// // "$Id: Fl_Window_hotspot.cxx,v 1.4 1998/11/05 16:04:48 mike Exp $" // // Common hotspot routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@easysw.com". // #include #include #ifdef WIN32 #include #endif void Fl_Window::hotspot(int X, int Y, int offscreen) { int mx,my; Fl::get_mouse(mx,my); X = mx-X; Y = my-Y; if (!offscreen) { if (border()) { // ensure border is on screen: #ifdef WIN32 int top, left, right, bottom; Fl_X::get_border(this, top, left, bottom); right = left; top += bottom; #else const int top = 20; const int left = 1; const int right = 1; const int bottom = 1; #endif if (X+w()+right > Fl::w()) X = Fl::w()-right-w(); if (X-left < 0) X = left; if (Y+h()+bottom > Fl::h()) Y = Fl::h()-bottom-h(); if (Y-top < 0) Y = top; } // now insure contents are on-screen (more important than border): if (X+w() > Fl::w()) X = Fl::w()-w(); if (X < 0) X = 0; if (Y+h() > Fl::h()) Y = Fl::h()-h(); if (Y < 0) Y = 0; } position(X,Y); } void Fl_Window::hotspot(const Fl_Widget *o, int offscreen) { int X = o->w()/2; int Y = o->h()/2; while (o != this) { X += o->x(); Y += o->y(); o = o->window(); } hotspot(X,Y,offscreen); } // // End of "$Id: Fl_Window_hotspot.cxx,v 1.4 1998/11/05 16:04:48 mike Exp $". //