// // "$Id$" // // Clipping region routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2018 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include "../../config_lib.h" #include "Fl_Android_Graphics_Driver.H" #include "Fl_Android_Application.H" #include /** * Create an empty clipping region. */ Fl_Rect_Region::Fl_Rect_Region() : pLeft(0), pTop(0), pRight(0), pBottom(0) { } /** * Create a clipping region based on position and size. * @param x, y position * @param w, h size */ Fl_Rect_Region::Fl_Rect_Region(int x, int y, int w, int h) : pLeft(x), pTop(y), pRight(x+w), pBottom(y+h) { } /** * Clone a clipping rectangle. */ Fl_Rect_Region::Fl_Rect_Region(const Fl_Rect_Region &r) : pLeft(r.pLeft), pTop(r.pTop), pRight(r.pRight), pBottom(r.pBottom) { } /** * Clone a clipping rectangle. * The pointer can be NULL if an empty rectangle is needed. */ Fl_Rect_Region::Fl_Rect_Region(enum Type what) { if (what==INFINITE) { pLeft = pTop = INT_MIN; pRight = pBottom = INT_MAX; } else { pLeft = pTop = pRight = pBottom = 0; } } /** * If the rectangle has no width or height, it's considered empty. * @return true, if everything will be clipped and there is nothing to draw */ bool Fl_Rect_Region::is_empty() const { return (pRight<=pLeft || pBottom<=pTop); } /** * Return true, if the rectangle is of unlimited size and nothing should be clipped. * @return treu, if there is no clipping */ bool Fl_Rect_Region::is_infinite() const { return (pLeft==INT_MIN); } void Fl_Rect_Region::set_empty() { pLeft = pTop = pRight = pBottom = 0; } void Fl_Rect_Region::set(int x, int y, int w, int h) { pLeft = x; pTop = y; pRight = x+w; pBottom = y+h; } void Fl_Rect_Region::set(const Fl_Rect_Region &r) { pLeft = r.pLeft; pTop = r.pTop; pRight = r.pRight; pBottom = r.pBottom; } int Fl_Rect_Region::intersect_with(const Fl_Rect_Region &r) { if (is_empty()) { return EMPTY; } if (r.is_empty()) { set_empty(); return EMPTY; } bool same = true; if ( pLeft != r.pLeft ) { same = false; if ( r.pLeft > pLeft ) pLeft = r.pLeft; } if ( pTop != r.pTop ) { same = false; if ( r.pTop > pTop ) pTop = r.pTop; } if ( pRight != r.pRight ) { same = false; if ( r.pRight < pRight ) pRight = r.pRight; } if ( pBottom != r.pBottom ) { same = false; if ( r.pBottom < pBottom ) pBottom = r.pBottom; } if (same) return SAME; if (is_empty()) return EMPTY; return LESS; } void Fl_Rect_Region::print(const char *label) const { Fl_Android_Application::log_i("---> Fl_Rect_Region: %s", label); Fl_Android_Application::log_i("Rect %d %d %d %d", x(), y(), w(), h()); } // ----------------------------------------------------------------------------- /** * Create an empty complex region. */ Fl_Complex_Region::Fl_Complex_Region() : Fl_Rect_Region() { } /** * Create a complex region with the same bounds as the give rect. * @param r region size */ Fl_Complex_Region::Fl_Complex_Region(const Fl_Rect_Region &r) : Fl_Rect_Region(r) { } /** * Delete this region, all subregions recursively, and all following regions. */ Fl_Complex_Region::~Fl_Complex_Region() { delete pSubregion; // recursively delete all subregions delete pNext; // recursively delete all following regions } /** * Print the entire content of this region recursively. */ void Fl_Complex_Region::print(const char *label) const { Fl_Android_Application::log_i("---> Fl_Complex_Region: %s", label); print_data(0); } /* * Print the rectangular data only. */ void Fl_Complex_Region::print_data(int indent) const { static const char *space = " "; if (pSubregion) { Fl_Android_Application::log_i("%sBBox %d %d %d %d", space+16-indent, x(), y(), w(), h()); pSubregion->print_data(indent+1); } else { Fl_Android_Application::log_i("%sRect %d %d %d %d", space+16-indent, x(), y(), w(), h()); } if (pNext) { pNext->print_data(indent+1); } } #if 0 void Fl_Complex_Region::set(int x, int y, int w, int h) { // TODO: refactor the next four lines out, repeating delete pSubregion; pSubregion = 0L; delete pNext; pNext = 0L; Fl_Rect_Region::set(x, y, w, h); } void Fl_Complex_Region::set(Fl_Rect *rect) { delete pSubregion; pSubregion = 0L; delete pNext; pNext = 0L; Fl_Rect_Region::set(rect); } /** * Subtract a rectangle from this region. * * This operation may create multiple new subregions, but possibly also remove * subregions. * * @param x, y, w, h rectangular region that will be subtracted */ void Fl_Complex_Region::subtract(Fl_Rect *r) { Fl_Android_Application::log_i("------------ subtract"); this->print(); Fl_Android_Application::log_i("--------"); Fl_Android_Application::log_i("Rect %d %d %d %d", r->x(), r->y(), r->w(), r->h()); // ---- this->print(); Fl_Android_Application::log_i("------------ subtract done"); // FIXME: implement int x = 3; } void Fl_Complex_Region::intersect(Fl_Rect*) { // FIXME: implement } void Fl_Complex_Region::clone(Fl_Complex_Region *r) { // FIXME: implement // make this region simple and copy the bounding box set(r); if (r->pSubregion) { pSubregion = new Fl_Complex_Region(); pSubregion->clone(r->pSubregion); } if (r->pNext) { pNext = new Fl_Complex_Region(); pNext->clone(r->pNext); } } void Fl_Complex_Region::print() { Fl_Android_Application::log_i("-------- begin region"); print_data(0); } #endif void Fl_Android_Graphics_Driver::restore_clip() { fl_clip_state_number++; pClippingRegion.set(pWindowRegion); Fl_Region b = rstack[rstackptr]; if (b) { pClippingRegion.intersect_with(*b); } } void Fl_Android_Graphics_Driver::clip_region(Fl_Region r) { Fl_Region oldr = rstack[rstackptr]; if (oldr) ::free(oldr); rstack[rstackptr] = r; restore_clip(); } Fl_Region Fl_Android_Graphics_Driver::clip_region() { return rstack[rstackptr]; } void Fl_Android_Graphics_Driver::push_clip(int x, int y, int w, int h) { Fl_Region r; if (w > 0 && h > 0) { r = new Fl_Rect_Region(x, y, w, h); Fl_Region current = rstack[rstackptr]; if (current) { r->intersect_with(*current); } } else { // make empty clip region: r = new Fl_Rect_Region(); } if (rstackptr < region_stack_max) rstack[++rstackptr] = r; else Fl::warning("Fl_Android_Graphics_Driver::push_clip: clip stack overflow!\n"); restore_clip(); } void Fl_Android_Graphics_Driver::push_no_clip() { if (rstackptr < region_stack_max) rstack[++rstackptr] = 0; else Fl::warning("Fl_Android_Graphics_Driver::push_no_clip: clip stack overflow!\n"); restore_clip(); } void Fl_Android_Graphics_Driver::pop_clip() { if (rstackptr > 0) { Fl_Region oldr = rstack[rstackptr--]; if (oldr) ::free(oldr); } else Fl::warning("Fl_Android_Graphics_Driver::pop_clip: clip stack underflow!\n"); restore_clip(); } /* Intersects the rectangle with the current clip region and returns the bounding box of the result. Returns non-zero if the resulting rectangle is different to the original. This can be used to limit the necessary drawing to a rectangle. \p W and \p H are set to zero if the rectangle is completely outside the region. \param[in] x,y,w,h position and size of rectangle \param[out] X,Y,W,H position and size of resulting bounding box. \returns Non-zero if the resulting rectangle is different to the original. */ int Fl_Android_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H) { Fl_Region r = rstack[rstackptr]; if (r) { Fl_Rect_Region a(x, y, w, h); int ret = a.intersect_with(*r); X = a.x(); Y = a.y(); W = a.w(); H = a.h(); return (ret!=Fl_Rect_Region::SAME); } else { X = x; Y = y; W = w; H = h; return 0; } } /* Does the rectangle intersect the current clip region? \param[in] x,y,w,h position and size of rectangle \returns non-zero if any of the rectangle intersects the current clip region. If this returns 0 you don't have to draw the object. \note Under X this returns 2 if the rectangle is partially clipped, and 1 if it is entirely inside the clip region. */ int Fl_Android_Graphics_Driver::not_clipped(int x, int y, int w, int h) { if (w <= 0 || h <= 0) return 0; Fl_Region r = rstack[rstackptr]; if (r) { Fl_Rect_Region a(x, y, w, h); // return 0 for empty, 1 for same, 2 if intersecting return a.intersect_with(*r); } else { return 1; } } // // End of "$Id$". //