// Fl_Window.C // fltk (Fast Light Tool Kit) version 0.99 // Copyright (C) 1998 Bill Spitzak // The Fl_Window is a window in the fltk library. // This is the system-independent portions. The huge amount of // crap you need to do to communicate with X is in Fl_x.C, the // equivalent (but totally different) crap for MSWindows is in Fl_win32.C #include #include void Fl_Window::_Fl_Window() { type(FL_WINDOW); box(FL_FLAT_BOX); labeltype(FL_NO_LABEL); i = 0; xclass_ = 0; iconlabel_ = 0; resizable(0); size_range_set = 0; callback((Fl_Callback*)default_callback); } Fl_Window::Fl_Window(int X,int Y,int W, int H, const char *l) : Fl_Group(X, Y, W, H, l) { _Fl_Window(); set_flag(FL_FORCE_POSITION); } Fl_Window::Fl_Window(int W, int H, const char *l) // fix common user error of a missing end() with current(0): : Fl_Group((Fl_Group::current(0),0), 0, W, H, l) { _Fl_Window(); clear_visible(); } Fl_Window *Fl_Widget::window() const { for (Fl_Widget *o = parent(); o; o = o->parent()) if (o->type()>=FL_WINDOW) return (Fl_Window*)o; return 0; } int Fl_Window::x_root() const { Fl_Window *p = window(); if (p) return p->x_root() + x(); return x(); } int Fl_Window::y_root() const { Fl_Window *p = window(); if (p) return p->y_root() + y(); return y(); } void Fl_Window::draw() { int savex = x(); x(0); int savey = y(); y(0); Fl_Group::draw(); y(savey); x(savex); } void Fl_Window::label(const char *name) {label(name, iconlabel());} void Fl_Window::iconlabel(const char *iname) {label(label(), iname);} // the Fl::atclose pointer is provided for back compatability. You // can now just change the callback for the window instead. void Fl::default_atclose(Fl_Window* window, void* v) { window->hide(); Fl_Widget::default_callback(window, v); // put on Fl::read_queue() } void (*Fl::atclose)(Fl_Window*, void*) = default_atclose; void Fl_Window::default_callback(Fl_Window* window, void* v) { Fl::atclose(window, v); } // End of Fl_Window.C