// Fl_visual.C // // Set the default visual according to passed switches: #include #include #include #ifdef WIN32 int Fl::visual(int flags) { fl_GetDC(0); if (flags & FL_DOUBLE) return 0; if (!(flags & FL_INDEX) && GetDeviceCaps(fl_gc,BITSPIXEL) <= 8) return 0; if ((flags & FL_RGB8) && GetDeviceCaps(fl_gc,BITSPIXEL)<24) return 0; return 1; } #else #if USE_XDBE #include #endif static int test_visual(XVisualInfo& v, int flags) { if (v.screen != fl_screen) return 0; if (!(flags & FL_INDEX)) { if (!v.red_mask) return 0; // detects static, true, and direct color if (v.depth <= 8) return 0; // fltk will work better in colormap mode } if (flags & FL_RGB8) { if (v.depth < 24) return 0; } // for now, fltk does not like colormaps of more than 8 bits: if (!v.red_mask && v.depth > 8) return 0; #if USE_XDBE if (flags & FL_DOUBLE) { static XdbeScreenVisualInfo *xdbejunk; if (!xdbejunk) { int event_base, error_base; if (!XdbeQueryExtension(fl_display, &event_base, &error_base)) return 0; Drawable root = RootWindow(fl_display,fl_screen); int numscreens = 1; xdbejunk = XdbeGetVisualInfo(fl_display,&root,&numscreens); if (!xdbejunk) return 0; } for (int j = 0; ; j++) { if (j >= xdbejunk->count) return 0; if (xdbejunk->visinfo[j].visual == v.visualid) break; } } #endif return 1; } int Fl::visual(int flags) { #if USE_XDBE == 0 if (flags & FL_DOUBLE) return 0; #endif fl_open_display(); // always use default if possible: if (test_visual(*fl_visual, flags)) return 1; // get all the visuals: XVisualInfo vTemplate; int num; XVisualInfo *visualList = XGetVisualInfo(fl_display, 0, &vTemplate, &num); // find all matches, use the one with greatest depth: XVisualInfo *found = 0; for (int i=0; idepth < visualList[i].depth) found = &visualList[i]; } if (!found) {XFree((void*)visualList); return 0;} fl_visual = found; fl_colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen), fl_visual->visual, AllocNone); return 1; } #endif