// // "$Id$" // // Definition of classes Fl_Graphics_Driver, Fl_Surface_Device, Fl_Display_Device // for the Fast Light Tool Kit (FLTK). // // Copyright 2018 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /** \file Fl_Android_Graphics_Driver.H \brief Definition of Android graphics driver. */ #ifndef FL_ANDROID_GRAPHICS_DRIVER_H #define FL_ANDROID_GRAPHICS_DRIVER_H #include #include #include class Fl_Android_Window_Driver; /** * The Fl_Rect_Region is based on Fl_Rect with additional functionality for clipping. */ class Fl_Rect_Region : public Fl_Rect { public: enum { EMPTY = 0, SAME, LESS, MORE }; /** * Create an empty clipping region. */ Fl_Rect_Region() {} /** * Create a clipping region based on position and size. * @param x, y position * @param w, h size */ Fl_Rect_Region(int x, int y, int w, int h) : Fl_Rect(x, y, w, h) {} int intersect_with(Fl_Rect_Region *r); virtual void print(); static int min(int a, int b) { return (ab) ? a : b; } }; /** * The Fl_Complex_Region represents a clipping region of any shape. * * This class is organized in a tree-like structure. If the region is * rectangular, is_simple() returns 1 and the rectangle can be used just * as in Fl_Rect_Region. * * If a more complex representation is needed, the first list of * subregions is organizen in horizontal strips. The root region rect * will contain the outline of all subregions, and the subregions * will either be simple rectangles, or they will contain a second * level of subregions, subdividing the horizontal region into vertical * columns. * * When reading, the tree can be easily walked using recursion. */ class Fl_Complex_Region : public Fl_Rect_Region { public: Fl_Complex_Region() : Fl_Rect_Region(), pSubregion(0L), pNext(0L) { } Fl_Complex_Region(int x, int y, int w, int h) : Fl_Rect_Region(x, y, w, h), pSubregion(0L), pNext(0L) { } ~Fl_Complex_Region(); virtual void set(int x, int y, int w, int h); virtual void set(Fl_Rect *rect); void subtract(Fl_Rect*); void intersect(Fl_Rect*); void clone(Fl_Complex_Region*); char is_simple() { return pSubregion==0; } char is_complex() { return pSubregion!=0; } void print(); protected: void print_data(int indent); Fl_Complex_Region *pSubregion; Fl_Complex_Region *pNext; }; /** \brief The Windows-specific graphics driver class. This class is implemented only on the Windows platform. */ class FL_EXPORT Fl_Android_Graphics_Driver : public Fl_Scalable_Graphics_Driver { #if 0 private: BOOL alpha_blend_(int x, int y, int w, int h, HDC src_gc, int srcx, int srcy, int srcw, int srch); int depth; // to support translation POINT *origins; // to support translation void set_current_(); protected: HDC gc_; int numcount; int counts[20]; uchar **mask_bitmap_; uchar **mask_bitmap() {return mask_bitmap_;} void mask_bitmap(uchar **value) { mask_bitmap_ = value; } int p_size; POINT *p; #endif public: Fl_Android_Graphics_Driver(); ~Fl_Android_Graphics_Driver(); #if 0 Fl_GDI_Graphics_Driver() {mask_bitmap_ = NULL; gc_ = NULL; p_size = 0; p = NULL; depth = -1; origins = NULL;} virtual ~Fl_GDI_Graphics_Driver() { if (p) free(p); delete[] origins;} virtual int has_feature(driver_feature mask) { return mask & NATIVE; } char can_do_alpha_blending(); virtual void gc(void *ctxt) { gc_ = (HDC)ctxt; global_gc(); } virtual void *gc() {return gc_;} // --- bitmap stuff Fl_Bitmask create_bitmask(int w, int h, const uchar *array); void delete_bitmask(Fl_Bitmask bm); #endif virtual void draw_unscaled(const char* str, int n, int x, int y); #if 0 virtual void draw_unscaled(int angle, const char *str, int n, int x, int y); virtual void rtl_draw_unscaled(const char* str, int n, int x, int y); virtual void font_unscaled(Fl_Font face, Fl_Fontsize size); void draw_unscaled(Fl_Pixmap *pxm, float s, int XP, int YP, int WP, int HP, int cx, int cy); void draw_unscaled(Fl_Bitmap *pxm, float s, int XP, int YP, int WP, int HP, int cx, int cy); void draw_unscaled(Fl_RGB_Image *img, float s, int XP, int YP, int WP, int HP, int cx, int cy); int draw_scaled(Fl_Image *img, int XP, int YP, int WP, int HP); virtual void draw_image_unscaled(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0); virtual void draw_image_unscaled(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3); virtual void draw_image_mono_unscaled(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0); virtual void draw_image_mono_unscaled(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1); fl_uintptr_t cache(Fl_Pixmap *img, int w, int h, const char *const*array); virtual void uncache_pixmap(fl_uintptr_t p); fl_uintptr_t cache(Fl_Bitmap *img, int w, int h, const uchar *array); void uncache(Fl_RGB_Image *img, fl_uintptr_t &id_, fl_uintptr_t &mask_); virtual double width_unscaled(const char *str, int n); virtual double width_unscaled(unsigned int c); void text_extents_unscaled(const char*, int n, int& dx, int& dy, int& w, int& h); int height_unscaled(); int descent_unscaled(); Fl_Fontsize size_unscaled(); #if ! defined(FL_DOXYGEN) void copy_offscreen_with_alpha(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy); #endif virtual void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy); void add_rectangle_to_region(Fl_Region r, int x, int y, int w, int h); Fl_Region XRectangleRegion(int x, int y, int w, int h); void XDestroyRegion(Fl_Region r); void translate_all(int x, int y); void untranslate_all(void); static HRGN scale_region(HRGN r, float f, Fl_GDI_Graphics_Driver *dr); virtual void scale(float f); protected: void transformed_vertex0(float x, float y); void fixloop(); // --- implementation is in src/fl_rect.cxx which includes src/cfg_gfx/gdi_rect.cxx virtual void point_unscaled(float x, float y); void rect_unscaled(float x, float y, float w, float h); void focus_rect(int x, int y, int w, int h); #endif void rectf_unscaled(float x, float y, float w, float h); void rectf_unclipped(float x, float y, float w, float h); #if 0 virtual void line_unscaled(float x, float y, float x1, float y1); virtual void line_unscaled(float x, float y, float x1, float y1, float x2, float y2); #endif virtual void xyline_unscaled(float x, float y, float x1); virtual void yxline_unscaled(float x, float y, float y1); #if 0 virtual void loop_unscaled(float x0, float y0, float x1, float y1, float x2, float y2); virtual void loop_unscaled(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3); virtual void polygon_unscaled(float x0, float y0, float x1, float y1, float x2, float y2); virtual void polygon_unscaled(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3); #endif // --- clipping void push_clip(int x, int y, int w, int h); int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H); int not_clipped(int x, int y, int w, int h); void push_no_clip(); void pop_clip(); void restore_clip(); void clip_region(Fl_Region r); Fl_Region clip_region(); #if 0 virtual Fl_Region scale_clip(float f); // --- implementation is in src/fl_vertex.cxx which includes src/cfg_gfx/xxx_rect.cxx void begin_complex_polygon(); void end_points(); void end_line(); void end_loop(); void end_polygon(); void end_complex_polygon(); void gap(); virtual void ellipse_unscaled(double xt, double yt, double rx, double ry); // --- implementation is in src/fl_arc.cxx which includes src/cfg_gfx/xxx_arc.cxx if needed // using void Fl_Graphics_Driver::arc(double x, double y, double r, double start, double end); // --- implementation is in src/fl_arci.cxx which includes src/cfg_gfx/xxx_arci.cxx virtual void arc_unscaled(float x, float y, float w, float h, double a1, double a2); virtual void pie_unscaled(float x, float y, float w, float h, double a1, double a2); // --- implementation is in src/fl_line_style.cxx which includes src/cfg_gfx/xxx_line_style.cxx virtual void line_style_unscaled(int style, float width, char* dashes); // --- implementation is in src/fl_color.cxx which includes src/cfg_gfx/xxx_color.cxx void color(Fl_Color c); void color(uchar r, uchar g, uchar b); Fl_Color color() { return color_; } void set_color(Fl_Color i, unsigned int c); void free_color(Fl_Color i, int overlay); void set_spot(int font, int size, int X, int Y, int W, int H, Fl_Window *win); void reset_spot(); virtual Fl_Font set_fonts(const char *name); virtual int get_font_sizes(Fl_Font fnum, int*& sizep); virtual const char* get_font_name(Fl_Font fnum, int* ap); virtual const char *font_name(int num); virtual void font_name(int num, const char *name); void global_gc(); virtual void overlay_rect(int x, int y, int w , int h); #endif int render_letter(int xx, int yy, uint32_t c); void make_current(Fl_Window*); int32_t pStride; uint16_t *pBits; // Fl_Rect_Region pScreenRegion; Fl_Rect_Region *pWindowRegion; Fl_Complex_Region *pDesktopRegion; Fl_Complex_Region *pClippingRegion; }; /** The graphics driver used when printing on Android. */ class FL_EXPORT Fl_Android_Printer_Graphics_Driver : public Fl_Android_Graphics_Driver { #if 0 private: typedef BOOL (WINAPI* transparent_f_type) (HDC,int,int,int,int,HDC,int,int,int,int,UINT); transparent_f_type TransparentBlt(); public: virtual int has_feature(driver_feature mask) { return mask & (NATIVE | PRINTER); } void draw_unscaled(Fl_Pixmap *pxm, float s, int XP, int YP, int WP, int HP, int cx, int cy); void draw_unscaled(Fl_Bitmap *bm, float s, int XP, int YP, int WP, int HP, int cx, int cy); int draw_scaled(Fl_Image *img, int XP, int YP, int WP, int HP); #endif }; #endif // FL_ANDROID_GRAPHICS_DRIVER_H // // End of "$Id$". //