// // "$Id$" // // Multi-threading support code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2007 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include #include /* From Bill: I would prefer that FLTK contain the minimal amount of extra stuff for doing threads. There are other portable thread wrapper libraries out there and FLTK should not be providing another. This file is an attempt to make minimal additions and make them self-contained in this source file. Fl::lock() - recursive lock. You must call this before the first call to Fl::wait()/run() to initialize the thread system. The lock is locked all the time except when Fl::wait() is waiting for events. Fl::unlock() - release the recursive lock. Fl::awake(void*) - Causes Fl::wait() to return (with the lock locked) even if there are no events ready. Fl::thread_message() - returns an argument sent to an Fl::awake() call, or returns NULL if none. WARNING: the current implementation only has a one-entry queue and only returns the most recent value! */ //////////////////////////////////////////////////////////////// // Windows threading... #ifdef WIN32 # include # include # include // These pointers are in Fl_win32.cxx: extern void (*fl_lock_function)(); extern void (*fl_unlock_function)(); // The main thread's ID static DWORD main_thread; // Microsoft's version of a MUTEX... CRITICAL_SECTION cs; // // 'unlock_function()' - Release the lock. // static void unlock_function() { LeaveCriticalSection(&cs); } // // 'lock_function()' - Get the lock. // static void lock_function() { EnterCriticalSection(&cs); } // // 'Fl::lock()' - Lock access to FLTK data structures... // void Fl::lock() { if (!main_thread) InitializeCriticalSection(&cs); lock_function(); if (!main_thread) { fl_lock_function = lock_function; fl_unlock_function = unlock_function; main_thread = GetCurrentThreadId(); } } // // 'Fl::unlock()' - Unlock access to FLTK data structures... // void Fl::unlock() { unlock_function(); } // // 'Fl::awake()' - Let the main thread know an update is pending. // // When called from a thread, it causes FLTK to awake from Fl::wait()... // void Fl::awake(void* msg) { PostThreadMessage( main_thread, fl_wake_msg, (WPARAM)msg, 0); } //////////////////////////////////////////////////////////////// // POSIX threading... #elif HAVE_PTHREAD # include # include # include // Pipe for thread messaging via Fl::awake()... static int thread_filedes[2]; // Mutux and state information for Fl::lock() and Fl::unlock()... static pthread_mutex_t fltk_mutex; static pthread_t owner; static int counter; static void lock_function_init_std() { pthread_mutex_init(&fltk_mutex, NULL); } static void lock_function_std() { if (!counter || owner != pthread_self()) { pthread_mutex_lock(&fltk_mutex); owner = pthread_self(); } counter++; } static void unlock_function_std() { if (!--counter) pthread_mutex_unlock(&fltk_mutex); } # ifdef PTHREAD_MUTEX_RECURSIVE static bool lock_function_init_rec() { pthread_mutexattr_t attrib; pthread_mutexattr_init(&attrib); if (pthread_mutexattr_settype(&attrib, PTHREAD_MUTEX_RECURSIVE)) { pthread_mutexattr_destroy(&attrib); return true; } pthread_mutex_init(&fltk_mutex, &attrib); return false; } static void lock_function_rec() { pthread_mutex_lock(&fltk_mutex); } static void unlock_function_rec() { pthread_mutex_unlock(&fltk_mutex); } # endif // PTHREAD_MUTEX_RECURSIVE void Fl::awake(void* msg) { write(thread_filedes[1], &msg, sizeof(void*)); } static void* thread_message_; void* Fl::thread_message() { void* r = thread_message_; thread_message_ = 0; return r; } static void thread_awake_cb(int fd, void*) { read(fd, &thread_message_, sizeof(void*)); } // These pointers are in Fl_x.cxx: extern void (*fl_lock_function)(); extern void (*fl_unlock_function)(); void Fl::lock() { if (!thread_filedes[1]) { // Initialize thread communication pipe to let threads awake FLTK // from Fl::wait() pipe(thread_filedes); // Make the write side of the pipe non-blocking to avoid deadlock // conditions (STR #1537) fcntl(thread_filedes[1], F_SETFL, fcntl(thread_filedes[1], F_GETFL) | O_NONBLOCK); // Monitor the read side of the pipe so that messages sent via // Fl::awake() from a thread will "wake up" the main thread in // Fl::wait(). Fl::add_fd(thread_filedes[0], FL_READ, thread_awake_cb); // Set lock/unlock functions for this system, using a system-supplied // recursive mutex if supported... # ifdef PTHREAD_MUTEX_RECURSIVE if (!lock_function_init_rec()) { fl_lock_function = lock_function_rec; fl_unlock_function = unlock_function_rec; } else { # endif // PTHREAD_MUTEX_RECURSIVE lock_function_init_std(); fl_lock_function = lock_function_std; fl_unlock_function = unlock_function_std; # ifdef PTHREAD_MUTEX_RECURSIVE } # endif // PTHREAD_MUTEX_RECURSIVE } fl_lock_function(); } void Fl::unlock() { fl_unlock_function(); } #endif // WIN32 // // End of "$Id$". //