_Item**)malloc(o->_size * sizeof(Fl_Tree_Item*)); _total = 0; _size = o->_size; _chunksize = o->_chunksize; for ( int t=0; t_total; t++ ) { _items[t] = new Fl_Tree_Item(o->_items[t]); ++_total; _items[t]->update_prev_next(t); // update uses _total's current value } } /// Clear the entire array. /// /// Each item will be deleted (destructors will be called), /// and the array will be cleared. total() will return 0. /// void Fl_Tree_Item_Array::clear() { if ( _items ) { for ( int t=0; t<_total; t++ ) { delete _items[t]; _items[t] = 0; } free((void*)_items); _items = 0; } _total = _size = 0; } // Internal: Enlarge the items array. // // Adjusts size/items memory allocation as needed. // Does NOT change total. // void Fl_Tree_Item_Array::enlarge(int count) { int newtotal = _total + count; // new total if ( newtotal >= _size ) { // more than we have allocated? if ( (newtotal/150) > _chunksize ) _chunksize *= 10; // Increase size of array int newsize = _size + _chunksize; Fl_Tree_Item **newitems = (Fl_Tree_Item**)malloc(newsize * sizeof(Fl_Tree_Item*)); if ( _items ) { // Copy old array -> new, delete old memmove(newitems, _items, _size * sizeof(Fl_Tree_Item*)); free((void*)_items); _items = 0; } // Adjust items/sizeitems _items = newitems; _size = newsize; } } /// Insert an item at index position \p pos. /// /// Handles enlarging array if needed, total increased by 1. /// If \p pos == total(), an empty item is appended to the array. /// void Fl_Tree_Item_Array::insert(int pos, Fl_Tree_Item *new_item) { enlarge(1); // printf("*** POS=%d TOTAL-1=%d NITEMS=%d\n", pos, _total-1, (_total-pos)); if ( pos <= (_total - 1) ) { // need to move memory around? int nitems = _total - pos; memmove(&_items[pos+1], &_items[pos], sizeof(Fl_Tree_Item*) * nitems); } _items[pos] = new_item; _total++; _items[pos]->update_prev_next(pos); // adjust item's prev/next and its neighbors } /// Add an item* to the end of the array. /// /// Assumes the item was created with 'new', and will remain /// allocated.. Fl_Tree_Item_Array will handle calling the /// item's destructor when the array is cleared or the item remove()'ed. /// void Fl_Tree_Item_Array::add(Fl_Tree_Item *val) { insert(_total, val); } /// Remove the item at \param[in] index from the array. /// /// The item will be delete'd (if non-NULL), so its destructor will be called. /// void Fl_Tree_Item_Array::remove(int index) { if ( _items[index] ) { // delete if non-zero delete _items[index]; } _items[index] = 0; _total--; for ( int i=index; i<_total; i++ ) { // reshuffle the array _items[i] = _items[i+1]; } if ( index < _total ) { // removed item not last? _items[index]->update_prev_next(index); // update next item's prev/next and neighbors } else if ( ((index-1) >= 0) && // removed item IS last? ((index-1) < _total)) { _items[index-1]->update_prev_next(index-1); // update prev item's prev/next and neighbors } } /// Remove the item from the array. /// /// \returns 0 if removed, or -1 if the item was not in the array. /// int Fl_Tree_Item_Array::remove(Fl_Tree_Item *item) { for ( int t=0; t<_total; t++ ) { if ( item == _items[t] ) { remove(t); return(0); } } return(-1); } #if FLTK_ABI_VERSION >= 10301 /// Swap the two items at index positions \p ax and \p bx. void Fl_Tree_Item_Array::swap(int ax, int bx) { Fl_Tree_Item *asave = _items[ax]; _items[ax] = _items[bx]; _items[bx] = asave; // Adjust prev/next ptrs _items[ax]->update_prev_next(ax); _items[bx]->update_prev_next(bx); } #endif /* FLTK_ABI_VERSION */ // // End of "$Id$". //