// X-specific structure for storing allocated colors. Used by fl_color.C, // fl_draw_image.C, fl_set_color.C. #include // one of these for each color in fltk's "colormap": // if overlays are enabled, another one for the overlay struct Fl_XColor { unsigned char r,g,b; // actual color used by X unsigned char mapped; // true when XAllocColor done unsigned long pixel; // the X pixel to use }; extern Fl_XColor fl_xmap[/*overlay*/][256]; // mask & shifts to produce xcolor for truecolor visuals: extern unsigned char fl_redmask, fl_greenmask, fl_bluemask; extern int fl_redshift, fl_greenshift, fl_blueshift, fl_extrashift;