// // System color support for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2024 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // /** \file Fl_get_system_colors.cxx \brief System color support */ #include #include "Fl_Screen_Driver.H" #include "Fl_System_Driver.H" #include #include #include #include #include #include "flstring.h" #include #include #include #include #include "tile.xpm" /** Changes fl_color(FL_BACKGROUND_COLOR) to the given color, and changes the gray ramp from 32 to 56 to black to white. These are the colors used as backgrounds by almost all widgets and used to draw the edges of all the boxtypes. */ void Fl::background(uchar r, uchar g, uchar b) { Fl_Screen_Driver::bg_set = 1; // replace the gray ramp so that FL_GRAY is this color if (!r) r = 1; else if (r==255) r = 254; double powr = log(r/255.0)/log((FL_GRAY-FL_GRAY_RAMP)/(FL_NUM_GRAY-1.0)); if (!g) g = 1; else if (g==255) g = 254; double powg = log(g/255.0)/log((FL_GRAY-FL_GRAY_RAMP)/(FL_NUM_GRAY-1.0)); if (!b) b = 1; else if (b==255) b = 254; double powb = log(b/255.0)/log((FL_GRAY-FL_GRAY_RAMP)/(FL_NUM_GRAY-1.0)); int i; for (i = 0; i < FL_NUM_GRAY; i++) { double gray = i/(FL_NUM_GRAY-1.0); Fl::set_color(fl_gray_ramp(i), uchar(pow(gray,powr)*255+.5), uchar(pow(gray,powg)*255+.5), uchar(pow(gray,powb)*255+.5)); } } /** Changes fl_color(FL_FOREGROUND_COLOR). */ void Fl::foreground(uchar r, uchar g, uchar b) { Fl_Screen_Driver::fg_set = 1; Fl::set_color(FL_FOREGROUND_COLOR,r,g,b); } /** Changes the alternative background color. This color is used as a background by Fl_Input and other text widgets.

This call may change fl_color(FL_FOREGROUND_COLOR) if it does not provide sufficient contrast to FL_BACKGROUND2_COLOR. */ void Fl::background2(uchar r, uchar g, uchar b) { Fl_Screen_Driver::bg2_set = 1; Fl::set_color(FL_BACKGROUND2_COLOR,r,g,b); Fl::set_color(FL_FOREGROUND_COLOR, get_color(fl_contrast(FL_FOREGROUND_COLOR,FL_BACKGROUND2_COLOR))); } // these are set by Fl::args() and any system colors: const char *fl_fg = NULL; const char *fl_bg = NULL; const char *fl_bg2 = NULL; /** Parse a string containing a description of a color and write r, g, and b. This call is used by the Pixmap file format interpreter and by the command line arguments parser to set UI colors. RGB color triplets usually start with a '#' character, but it can be omitted if it does not conflict with the later rules. Color components are defined in hexadecimal notation with 1, 2, 3, or four hex digits per component, making color triplets 3, 6, 9, or 12 characters long. The interpreter is case insensitive. Valid code examples include "FF0000" for red, "#0F0" for green, and "000000004444" for a dark blue. On the X11 platform, color values can also be given a color name like "red". The list of accepted color names is provided by the X11 server. If none of the color interpretations work, \ref fl_parse_color returns 0. The Pixmap reader interprets those as transparent, and are usually written as "None", "#transparent", or "bg". \param[in] p a C-string describing the color \param[out] r, g, b the color components in the 0...255 range \return 0 if the color cannot be interpreted, 1 otherwise */ int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b) { return Fl::screen_driver()->parse_color(p, r, g, b); } /** \fn Fl::get_system_colors() Read the user preference colors from the system and use them to call Fl::foreground(), Fl::background(), and Fl::background2(). This is done by Fl_Window::show(argc,argv) before applying the -fg and -bg switches. On X this reads some common values from the Xdefaults database. KDE users can set these values by running the "krdb" program, and newer versions of KDE set this automatically if you check the "apply style to other X programs" switch in their control panel. */ void Fl::get_system_colors() { Fl::screen_driver()->get_system_colors(); } //// Simple implementation of 2.0 Fl::scheme() interface... #define D1 BORDER_WIDTH #define D2 (BORDER_WIDTH+BORDER_WIDTH) extern void fl_up_box(int, int, int, int, Fl_Color); extern void fl_down_box(int, int, int, int, Fl_Color); extern void fl_thin_up_box(int, int, int, int, Fl_Color); extern void fl_thin_down_box(int, int, int, int, Fl_Color); extern void fl_round_up_box(int, int, int, int, Fl_Color); extern void fl_round_down_box(int, int, int, int, Fl_Color); extern void fl_round_focus(Fl_Boxtype, int, int, int, int, Fl_Color, Fl_Color); extern void fl_up_frame(int, int, int, int, Fl_Color); extern void fl_down_frame(int, int, int, int, Fl_Color); extern void fl_thin_up_frame(int, int, int, int, Fl_Color); extern void fl_thin_down_frame(int, int, int, int, Fl_Color); #ifndef FL_DOXYGEN const char *Fl::scheme_ = (const char *)0; // current scheme Fl_Image *Fl::scheme_bg_ = (Fl_Image *)0; // current background image for the scheme #endif static Fl_Pixmap tile(tile_xpm); /** Sets the current widget scheme. NULL will use the scheme defined in the FLTK_SCHEME environment variable or the scheme resource under X11. Otherwise, any of the following schemes can be used: - "none" - This is the default look-n-feel which resembles old Windows (95/98/Me/NT/2000) and old GTK/KDE - "base" - This is an alias for "none" - "plastic" - This scheme is inspired by the Aqua user interface on macOS - "gtk+" - This scheme is inspired by the Red Hat Bluecurve theme - "gleam" - This scheme is inspired by the Clearlooks Glossy scheme. (Colin Jones and Edmanuel Torres). - "oxy" - This is a subset of Dmitrij K's oxy scheme (STR 2675, 3477) If the given scheme name is unknown, the default scheme will be used. Setting the scheme (name) is case insensitive, but the stored scheme name will always be lowercase and Fl::scheme() will return this lowercase name or \p NULL if no scheme or the default scheme ("none" or "base") was set. \param[in] s Scheme name of NULL \retval 0 if the scheme has not been set or is the default scheme \retval 1 if a scheme other than "none"/"base" was set \see Fl::scheme() to get the name of the current scheme \see Fl::is_scheme(const char*) to test if the specified scheme is set */ int Fl::scheme(const char *s) { if (!s) { s = screen_driver()->get_system_scheme(); } if (s) { if (!fl_ascii_strcasecmp(s, "none") || !fl_ascii_strcasecmp(s, "base") || !*s) s = NULL; else if (!fl_ascii_strcasecmp(s, "gtk+")) s = fl_strdup("gtk+"); else if (!fl_ascii_strcasecmp(s, "plastic")) s = fl_strdup("plastic"); else if (!fl_ascii_strcasecmp(s, "gleam")) s = fl_strdup("gleam"); else if (!fl_ascii_strcasecmp(s, "oxy")) s = fl_strdup("oxy"); else s = NULL; } if (scheme_) free((void*)scheme_); scheme_ = s; // Save the new scheme in the FLTK_SCHEME env var so that child processes // inherit it... static char e[1024]; strcpy(e, "FLTK_SCHEME="); if (s) strlcat(e, s, sizeof(e)); Fl::system_driver()->putenv(e); // Load the scheme... reload_scheme(); return (s != NULL); } /** Called internally when setting a new scheme according to scheme name. Loads or reloads the current scheme selection. \return Always 1 (this may change in the future) See void Fl::scheme(const char *name) \internal \note Internal: Should this method be private? */ int Fl::reload_scheme() { Fl_Window *win; if (scheme_ && !fl_ascii_strcasecmp(scheme_, "plastic")) { // Update the tile image to match the background color... uchar r, g, b; int nr, ng, nb; int i; // static uchar levels[3] = { 0xff, 0xef, 0xe8 }; // OSX 10.3 and higher use a background with less contrast... static uchar levels[3] = { 0xff, 0xf8, 0xf4 }; get_color(FL_GRAY, r, g, b); // printf("FL_GRAY = 0x%02x 0x%02x 0x%02x\n", r, g, b); for (i = 0; i < 3; i ++) { nr = levels[i] * r / 0xe8; if (nr > 255) nr = 255; ng = levels[i] * g / 0xe8; if (ng > 255) ng = 255; nb = levels[i] * b / 0xe8; if (nb > 255) nb = 255; snprintf(tile_cmap[i], sizeof(tile_cmap[0]), "%c c #%02x%02x%02x", "Oo."[i], nr, ng, nb); // puts(tile_cmap[i]); } tile.uncache(); if (!scheme_bg_) scheme_bg_ = new Fl_Tiled_Image(&tile, 0, 0); // Load plastic buttons, etc... set_boxtype(FL_UP_FRAME, FL_PLASTIC_UP_FRAME); set_boxtype(FL_DOWN_FRAME, FL_PLASTIC_DOWN_FRAME); set_boxtype(FL_THIN_UP_FRAME, FL_PLASTIC_UP_FRAME); set_boxtype(FL_THIN_DOWN_FRAME, FL_PLASTIC_DOWN_FRAME); set_boxtype(FL_UP_BOX, FL_PLASTIC_UP_BOX); set_boxtype(FL_DOWN_BOX, FL_PLASTIC_DOWN_BOX); set_boxtype(FL_THIN_UP_BOX, FL_PLASTIC_THIN_UP_BOX); set_boxtype(FL_THIN_DOWN_BOX, FL_PLASTIC_THIN_DOWN_BOX); set_boxtype(FL_ROUND_UP_BOX, FL_PLASTIC_ROUND_UP_BOX); set_boxtype(FL_ROUND_DOWN_BOX, FL_PLASTIC_ROUND_DOWN_BOX); // Use standard size scrollbars... Fl::scrollbar_size(16); } else if (scheme_ && !fl_ascii_strcasecmp(scheme_, "gtk+")) { // Use a GTK+ inspired look-n-feel... if (scheme_bg_) { delete scheme_bg_; scheme_bg_ = (Fl_Image *)0; } set_boxtype(FL_UP_FRAME, FL_GTK_UP_FRAME); set_boxtype(FL_DOWN_FRAME, FL_GTK_DOWN_FRAME); set_boxtype(FL_THIN_UP_FRAME, FL_GTK_THIN_UP_FRAME); set_boxtype(FL_THIN_DOWN_FRAME, FL_GTK_THIN_DOWN_FRAME); set_boxtype(FL_UP_BOX, FL_GTK_UP_BOX); set_boxtype(FL_DOWN_BOX, FL_GTK_DOWN_BOX); set_boxtype(FL_THIN_UP_BOX, FL_GTK_THIN_UP_BOX); set_boxtype(FL_THIN_DOWN_BOX, FL_GTK_THIN_DOWN_BOX); set_boxtype(FL_ROUND_UP_BOX, FL_GTK_ROUND_UP_BOX); set_boxtype(FL_ROUND_DOWN_BOX, FL_GTK_ROUND_DOWN_BOX); // Use slightly thinner scrollbars... Fl::scrollbar_size(15); } else if (scheme_ && !fl_ascii_strcasecmp(scheme_, "gleam")) { // Use a GTK+ inspired look-n-feel... if (scheme_bg_) { delete scheme_bg_; scheme_bg_ = (Fl_Image *)0; } set_boxtype(FL_UP_FRAME, FL_GLEAM_UP_FRAME); set_boxtype(FL_DOWN_FRAME, FL_GLEAM_DOWN_FRAME); set_boxtype(FL_THIN_UP_FRAME, FL_GLEAM_UP_FRAME); set_boxtype(FL_THIN_DOWN_FRAME, FL_GLEAM_DOWN_FRAME); set_boxtype(FL_UP_BOX, FL_GLEAM_UP_BOX); set_boxtype(FL_DOWN_BOX, FL_GLEAM_DOWN_BOX); set_boxtype(FL_THIN_UP_BOX, FL_GLEAM_THIN_UP_BOX); set_boxtype(FL_THIN_DOWN_BOX, FL_GLEAM_THIN_DOWN_BOX); set_boxtype(FL_ROUND_UP_BOX, FL_GLEAM_ROUND_UP_BOX); set_boxtype(FL_ROUND_DOWN_BOX, FL_GLEAM_ROUND_DOWN_BOX); // Use slightly thinner scrollbars... Fl::scrollbar_size(15); } else if (scheme_ && !fl_ascii_strcasecmp(scheme_, "oxy")) { // Oxy scheme if (scheme_bg_) { delete scheme_bg_; scheme_bg_ = (Fl_Image *)0; } set_boxtype(FL_UP_FRAME, FL_OXY_UP_FRAME); set_boxtype(FL_DOWN_FRAME, FL_OXY_DOWN_FRAME); set_boxtype(FL_THIN_UP_FRAME, FL_OXY_THIN_UP_FRAME); set_boxtype(FL_THIN_DOWN_FRAME, FL_OXY_THIN_DOWN_FRAME); set_boxtype(FL_UP_BOX, FL_OXY_UP_BOX); set_boxtype(FL_DOWN_BOX, FL_OXY_DOWN_BOX); set_boxtype(FL_THIN_UP_BOX, FL_OXY_THIN_UP_BOX); set_boxtype(FL_THIN_DOWN_BOX, FL_OXY_THIN_DOWN_BOX); set_boxtype(FL_ROUND_UP_BOX, FL_OXY_ROUND_UP_BOX); set_boxtype(FL_ROUND_DOWN_BOX, FL_OXY_ROUND_DOWN_BOX); // Use slightly thinner scrollbars... Fl::scrollbar_size(15); } else { // Use the standard FLTK look-n-feel... if (scheme_bg_) { delete scheme_bg_; scheme_bg_ = (Fl_Image *)0; } set_boxtype(FL_UP_FRAME, fl_up_frame, D1, D1, D2, D2); set_boxtype(FL_DOWN_FRAME, fl_down_frame, D1, D1, D2, D2); set_boxtype(FL_THIN_UP_FRAME, fl_thin_up_frame, 1, 1, 2, 2); set_boxtype(FL_THIN_DOWN_FRAME, fl_thin_down_frame, 1, 1, 2, 2); set_boxtype(FL_UP_BOX, fl_up_box, D1, D1, D2, D2); set_boxtype(FL_DOWN_BOX, fl_down_box, D1, D1, D2, D2); set_boxtype(FL_THIN_UP_BOX, fl_thin_up_box, 1, 1, 2, 2); set_boxtype(FL_THIN_DOWN_BOX, fl_thin_down_box, 1, 1, 2, 2); set_boxtype(FL_ROUND_UP_BOX, fl_round_up_box, 3, 3, 6, 6, fl_round_focus); set_boxtype(FL_ROUND_DOWN_BOX, fl_round_down_box, 3, 3, 6, 6, fl_round_focus); // Use standard size scrollbars... Fl::scrollbar_size(16); } // Set (or clear) the background tile for all windows... // FIXME: This makes it impossible to assign a background image // and/or a label to a window. IMHO we should be able to assign a // background image to a window. Currently (as of FLTK 1.3.3) there // is the workaround to use a group inside the window to achieve this. // See also STR #3075. // AlbrechtS, 01 Mar 2015 // // If there is already an image assigned that is not the scheme_bg_, // then don't change the labeltype or assign another image. Will that // fix it? for (win = first_window(); win; win = next_window(win)) { win->labeltype(scheme_bg_ ? FL_NORMAL_LABEL : FL_NO_LABEL); win->align(FL_ALIGN_CENTER | FL_ALIGN_INSIDE | FL_ALIGN_CLIP); win->image(scheme_bg_); win->redraw(); } return 1; }