// // "$Id: Fl_get_system_colors.cxx,v 1.6.2.7.2.12 2002/07/17 15:23:58 easysw Exp $" // // System color support for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2002 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". // #include #include #include #include #include "flstring.h" #include #include #include #include #include "tile.xpm" #if defined(__APPLE__) && defined(__MWERKS__) extern "C" int putenv(const char*); #endif // __APPLE__ && __MWERKS__ void Fl::background(uchar r, uchar g, uchar b) { // replace the gray ramp so that FL_GRAY is this color if (!r) r = 1; else if (r==255) r = 254; double powr = log(r/255.0)/log((FL_GRAY-FL_GRAY_RAMP)/(FL_NUM_GRAY-1.0)); if (!g) g = 1; else if (g==255) g = 254; double powg = log(g/255.0)/log((FL_GRAY-FL_GRAY_RAMP)/(FL_NUM_GRAY-1.0)); if (!b) b = 1; else if (b==255) b = 254; double powb = log(b/255.0)/log((FL_GRAY-FL_GRAY_RAMP)/(FL_NUM_GRAY-1.0)); for (int i = 0; i < FL_NUM_GRAY; i++) { double gray = i/(FL_NUM_GRAY-1.0); Fl::set_color(fl_gray_ramp(i), uchar(pow(gray,powr)*255+.5), uchar(pow(gray,powg)*255+.5), uchar(pow(gray,powb)*255+.5)); } } void Fl::foreground(uchar r, uchar g, uchar b) { Fl::set_color(FL_FOREGROUND_COLOR,r,g,b); } void Fl::background2(uchar r, uchar g, uchar b) { Fl::set_color(FL_BACKGROUND2_COLOR,r,g,b); Fl::set_color(FL_FOREGROUND_COLOR, get_color(fl_contrast(FL_FOREGROUND_COLOR,FL_BACKGROUND2_COLOR))); } // these are set by Fl::args() and override any system colors: const char *fl_fg = NULL; const char *fl_bg = NULL; const char *fl_bg2 = NULL; static void set_selection_color(uchar r, uchar g, uchar b) { Fl::set_color(FL_SELECTION_COLOR,r,g,b); } #if defined(WIN32) || defined(__APPLE__) # include // simulation of XParseColor: int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b) { if (*p == '#') p++; int n = strlen(p); int m = n/3; const char *pattern = 0; switch(m) { case 1: pattern = "%1x%1x%1x"; break; case 2: pattern = "%2x%2x%2x"; break; case 3: pattern = "%3x%3x%3x"; break; case 4: pattern = "%4x%4x%4x"; break; default: return 0; } int R,G,B; if (sscanf(p,pattern,&R,&G,&B) != 3) return 0; switch(m) { case 1: R *= 0x11; G *= 0x11; B *= 0x11; break; case 3: R >>= 4; G >>= 4; B >>= 4; break; case 4: R >>= 8; G >>= 8; B >>= 8; break; } r = R; g = G; b = B; return 1; } #else // Wrapper around XParseColor... int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b) { XColor x; if (!fl_display) fl_open_display(); if (XParseColor(fl_display, fl_colormap, p, &x)) { r = x.red>>8; g = x.green>>8; b = x.blue>>8; return 1; } else return 0; } #endif // WIN32 || __APPLE__ #if defined(WIN32) static void getsyscolor(int what, const char* arg, void (*func)(uchar,uchar,uchar)) { if (arg) { uchar r,g,b; if (!fl_parse_color(arg, r,g,b)) Fl::error("Unknown color: %s", arg); else func(r,g,b); } else { DWORD x = GetSysColor(what); func(uchar(x&255), uchar(x>>8), uchar(x>>16)); } } void Fl::get_system_colors() { getsyscolor(COLOR_WINDOW, fl_bg2,Fl::background2); getsyscolor(COLOR_WINDOWTEXT, fl_fg, Fl::foreground); getsyscolor(COLOR_BTNFACE, fl_bg, Fl::background); getsyscolor(COLOR_HIGHLIGHT, 0, set_selection_color); } #elif defined(__APPLE__) // MacOS X currently supports two color schemes - Blue and Graphite. // Since we aren't emulating the Aqua interface (even if Apple would // let us), we use some defaults that are similar to both. The // Fl::scheme("plastic") color/box scheme provides a usable Aqua-like // look-n-feel... void Fl::get_system_colors() { fl_open_display(); foreground(0, 0, 0); background(0xe0, 0xe0, 0xe0); background2(0xf0, 0xf0, 0xf0); set_selection_color(0x80, 0x80, 0x80); } #else // Read colors that KDE writes to the xrdb database. // XGetDefault does not do the expected thing: it does not like // periods in either word. Therefore it cannot match class.Text.background. // However *.Text.background is matched by pretending the program is "Text". // But this will also match *.background if there is no *.Text.background // entry, requiring users to put in both (unless they want the text fields // the same color as the windows). static void getsyscolor(const char *key1, const char* key2, const char *arg, const char *defarg, void (*func)(uchar,uchar,uchar)) { if (!arg) { arg = XGetDefault(fl_display, key1, key2); if (!arg) arg = defarg; } XColor x; if (!XParseColor(fl_display, fl_colormap, arg, &x)) Fl::error("Unknown color: %s", arg); else func(x.red>>8, x.green>>8, x.blue>>8); } void Fl::get_system_colors() { fl_open_display(); const char* key1 = 0; if (Fl::first_window()) key1 = Fl::first_window()->xclass(); if (!key1) key1 = "fltk"; getsyscolor(key1, "background", fl_bg, "#c0c0c0", Fl::background); getsyscolor(key1, "foreground", fl_fg, "#000000", Fl::foreground); getsyscolor("Text","background", fl_bg2, "#ffffff", Fl::background2); getsyscolor(key1, "selectBackground",0, "#000080", set_selection_color); } #endif //// Simple implementation of 2.0 Fl::scheme() interface... #define D1 BORDER_WIDTH #define D2 (BORDER_WIDTH+BORDER_WIDTH) extern void fl_up_box(int, int, int, int, Fl_Color); extern void fl_down_box(int, int, int, int, Fl_Color); extern void fl_thin_up_box(int, int, int, int, Fl_Color); extern void fl_thin_down_box(int, int, int, int, Fl_Color); extern void fl_round_up_box(int, int, int, int, Fl_Color); extern void fl_round_down_box(int, int, int, int, Fl_Color); extern void fl_up_frame(int, int, int, int, Fl_Color); extern void fl_down_frame(int, int, int, int, Fl_Color); extern void fl_thin_up_frame(int, int, int, int, Fl_Color); extern void fl_thin_down_frame(int, int, int, int, Fl_Color); const char *Fl::scheme_ = (const char *)0; Fl_Image *Fl::scheme_bg_ = (Fl_Image *)0; static Fl_Pixmap tile(tile_xpm); int Fl::scheme(const char *s) { if (!s) { if ((s = getenv("FLTK_SCHEME")) == NULL) { #if !defined(WIN32) && !defined(__APPLE__) const char* key = 0; if (Fl::first_window()) key = Fl::first_window()->xclass(); if (!key) key = "fltk"; fl_open_display(); s = XGetDefault(fl_display, key, "scheme"); #endif // !WIN32 && !__APPLE__ } } if (s) { if (!strcasecmp(s, "none") || !strcasecmp(s, "base") || !*s) s = 0; else s = strdup(s); } if (scheme_) free((void*)scheme_); scheme_ = s; // Save the new scheme in the FLTK_SCHEME env var so that child processes // inherit it... static char e[1024]; strcpy(e,"FLTK_SCHEME="); if (s) strlcat(e,s,sizeof(e)); putenv(e); // Load the scheme... return reload_scheme(); } int Fl::reload_scheme() { Fl_Window *w; get_system_colors(); if (scheme_ && !strcasecmp(scheme_, "plastic")) { // Update the tile image to match the background color... uchar r, g, b; get_color(FL_GRAY, r, g, b); sprintf(tile_cmap[0], "O c #%02x%02x%02x", r, g, b); sprintf(tile_cmap[1], "o c #%02x%02x%02x", 0xe0 * (int)r / 0xf0, 0xe0 * (int)g / 0xf0, 0xe0 * (int)b / 0xf0); sprintf(tile_cmap[2], ". c #%02x%02x%02x", 0xd8 * (int)r / 0xf0, 0xd8 * (int)g / 0xf0, 0xd8 * (int)b / 0xf0); if (tile.id) { fl_delete_offscreen(tile.id); tile.id = 0; } if (tile.mask) { fl_delete_bitmask(tile.mask); tile.mask = 0; } if (!scheme_bg_) scheme_bg_ = new Fl_Tiled_Image(&tile, Fl::w(), Fl::h()); // Load plastic buttons, etc... set_boxtype(FL_UP_FRAME, FL_PLASTIC_UP_FRAME); set_boxtype(FL_DOWN_FRAME, FL_PLASTIC_DOWN_FRAME); set_boxtype(FL_THIN_UP_FRAME, FL_PLASTIC_UP_FRAME); set_boxtype(FL_THIN_DOWN_FRAME, FL_PLASTIC_DOWN_FRAME); set_boxtype(FL_UP_BOX, FL_PLASTIC_UP_BOX); set_boxtype(FL_DOWN_BOX, FL_PLASTIC_DOWN_BOX); set_boxtype(FL_THIN_UP_BOX, FL_PLASTIC_UP_BOX); set_boxtype(FL_THIN_DOWN_BOX, FL_PLASTIC_DOWN_BOX); set_boxtype(_FL_ROUND_UP_BOX, FL_PLASTIC_UP_BOX); set_boxtype(_FL_ROUND_DOWN_BOX, FL_PLASTIC_UP_BOX); } else { // Use the standard FLTK look-n-feel... if (scheme_bg_) { delete scheme_bg_; scheme_bg_ = (Fl_Image *)0; } set_boxtype(FL_UP_FRAME, fl_up_frame, D1, D1, D2, D2); set_boxtype(FL_DOWN_FRAME, fl_down_frame, D1, D1, D2, D2); set_boxtype(FL_THIN_UP_FRAME, fl_thin_up_frame, 1, 1, 2, 2); set_boxtype(FL_THIN_DOWN_FRAME, fl_thin_down_frame, 1, 1, 2, 2); set_boxtype(FL_UP_BOX, fl_up_box, D1, D1, D2, D2); set_boxtype(FL_DOWN_BOX, fl_down_box, D1, D1, D2, D2); set_boxtype(FL_THIN_UP_BOX, fl_thin_up_box, 1, 1, 2, 2); set_boxtype(FL_THIN_DOWN_BOX, fl_thin_down_box, 1, 1, 2, 2); set_boxtype(_FL_ROUND_UP_BOX, fl_round_up_box, 3, 3, 6, 6); set_boxtype(_FL_ROUND_DOWN_BOX, fl_round_down_box, 3, 3, 6, 6); } // Set (or clear) the background tile for all windows... for (w = first_window(); w; w = next_window(w)) { w->labeltype(scheme_bg_ ? FL_NORMAL_LABEL : FL_NO_LABEL); w->align(FL_ALIGN_CENTER | FL_ALIGN_INSIDE | FL_ALIGN_CLIP); w->image(scheme_bg_); w->redraw(); } return 1; } // // End of "$Id: Fl_get_system_colors.cxx,v 1.6.2.7.2.12 2002/07/17 15:23:58 easysw Exp $". //