// // Character compose processing for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // /** \file Fl_compose.cxx Utility functions to support text input. */ #include #include "Fl_Screen_Driver.H" #ifndef FL_DOXYGEN int Fl::compose_state = 0; #endif /** Any text editing widget should call this for each FL_KEYBOARD event. Use of this function is very simple.

If true is returned, then it has modified the Fl::event_text() and Fl::event_length() to a set of bytes to insert (it may be of zero length!). It will also set the "del" parameter to the number of bytes to the left of the cursor to delete, this is used to delete the results of the previous call to Fl::compose().

If false is returned, the keys should be treated as function keys, and del is set to zero. You could insert the text anyways, if you don't know what else to do.

On the Mac OS platform, text input can involve marked text, that is, temporary text replaced by other text during the input process. This occurs, e.g., when using dead keys or when entering CJK characters. Text editing widgets should preferentially signal marked text, usually underlining it. Widgets can use int Fl::compose_state after having called Fl::compose(int&) to obtain the length in bytes of marked text that always finishes at the current insertion point. Widgets should also call void Fl::reset_marked_text() when processing FL_UNFOCUS events. Optionally, widgets can also call void Fl::insertion_point_location(int x, int y, int height) to indicate the window coordinates of the bottom of the current insertion point and the line height. This way, auxiliary windows that help choosing among alternative characters appear just below the insertion point. If widgets don't do that, auxiliary windows appear at the widget's bottom. The Fl_Input and Fl_Text_Editor widgets underline marked text. If none of this is done by a user-defined text editing widget, text input will work, but will not signal to the user what text is marked. Finally, text editing widgets should call set_flag(MAC_USE_ACCENTS_MENU); in their constructor if they want to use the feature introduced with Mac OS 10.7 "Lion" where pressing and holding certain keys on the keyboard opens an accented-character menu window.

Though the current implementation returns immediately, future versions may take quite awhile, as they may pop up a window or do other user-interface things to allow characters to be selected. */ int Fl::compose(int& del) { return Fl::screen_driver()->compose(del); } /** If the user moves the cursor, be sure to call Fl::compose_reset(). The next call to Fl::compose() will start out in an initial state. In particular it will not set "del" to non-zero. This call is very fast so it is ok to call it many times and in many places. */ void Fl::compose_reset() { Fl::screen_driver()->compose_reset(); }