// // "$Id$" // // Android Native Application interface // for the Fast Light Tool Kit (FLTK). // // Copyright 2018 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /** \file Fl_Android_Application.H \brief Definition of Android Native Application interface */ #ifndef FL_ANDROID_APPLICATION_H #define FL_ANDROID_APPLICATION_H #include extern void (*fl_unlock_function)(); extern void (*fl_lock_function)(); #include #include #include #include #include #include /** * A class to make Java calls from C++ easier. */ class Fl_Android_Java { JavaVM *pJavaVM = nullptr; JNIEnv *pJNIEnv = nullptr; jobject pNativeActivity; jclass pNativeActivityClass; bool pAttached = false; public: Fl_Android_Java(); ~Fl_Android_Java(); bool is_attached() { return pAttached; } JavaVM *VM() { return pJavaVM; } JNIEnv *env() { return pJNIEnv; } jobject native_ativity() { return pNativeActivity; } jclass native_activity_class() { return pNativeActivityClass; } }; /** * Static class that manages all interaction between the Android Native Activity * and the FLTK library. It also keeps often used data for global access. * * On launch, it creates a main thread and communication pipe to * the Activity. All FLTK code will run in that thread. Activity * events will be polled by the Screen driver using the provided * Android Looper, and will also be routed back to this class as needed. * * This code is based on the native activity interface * provided by . It is based on a set * of application-provided callbacks that will be called * by the Activity's main thread when certain events occur. * * 1/ The application must provide a function named "int main(argc, argv)" that * will be called when the activity is created, in a new thread that is * distinct from the activity's main thread. * * 2/ The application has access to a static "Fl_Android_Application" class * that contains references to other important objects, e.g. the * ANativeActivity object instance the application is running in. * * 3/ the "Fl_Android_Application" class holds an ALooper instance that already * listens to two important things: * * - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX * declarations below. * * - input events coming from the AInputQueue attached to the activity. * * Each of these correspond to an ALooper identifier returned by * ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT, * respectively. * * FLTK will add more items to the looper for timers and file and socket * communication. (fl_add_timeout, Fl::add_fd(), ... */ class Fl_Android_Application { public: enum { /** * Looper data ID of commands coming from the app's main thread, which * is returned as an identifier from ALooper_pollOnce(). The data for this * identifier is a pointer to an android_poll_source structure. * These can be retrieved and processed with android_app_read_cmd() * and android_app_exec_cmd(). */ LOOPER_ID_MAIN = 1, /** * Looper data ID of events coming from the AInputQueue of the * application's window, which is returned as an identifier from * ALooper_pollOnce(). The data for this identifier is a pointer to an * android_poll_source structure. These can be read via the inputQueue * object of android_app. */ LOOPER_ID_INPUT, /** * Timer data ID of all timer events coming from the Unix timer_create() * and friends, used in fl_add_timeout() and colleagues. */ LOOPER_ID_TIMER, /** * Start of user-defined ALooper identifiers. */ LOOPER_ID_USER, }; /** * @see android.H Fl_Android_Platform_Event */ enum { APP_CMD_INPUT_CHANGED, APP_CMD_INIT_WINDOW, APP_CMD_TERM_WINDOW, APP_CMD_WINDOW_RESIZED, APP_CMD_WINDOW_REDRAW_NEEDED, APP_CMD_CONTENT_RECT_CHANGED, APP_CMD_GAINED_FOCUS, APP_CMD_LOST_FOCUS, APP_CMD_CONFIG_CHANGED, APP_CMD_LOW_MEMORY, APP_CMD_START, APP_CMD_RESUME, APP_CMD_SAVE_STATE, APP_CMD_PAUSE, APP_CMD_STOP, APP_CMD_DESTROY, }; public: // --- logging static void log_e(const char *text, ...); static void log_w(const char *text, ...); static void log_i(const char *text, ...); static void log_v(const char *text, ...); // --- application state stuff static int8_t read_cmd(); static void pre_exec_cmd(int8_t cmd); static void post_exec_cmd(int8_t cmd); static int destroy_requested() { return pDestroyRequested; } static const char *get_internal_data_path() { return pActivity->internalDataPath; } static const char *get_external_data_path() { return pActivity->externalDataPath; } static AAssetManager *get_asset_manager() { return pActivity->assetManager; } static ANativeActivity *get_activity() { return pActivity; } // --- event handling static AInputQueue *input_event_queue() { return pInputQueue; } // --- screen stuff static bool copy_screen(); static inline ANativeWindow *native_window() { return pNativeWindow; } static inline ANativeWindow_Buffer &graphics_buffer() { return pApplicationWindowBuffer; } // --- timer stuff static void send_timer_index(uint8_t ix); static uint8_t receive_timer_index(); protected: static void free_saved_state(); static void print_cur_config(); static void destroy(); static void* thread_entry(void* param); // --- screen handling stuff static void allocate_screen(); static bool lock_screen(); static void unlock_and_post_screen(); static bool screen_is_locked(); // --- timer stuff static void create_timer_handler(); static void destroy_timer_handler(); static ANativeActivity *pActivity; static AConfiguration *pConfig; static void *pSavedState; static size_t pSavedStateSize; static ALooper *pAppLooper; static AInputQueue *pInputQueue; static ANativeWindow *pNativeWindow; static ANativeWindow_Buffer pNativeWindowBuffer; static ANativeWindow_Buffer pApplicationWindowBuffer; static int pActivityState; static int pDestroyRequested; // ---- no need to make these visible to the outside ---- static pthread_mutex_t pMutex; static pthread_cond_t pCond; static int pMsgReadPipe; static int pMsgWritePipe; static pthread_t pThread; static int pRunning; static int pStateSaved; static int pDestroyed; static AInputQueue* pPendingInputQueue; static ANativeWindow* pPendingWindow; // --- timer variables static int pTimerReadPipe; static int pTimerWritePipe; }; class Fl_Android_Activity : public Fl_Android_Application { public: static void create(ANativeActivity* activity, void* savedState, size_t savedStateSize); private: static void set_activity(ANativeActivity *a) { pActivity = a; } static void set_callbacks(); // ---- Android Native Activity interface static void write_cmd(int8_t cmd); static void set_input(AInputQueue* inputQueue); static void set_window(ANativeWindow* window); static void set_activity_state(int8_t cmd); static void close_activity(); // ---- Android Native Activity callbacks ---- static void onContentRectChanged(ANativeActivity *activity, const ARect *rect); static void onNativeWindowRedrawNeeded(ANativeActivity *activity, ANativeWindow *window); static void onNativeWindowResized(ANativeActivity *activity, ANativeWindow *window); static void onDestroy(ANativeActivity* activity); static void onStart(ANativeActivity* activity); static void onResume(ANativeActivity* activity); static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen); static void onPause(ANativeActivity* activity); static void onStop(ANativeActivity* activity); static void onConfigurationChanged(ANativeActivity* activity); static void onLowMemory(ANativeActivity* activity); static void onWindowFocusChanged(ANativeActivity* activity, int focused); static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window); static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window); static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue); static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue); }; #endif // FL_ANDROID_APPLICATION_H // // End of "$Id$". //